Staging: bcm: Change order in if conditions to make more readable in nvm.c

This patch changes the order of several if conditions
to make the code more readable.

Signed-off-by: Kevin McKinney <klmckinney1@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
This commit is contained in:
Kevin McKinney 2012-06-19 20:14:55 -04:00 committed by Greg Kroah-Hartman
parent a2a7ef06de
commit 85ba24d395
1 changed files with 4 additions and 4 deletions

View File

@ -339,7 +339,7 @@ int BeceemEEPROMBulkRead(struct bcm_mini_adapter *Adapter,
* read function to make the access faster.
* We read 4 Dwords of data
*/
if (0 == ReadBeceemEEPROMBulk(Adapter, uiOffset, &uiData[0], 4)) {
if (ReadBeceemEEPROMBulk(Adapter, uiOffset, &uiData[0], 4) == 0) {
memcpy(pcBuff + uiIndex, &uiData[0], MAX_RW_SIZE);
uiOffset += MAX_RW_SIZE;
uiBytesRemaining -= MAX_RW_SIZE;
@ -349,7 +349,7 @@ int BeceemEEPROMBulkRead(struct bcm_mini_adapter *Adapter,
mdelay(3); /* sleep for a while before retry... */
}
} else if (uiBytesRemaining >= 4) {
if (0 == ReadBeceemEEPROM(Adapter, uiOffset, &uiData[0])) {
if (ReadBeceemEEPROM(Adapter, uiOffset, &uiData[0]) == 0) {
memcpy(pcBuff + uiIndex, &uiData[0], 4);
uiOffset += 4;
uiBytesRemaining -= 4;
@ -362,7 +362,7 @@ int BeceemEEPROMBulkRead(struct bcm_mini_adapter *Adapter,
/* Handle the reads less than 4 bytes... */
PUCHAR pCharBuff = (PUCHAR)pBuffer;
pCharBuff += uiIndex;
if (0 == ReadBeceemEEPROM(Adapter, uiOffset, &uiData[0])) {
if (ReadBeceemEEPROM(Adapter, uiOffset, &uiData[0]) == 0) {
memcpy(pCharBuff, &uiData[0], uiBytesRemaining); /* copy only bytes requested. */
uiBytesRemaining = 0;
} else {
@ -515,7 +515,7 @@ static unsigned int BcmGetEEPROMSize(struct bcm_mini_adapter *Adapter)
* EEPROM may not be present or not programmed
*/
uiData = 0xBABEFACE;
if (0 == BeceemEEPROMBulkWrite(Adapter, (PUCHAR)&uiData, 0, 4, TRUE)) {
if (BeceemEEPROMBulkWrite(Adapter, (PUCHAR)&uiData, 0, 4, TRUE) == 0) {
uiData = 0;
for (uiIndex = 2; uiIndex <= 256; uiIndex *= 2) {
BeceemEEPROMBulkRead(Adapter, &uiData, uiIndex * 1024, 4);