drm/v3d: fix sched job resources cleanup when a job is aborted

In a cl submission, when bin job initialization fails, sched job resources
were already allocated for the render job. At this point,
drm_sched_job_init(render) was done in v3d_job_init but the render job is
aborted before drm_sched_job_arm (in v3d_job_push) happens; therefore, not
only v3d_job_put but also drm_sched_job_cleanup should be called (by
v3d_job_cleanup). A similar issue is addressed for csd and tfu submissions.

The issue was noticed from a review by Iago Toral in a patch that touches
the same part of the code.

Fixes: 916044fac8 ("drm/v3d: Move drm_sched_job_init to v3d_job_init")
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210916212726.2u2psq2egwy2mdva@mail.igalia.com
This commit is contained in:
Melissa Wen 2021-09-16 22:27:26 +01:00 committed by Melissa Wen
parent a53f2c035e
commit 9fcb4a8ff2

View file

@ -567,14 +567,14 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
if (args->bcl_start != args->bcl_end) {
bin = kcalloc(1, sizeof(*bin), GFP_KERNEL);
if (!bin) {
v3d_job_put(&render->base);
v3d_job_cleanup(&render->base);
return -ENOMEM;
}
ret = v3d_job_init(v3d, file_priv, &bin->base,
v3d_job_free, args->in_sync_bcl, V3D_BIN);
if (ret) {
v3d_job_put(&render->base);
v3d_job_cleanup(&render->base);
kfree(bin);
return ret;
}
@ -716,7 +716,7 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
sizeof(*job->base.bo), GFP_KERNEL);
if (!job->base.bo) {
v3d_job_put(&job->base);
v3d_job_cleanup(&job->base);
return -ENOMEM;
}
@ -810,14 +810,13 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL);
if (!clean_job) {
v3d_job_put(&job->base);
kfree(job);
v3d_job_cleanup(&job->base);
return -ENOMEM;
}
ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0, V3D_CACHE_CLEAN);
if (ret) {
v3d_job_put(&job->base);
v3d_job_cleanup(&job->base);
kfree(clean_job);
return ret;
}