drm/nouveau/fbcon/nv50-: use NVIDIA's headers for fillrect()

Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Reviewed-by: Lyude Paul <lyude@redhat.com>
This commit is contained in:
Ben Skeggs 2020-06-22 14:27:41 +10:00
parent 95b1469e5c
commit a38f83d901
2 changed files with 20 additions and 14 deletions

View file

@ -52,17 +52,20 @@ nv50_fbcon_fillrect(struct fb_info *info, const struct fb_fillrect *rect)
return ret;
if (rect->rop != ROP_COPY) {
PUSH_NVSQ(push, NV502D, 0x02ac, 1);
PUSH_MTHD(push, NV502D, SET_OPERATION,
NVDEF(NV502D, SET_OPERATION, V, ROP_AND));
}
PUSH_NVSQ(push, NV502D, 0x0588, colour);
PUSH_NVSQ(push, NV502D, 0x0600, rect->dx,
0x0604, rect->dy,
0x0608, rect->dx + rect->width,
0x060c, rect->dy + rect->height);
PUSH_MTHD(push, NV502D, SET_RENDER_SOLID_PRIM_COLOR, colour);
PUSH_MTHD(push, NV502D, RENDER_SOLID_PRIM_POINT_SET_X(0), rect->dx,
RENDER_SOLID_PRIM_POINT_Y(0), rect->dy,
RENDER_SOLID_PRIM_POINT_SET_X(1), rect->dx + rect->width,
RENDER_SOLID_PRIM_POINT_Y(1), rect->dy + rect->height);
if (rect->rop != ROP_COPY) {
PUSH_NVSQ(push, NV502D, 0x02ac, 3);
PUSH_MTHD(push, NV502D, SET_OPERATION,
NVDEF(NV502D, SET_OPERATION, V, SRCCOPY));
}
PUSH_KICK(push);

View file

@ -52,17 +52,20 @@ nvc0_fbcon_fillrect(struct fb_info *info, const struct fb_fillrect *rect)
return ret;
if (rect->rop != ROP_COPY) {
PUSH_NVIM(push, NV902D, 0x02ac, 1);
PUSH_IMMD(push, NV902D, SET_OPERATION,
NVDEF(NV902D, SET_OPERATION, V, ROP_AND));
}
PUSH_NVSQ(push, NV902D, 0x0588, colour);
PUSH_NVSQ(push, NV902D, 0x0600, rect->dx,
0x0604, rect->dy,
0x0608, rect->dx + rect->width,
0x060c, rect->dy + rect->height);
PUSH_MTHD(push, NV902D, SET_RENDER_SOLID_PRIM_COLOR, colour);
PUSH_MTHD(push, NV902D, RENDER_SOLID_PRIM_POINT_SET_X(0), rect->dx,
RENDER_SOLID_PRIM_POINT_Y(0), rect->dy,
RENDER_SOLID_PRIM_POINT_SET_X(1), rect->dx + rect->width,
RENDER_SOLID_PRIM_POINT_Y(1), rect->dy + rect->height);
if (rect->rop != ROP_COPY) {
PUSH_NVIM(push, NV902D, 0x02ac, 3);
PUSH_IMMD(push, NV902D, SET_OPERATION,
NVDEF(NV902D, SET_OPERATION, V, SRCCOPY));
}
PUSH_KICK(push);