HID: nvidia-shield: Update Thunderstrike LED instance name to use id

Previously would let led_classdev handle renaming when name collision
occurred. Now that an ID allocator is used to uniquely identify multiple
Thunderstrike controllers, generate unique led device names.

Signed-off-by: Rahul Rameshbabu <rrameshbabu@nvidia.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
This commit is contained in:
Rahul Rameshbabu 2023-08-07 09:36:20 -07:00 committed by Jiri Kosina
parent 3ab196f882
commit 77fe1fed47

View file

@ -798,7 +798,8 @@ static inline int thunderstrike_led_create(struct thunderstrike *ts)
{
struct led_classdev *led = &ts->led_dev;
led->name = "thunderstrike:blue:led";
led->name = devm_kasprintf(&ts->base.hdev->dev, GFP_KERNEL,
"thunderstrike%d:blue:led", ts->id);
led->max_brightness = 1;
led->flags = LED_CORE_SUSPENDRESUME;
led->brightness_get = &thunderstrike_led_get_brightness;