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powerpc/ps3: Use pr_devel() in ps3/mm.c
The non-debug case in ps3/mm.c uses pr_debug(), so that the compiler still does type checks etc. and doesn't complain about unused variables in the non-debug case. However with DEBUG=n and CONFIG_DYNAMIC_DEBUG=y there's still code generated for those pr_debugs(). size before: text data bss dec hex filename 17553 4112 88 21753 54f9 arch/powerpc/platforms/ps3/mm.o size after: text data bss dec hex filename 7377 776 88 8241 2031 arch/powerpc/platforms/ps3/mm.o Signed-off-by: Michael Ellerman <michael@ellerman.id.au> Acked-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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@ -34,7 +34,7 @@
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#if defined(DEBUG)
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#define DBG udbg_printf
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#else
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#define DBG pr_debug
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#define DBG pr_devel
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#endif
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enum {
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