landlock: Add ruleset and domain management

A Landlock ruleset is mainly a red-black tree with Landlock rules as
nodes.  This enables quick update and lookup to match a requested
access, e.g. to a file.  A ruleset is usable through a dedicated file
descriptor (cf. following commit implementing syscalls) which enables a
process to create and populate a ruleset with new rules.

A domain is a ruleset tied to a set of processes.  This group of rules
defines the security policy enforced on these processes and their future
children.  A domain can transition to a new domain which is the
intersection of all its constraints and those of a ruleset provided by
the current process.  This modification only impact the current process.
This means that a process can only gain more constraints (i.e. lose
accesses) over time.

Cc: James Morris <jmorris@namei.org>
Signed-off-by: Mickaël Salaün <mic@linux.microsoft.com>
Acked-by: Serge Hallyn <serge@hallyn.com>
Reviewed-by: Kees Cook <keescook@chromium.org>
Reviewed-by: Jann Horn <jannh@google.com>
Link: https://lore.kernel.org/r/20210422154123.13086-3-mic@digikod.net
Signed-off-by: James Morris <jamorris@linux.microsoft.com>
This commit is contained in:
Mickaël Salaün 2021-04-22 17:41:12 +02:00 committed by James Morris
parent 90945448e9
commit ae271c1b14
4 changed files with 652 additions and 1 deletions

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@ -1,3 +1,3 @@
obj-$(CONFIG_SECURITY_LANDLOCK) := landlock.o
landlock-y := object.o
landlock-y := object.o ruleset.o

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/* SPDX-License-Identifier: GPL-2.0-only */
/*
* Landlock LSM - Limits for different components
*
* Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net>
* Copyright © 2018-2020 ANSSI
*/
#ifndef _SECURITY_LANDLOCK_LIMITS_H
#define _SECURITY_LANDLOCK_LIMITS_H
#include <linux/limits.h>
#define LANDLOCK_MAX_NUM_LAYERS 64
#define LANDLOCK_MAX_NUM_RULES U32_MAX
#endif /* _SECURITY_LANDLOCK_LIMITS_H */

469
security/landlock/ruleset.c Normal file
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// SPDX-License-Identifier: GPL-2.0-only
/*
* Landlock LSM - Ruleset management
*
* Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net>
* Copyright © 2018-2020 ANSSI
*/
#include <linux/bits.h>
#include <linux/bug.h>
#include <linux/compiler_types.h>
#include <linux/err.h>
#include <linux/errno.h>
#include <linux/kernel.h>
#include <linux/lockdep.h>
#include <linux/overflow.h>
#include <linux/rbtree.h>
#include <linux/refcount.h>
#include <linux/slab.h>
#include <linux/spinlock.h>
#include <linux/workqueue.h>
#include "limits.h"
#include "object.h"
#include "ruleset.h"
static struct landlock_ruleset *create_ruleset(const u32 num_layers)
{
struct landlock_ruleset *new_ruleset;
new_ruleset = kzalloc(struct_size(new_ruleset, fs_access_masks,
num_layers), GFP_KERNEL_ACCOUNT);
if (!new_ruleset)
return ERR_PTR(-ENOMEM);
refcount_set(&new_ruleset->usage, 1);
mutex_init(&new_ruleset->lock);
new_ruleset->root = RB_ROOT;
new_ruleset->num_layers = num_layers;
/*
* hierarchy = NULL
* num_rules = 0
* fs_access_masks[] = 0
*/
return new_ruleset;
}
struct landlock_ruleset *landlock_create_ruleset(const u32 fs_access_mask)
{
struct landlock_ruleset *new_ruleset;
/* Informs about useless ruleset. */
if (!fs_access_mask)
return ERR_PTR(-ENOMSG);
new_ruleset = create_ruleset(1);
if (!IS_ERR(new_ruleset))
new_ruleset->fs_access_masks[0] = fs_access_mask;
return new_ruleset;
}
static void build_check_rule(void)
{
const struct landlock_rule rule = {
.num_layers = ~0,
};
BUILD_BUG_ON(rule.num_layers < LANDLOCK_MAX_NUM_LAYERS);
}
static struct landlock_rule *create_rule(
struct landlock_object *const object,
const struct landlock_layer (*const layers)[],
const u32 num_layers,
const struct landlock_layer *const new_layer)
{
struct landlock_rule *new_rule;
u32 new_num_layers;
build_check_rule();
if (new_layer) {
/* Should already be checked by landlock_merge_ruleset(). */
if (WARN_ON_ONCE(num_layers >= LANDLOCK_MAX_NUM_LAYERS))
return ERR_PTR(-E2BIG);
new_num_layers = num_layers + 1;
} else {
new_num_layers = num_layers;
}
new_rule = kzalloc(struct_size(new_rule, layers, new_num_layers),
GFP_KERNEL_ACCOUNT);
if (!new_rule)
return ERR_PTR(-ENOMEM);
RB_CLEAR_NODE(&new_rule->node);
landlock_get_object(object);
new_rule->object = object;
new_rule->num_layers = new_num_layers;
/* Copies the original layer stack. */
memcpy(new_rule->layers, layers,
flex_array_size(new_rule, layers, num_layers));
if (new_layer)
/* Adds a copy of @new_layer on the layer stack. */
new_rule->layers[new_rule->num_layers - 1] = *new_layer;
return new_rule;
}
static void free_rule(struct landlock_rule *const rule)
{
might_sleep();
if (!rule)
return;
landlock_put_object(rule->object);
kfree(rule);
}
static void build_check_ruleset(void)
{
const struct landlock_ruleset ruleset = {
.num_rules = ~0,
.num_layers = ~0,
};
BUILD_BUG_ON(ruleset.num_rules < LANDLOCK_MAX_NUM_RULES);
BUILD_BUG_ON(ruleset.num_layers < LANDLOCK_MAX_NUM_LAYERS);
}
/**
* insert_rule - Create and insert a rule in a ruleset
*
* @ruleset: The ruleset to be updated.
* @object: The object to build the new rule with. The underlying kernel
* object must be held by the caller.
* @layers: One or multiple layers to be copied into the new rule.
* @num_layers: The number of @layers entries.
*
* When user space requests to add a new rule to a ruleset, @layers only
* contains one entry and this entry is not assigned to any level. In this
* case, the new rule will extend @ruleset, similarly to a boolean OR between
* access rights.
*
* When merging a ruleset in a domain, or copying a domain, @layers will be
* added to @ruleset as new constraints, similarly to a boolean AND between
* access rights.
*/
static int insert_rule(struct landlock_ruleset *const ruleset,
struct landlock_object *const object,
const struct landlock_layer (*const layers)[],
size_t num_layers)
{
struct rb_node **walker_node;
struct rb_node *parent_node = NULL;
struct landlock_rule *new_rule;
might_sleep();
lockdep_assert_held(&ruleset->lock);
if (WARN_ON_ONCE(!object || !layers))
return -ENOENT;
walker_node = &(ruleset->root.rb_node);
while (*walker_node) {
struct landlock_rule *const this = rb_entry(*walker_node,
struct landlock_rule, node);
if (this->object != object) {
parent_node = *walker_node;
if (this->object < object)
walker_node = &((*walker_node)->rb_right);
else
walker_node = &((*walker_node)->rb_left);
continue;
}
/* Only a single-level layer should match an existing rule. */
if (WARN_ON_ONCE(num_layers != 1))
return -EINVAL;
/* If there is a matching rule, updates it. */
if ((*layers)[0].level == 0) {
/*
* Extends access rights when the request comes from
* landlock_add_rule(2), i.e. @ruleset is not a domain.
*/
if (WARN_ON_ONCE(this->num_layers != 1))
return -EINVAL;
if (WARN_ON_ONCE(this->layers[0].level != 0))
return -EINVAL;
this->layers[0].access |= (*layers)[0].access;
return 0;
}
if (WARN_ON_ONCE(this->layers[0].level == 0))
return -EINVAL;
/*
* Intersects access rights when it is a merge between a
* ruleset and a domain.
*/
new_rule = create_rule(object, &this->layers, this->num_layers,
&(*layers)[0]);
if (IS_ERR(new_rule))
return PTR_ERR(new_rule);
rb_replace_node(&this->node, &new_rule->node, &ruleset->root);
free_rule(this);
return 0;
}
/* There is no match for @object. */
build_check_ruleset();
if (ruleset->num_rules >= LANDLOCK_MAX_NUM_RULES)
return -E2BIG;
new_rule = create_rule(object, layers, num_layers, NULL);
if (IS_ERR(new_rule))
return PTR_ERR(new_rule);
rb_link_node(&new_rule->node, parent_node, walker_node);
rb_insert_color(&new_rule->node, &ruleset->root);
ruleset->num_rules++;
return 0;
}
static void build_check_layer(void)
{
const struct landlock_layer layer = {
.level = ~0,
};
BUILD_BUG_ON(layer.level < LANDLOCK_MAX_NUM_LAYERS);
}
/* @ruleset must be locked by the caller. */
int landlock_insert_rule(struct landlock_ruleset *const ruleset,
struct landlock_object *const object, const u32 access)
{
struct landlock_layer layers[] = {{
.access = access,
/* When @level is zero, insert_rule() extends @ruleset. */
.level = 0,
}};
build_check_layer();
return insert_rule(ruleset, object, &layers, ARRAY_SIZE(layers));
}
static inline void get_hierarchy(struct landlock_hierarchy *const hierarchy)
{
if (hierarchy)
refcount_inc(&hierarchy->usage);
}
static void put_hierarchy(struct landlock_hierarchy *hierarchy)
{
while (hierarchy && refcount_dec_and_test(&hierarchy->usage)) {
const struct landlock_hierarchy *const freeme = hierarchy;
hierarchy = hierarchy->parent;
kfree(freeme);
}
}
static int merge_ruleset(struct landlock_ruleset *const dst,
struct landlock_ruleset *const src)
{
struct landlock_rule *walker_rule, *next_rule;
int err = 0;
might_sleep();
/* Should already be checked by landlock_merge_ruleset() */
if (WARN_ON_ONCE(!src))
return 0;
/* Only merge into a domain. */
if (WARN_ON_ONCE(!dst || !dst->hierarchy))
return -EINVAL;
/* Locks @dst first because we are its only owner. */
mutex_lock(&dst->lock);
mutex_lock_nested(&src->lock, SINGLE_DEPTH_NESTING);
/* Stacks the new layer. */
if (WARN_ON_ONCE(src->num_layers != 1 || dst->num_layers < 1)) {
err = -EINVAL;
goto out_unlock;
}
dst->fs_access_masks[dst->num_layers - 1] = src->fs_access_masks[0];
/* Merges the @src tree. */
rbtree_postorder_for_each_entry_safe(walker_rule, next_rule,
&src->root, node) {
struct landlock_layer layers[] = {{
.level = dst->num_layers,
}};
if (WARN_ON_ONCE(walker_rule->num_layers != 1)) {
err = -EINVAL;
goto out_unlock;
}
if (WARN_ON_ONCE(walker_rule->layers[0].level != 0)) {
err = -EINVAL;
goto out_unlock;
}
layers[0].access = walker_rule->layers[0].access;
err = insert_rule(dst, walker_rule->object, &layers,
ARRAY_SIZE(layers));
if (err)
goto out_unlock;
}
out_unlock:
mutex_unlock(&src->lock);
mutex_unlock(&dst->lock);
return err;
}
static int inherit_ruleset(struct landlock_ruleset *const parent,
struct landlock_ruleset *const child)
{
struct landlock_rule *walker_rule, *next_rule;
int err = 0;
might_sleep();
if (!parent)
return 0;
/* Locks @child first because we are its only owner. */
mutex_lock(&child->lock);
mutex_lock_nested(&parent->lock, SINGLE_DEPTH_NESTING);
/* Copies the @parent tree. */
rbtree_postorder_for_each_entry_safe(walker_rule, next_rule,
&parent->root, node) {
err = insert_rule(child, walker_rule->object,
&walker_rule->layers, walker_rule->num_layers);
if (err)
goto out_unlock;
}
if (WARN_ON_ONCE(child->num_layers <= parent->num_layers)) {
err = -EINVAL;
goto out_unlock;
}
/* Copies the parent layer stack and leaves a space for the new layer. */
memcpy(child->fs_access_masks, parent->fs_access_masks,
flex_array_size(parent, fs_access_masks, parent->num_layers));
if (WARN_ON_ONCE(!parent->hierarchy)) {
err = -EINVAL;
goto out_unlock;
}
get_hierarchy(parent->hierarchy);
child->hierarchy->parent = parent->hierarchy;
out_unlock:
mutex_unlock(&parent->lock);
mutex_unlock(&child->lock);
return err;
}
static void free_ruleset(struct landlock_ruleset *const ruleset)
{
struct landlock_rule *freeme, *next;
might_sleep();
rbtree_postorder_for_each_entry_safe(freeme, next, &ruleset->root,
node)
free_rule(freeme);
put_hierarchy(ruleset->hierarchy);
kfree(ruleset);
}
void landlock_put_ruleset(struct landlock_ruleset *const ruleset)
{
might_sleep();
if (ruleset && refcount_dec_and_test(&ruleset->usage))
free_ruleset(ruleset);
}
static void free_ruleset_work(struct work_struct *const work)
{
struct landlock_ruleset *ruleset;
ruleset = container_of(work, struct landlock_ruleset, work_free);
free_ruleset(ruleset);
}
void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset)
{
if (ruleset && refcount_dec_and_test(&ruleset->usage)) {
INIT_WORK(&ruleset->work_free, free_ruleset_work);
schedule_work(&ruleset->work_free);
}
}
/**
* landlock_merge_ruleset - Merge a ruleset with a domain
*
* @parent: Parent domain.
* @ruleset: New ruleset to be merged.
*
* Returns the intersection of @parent and @ruleset, or returns @parent if
* @ruleset is empty, or returns a duplicate of @ruleset if @parent is empty.
*/
struct landlock_ruleset *landlock_merge_ruleset(
struct landlock_ruleset *const parent,
struct landlock_ruleset *const ruleset)
{
struct landlock_ruleset *new_dom;
u32 num_layers;
int err;
might_sleep();
if (WARN_ON_ONCE(!ruleset || parent == ruleset))
return ERR_PTR(-EINVAL);
if (parent) {
if (parent->num_layers >= LANDLOCK_MAX_NUM_LAYERS)
return ERR_PTR(-E2BIG);
num_layers = parent->num_layers + 1;
} else {
num_layers = 1;
}
/* Creates a new domain... */
new_dom = create_ruleset(num_layers);
if (IS_ERR(new_dom))
return new_dom;
new_dom->hierarchy = kzalloc(sizeof(*new_dom->hierarchy),
GFP_KERNEL_ACCOUNT);
if (!new_dom->hierarchy) {
err = -ENOMEM;
goto out_put_dom;
}
refcount_set(&new_dom->hierarchy->usage, 1);
/* ...as a child of @parent... */
err = inherit_ruleset(parent, new_dom);
if (err)
goto out_put_dom;
/* ...and including @ruleset. */
err = merge_ruleset(new_dom, ruleset);
if (err)
goto out_put_dom;
return new_dom;
out_put_dom:
landlock_put_ruleset(new_dom);
return ERR_PTR(err);
}
/*
* The returned access has the same lifetime as @ruleset.
*/
const struct landlock_rule *landlock_find_rule(
const struct landlock_ruleset *const ruleset,
const struct landlock_object *const object)
{
const struct rb_node *node;
if (!object)
return NULL;
node = ruleset->root.rb_node;
while (node) {
struct landlock_rule *this = rb_entry(node,
struct landlock_rule, node);
if (this->object == object)
return this;
if (this->object < object)
node = node->rb_right;
else
node = node->rb_left;
}
return NULL;
}

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security/landlock/ruleset.h Normal file
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/* SPDX-License-Identifier: GPL-2.0-only */
/*
* Landlock LSM - Ruleset management
*
* Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net>
* Copyright © 2018-2020 ANSSI
*/
#ifndef _SECURITY_LANDLOCK_RULESET_H
#define _SECURITY_LANDLOCK_RULESET_H
#include <linux/mutex.h>
#include <linux/rbtree.h>
#include <linux/refcount.h>
#include <linux/workqueue.h>
#include "object.h"
/**
* struct landlock_layer - Access rights for a given layer
*/
struct landlock_layer {
/**
* @level: Position of this layer in the layer stack.
*/
u16 level;
/**
* @access: Bitfield of allowed actions on the kernel object. They are
* relative to the object type (e.g. %LANDLOCK_ACTION_FS_READ).
*/
u16 access;
};
/**
* struct landlock_rule - Access rights tied to an object
*/
struct landlock_rule {
/**
* @node: Node in the ruleset's red-black tree.
*/
struct rb_node node;
/**
* @object: Pointer to identify a kernel object (e.g. an inode). This
* is used as a key for this ruleset element. This pointer is set once
* and never modified. It always points to an allocated object because
* each rule increments the refcount of its object.
*/
struct landlock_object *object;
/**
* @num_layers: Number of entries in @layers.
*/
u32 num_layers;
/**
* @layers: Stack of layers, from the latest to the newest, implemented
* as a flexible array member (FAM).
*/
struct landlock_layer layers[];
};
/**
* struct landlock_hierarchy - Node in a ruleset hierarchy
*/
struct landlock_hierarchy {
/**
* @parent: Pointer to the parent node, or NULL if it is a root
* Landlock domain.
*/
struct landlock_hierarchy *parent;
/**
* @usage: Number of potential children domains plus their parent
* domain.
*/
refcount_t usage;
};
/**
* struct landlock_ruleset - Landlock ruleset
*
* This data structure must contain unique entries, be updatable, and quick to
* match an object.
*/
struct landlock_ruleset {
/**
* @root: Root of a red-black tree containing &struct landlock_rule
* nodes. Once a ruleset is tied to a process (i.e. as a domain), this
* tree is immutable until @usage reaches zero.
*/
struct rb_root root;
/**
* @hierarchy: Enables hierarchy identification even when a parent
* domain vanishes. This is needed for the ptrace protection.
*/
struct landlock_hierarchy *hierarchy;
union {
/**
* @work_free: Enables to free a ruleset within a lockless
* section. This is only used by
* landlock_put_ruleset_deferred() when @usage reaches zero.
* The fields @lock, @usage, @num_rules, @num_layers and
* @fs_access_masks are then unused.
*/
struct work_struct work_free;
struct {
/**
* @lock: Protects against concurrent modifications of
* @root, if @usage is greater than zero.
*/
struct mutex lock;
/**
* @usage: Number of processes (i.e. domains) or file
* descriptors referencing this ruleset.
*/
refcount_t usage;
/**
* @num_rules: Number of non-overlapping (i.e. not for
* the same object) rules in this ruleset.
*/
u32 num_rules;
/**
* @num_layers: Number of layers that are used in this
* ruleset. This enables to check that all the layers
* allow an access request. A value of 0 identifies a
* non-merged ruleset (i.e. not a domain).
*/
u32 num_layers;
/**
* @fs_access_masks: Contains the subset of filesystem
* actions that are restricted by a ruleset. A domain
* saves all layers of merged rulesets in a stack
* (FAM), starting from the first layer to the last
* one. These layers are used when merging rulesets,
* for user space backward compatibility (i.e.
* future-proof), and to properly handle merged
* rulesets without overlapping access rights. These
* layers are set once and never changed for the
* lifetime of the ruleset.
*/
u16 fs_access_masks[];
};
};
};
struct landlock_ruleset *landlock_create_ruleset(const u32 fs_access_mask);
void landlock_put_ruleset(struct landlock_ruleset *const ruleset);
void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset);
int landlock_insert_rule(struct landlock_ruleset *const ruleset,
struct landlock_object *const object, const u32 access);
struct landlock_ruleset *landlock_merge_ruleset(
struct landlock_ruleset *const parent,
struct landlock_ruleset *const ruleset);
const struct landlock_rule *landlock_find_rule(
const struct landlock_ruleset *const ruleset,
const struct landlock_object *const object);
static inline void landlock_get_ruleset(struct landlock_ruleset *const ruleset)
{
if (ruleset)
refcount_inc(&ruleset->usage);
}
#endif /* _SECURITY_LANDLOCK_RULESET_H */