drm/nouveau/kms/nv50-: also flush fb writes when rewinding push buffer

Should hopefully fix a regression some people have been seeing since EVO
push buffers were moved to VRAM by default on Pascal GPUs.

Fixes: d00ddd9da ("drm/nouveau/kms/nv50-: allocate push buffers in vidmem on pascal")
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Cc: <stable@vger.kernel.org> # 4.19+
This commit is contained in:
Ben Skeggs 2018-12-12 16:51:17 +10:00
parent 4ac0a807da
commit 970a5ee41c

View file

@ -198,6 +198,22 @@ nv50_dmac_create(struct nvif_device *device, struct nvif_object *disp,
/******************************************************************************
* EVO channel helpers
*****************************************************************************/
static void
evo_flush(struct nv50_dmac *dmac)
{
/* Push buffer fetches are not coherent with BAR1, we need to ensure
* writes have been flushed right through to VRAM before writing PUT.
*/
if (dmac->push.type & NVIF_MEM_VRAM) {
struct nvif_device *device = dmac->base.device;
nvif_wr32(&device->object, 0x070000, 0x00000001);
nvif_msec(device, 2000,
if (!(nvif_rd32(&device->object, 0x070000) & 0x00000002))
break;
);
}
}
u32 *
evo_wait(struct nv50_dmac *evoc, int nr)
{
@ -208,6 +224,7 @@ evo_wait(struct nv50_dmac *evoc, int nr)
mutex_lock(&dmac->lock);
if (put + nr >= (PAGE_SIZE / 4) - 8) {
dmac->ptr[put] = 0x20000000;
evo_flush(dmac);
nvif_wr32(&dmac->base.user, 0x0000, 0x00000000);
if (nvif_msec(device, 2000,
@ -230,17 +247,7 @@ evo_kick(u32 *push, struct nv50_dmac *evoc)
{
struct nv50_dmac *dmac = evoc;
/* Push buffer fetches are not coherent with BAR1, we need to ensure
* writes have been flushed right through to VRAM before writing PUT.
*/
if (dmac->push.type & NVIF_MEM_VRAM) {
struct nvif_device *device = dmac->base.device;
nvif_wr32(&device->object, 0x070000, 0x00000001);
nvif_msec(device, 2000,
if (!(nvif_rd32(&device->object, 0x070000) & 0x00000002))
break;
);
}
evo_flush(dmac);
nvif_wr32(&dmac->base.user, 0x0000, (push - dmac->ptr) << 2);
mutex_unlock(&dmac->lock);