drm/v3d: Add a note about OOM vs FLDONE, which may be racing on v3.3.

We deref v3d->bin_job in the work handler, but v3d->bin_job doesn't
actually hold a ref on the job.

v2: typo fix FRDONE -> FLDONE

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190313235211.28995-1-eric@anholt.net
Reviewed-by: Dave Emett <david.emett@broadcom.com>
This commit is contained in:
Eric Anholt 2019-03-13 16:52:08 -07:00
parent fc0c77fcbf
commit ad8d68b214

View file

@ -87,7 +87,8 @@ v3d_irq(int irq, void *arg)
if (intsts & V3D_INT_OUTOMEM) {
/* Note that the OOM status is edge signaled, so the
* interrupt won't happen again until the we actually
* add more memory.
* add more memory. Also, as of V3D 4.1, FLDONE won't
* be reported until any OOM state has been cleared.
*/
schedule_work(&v3d->overflow_mem_work);
status = IRQ_HANDLED;