f2fs: fix to avoid redundant searching in dirty map during gc

When doing gc, we search a victim in dirty map, starting from position of
last victim, we will reset the current searching position until we touch
the end of dirty map, and then search the whole diryt map. So sometimes we
will search the range [victim, last] twice, it's redundant, this patch
avoids this issue.

Signed-off-by: Chao Yu <chao2.yu@samsung.com>
Signed-off-by: Jaegeuk Kim <jaegeuk@kernel.org>
This commit is contained in:
Chao Yu 2015-10-05 22:19:24 +08:00 committed by Jaegeuk Kim
parent 5b7ee37414
commit a43f7ec327

View file

@ -257,6 +257,7 @@ static int get_victim_by_default(struct f2fs_sb_info *sbi,
struct dirty_seglist_info *dirty_i = DIRTY_I(sbi);
struct victim_sel_policy p;
unsigned int secno, max_cost;
unsigned int last_segment = MAIN_SEGS(sbi);
int nsearched = 0;
mutex_lock(&dirty_i->seglist_lock);
@ -277,9 +278,10 @@ static int get_victim_by_default(struct f2fs_sb_info *sbi,
unsigned long cost;
unsigned int segno;
segno = find_next_bit(p.dirty_segmap, MAIN_SEGS(sbi), p.offset);
if (segno >= MAIN_SEGS(sbi)) {
segno = find_next_bit(p.dirty_segmap, last_segment, p.offset);
if (segno >= last_segment) {
if (sbi->last_victim[p.gc_mode]) {
last_segment = sbi->last_victim[p.gc_mode];
sbi->last_victim[p.gc_mode] = 0;
p.offset = 0;
continue;