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RDMA/nes: Fix for sending MPA reject frame
Set a reject flag, when sending MPA reject message to inform the peer that the application has rejected the connection. Signed-off-by: Tatyana Nikolova <Tatyana.E.Nikolova@intel.com> Signed-off-by: Faisal Latif <Faisal.Latif@intel.com> Signed-off-by: Roland Dreier <roland@purestorage.com>
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@ -233,6 +233,7 @@ static int send_mpa_reject(struct nes_cm_node *cm_node)
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u8 *start_ptr = &start_addr;
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u8 **start_buff = &start_ptr;
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u16 buff_len = 0;
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struct ietf_mpa_v1 *mpa_frame;
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skb = dev_alloc_skb(MAX_CM_BUFFER);
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if (!skb) {
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@ -242,6 +243,8 @@ static int send_mpa_reject(struct nes_cm_node *cm_node)
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/* send an MPA reject frame */
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cm_build_mpa_frame(cm_node, start_buff, &buff_len, NULL, MPA_KEY_REPLY);
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mpa_frame = (struct ietf_mpa_v1 *)*start_buff;
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mpa_frame->flags |= IETF_MPA_FLAGS_REJECT;
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form_cm_frame(skb, cm_node, NULL, 0, *start_buff, buff_len, SET_ACK | SET_FIN);
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cm_node->state = NES_CM_STATE_FIN_WAIT1;
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