drm/amd/powerplay: add bypass mode for vce 2.0.

fix issue after vce encode, the eclk stay high.

Signed-off-by: Rex Zhu <Rex.Zhu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
Rex Zhu 2016-08-18 13:02:46 +08:00 committed by Alex Deucher
parent 0174df4e66
commit cbb2fe8e96

View file

@ -30,10 +30,10 @@
#include "amdgpu.h"
#include "amdgpu_vce.h"
#include "cikd.h"
#include "vce/vce_2_0_d.h"
#include "vce/vce_2_0_sh_mask.h"
#include "smu/smu_7_0_1_d.h"
#include "smu/smu_7_0_1_sh_mask.h"
#include "oss/oss_2_0_d.h"
#include "oss/oss_2_0_sh_mask.h"
@ -539,11 +539,28 @@ static int vce_v2_0_process_interrupt(struct amdgpu_device *adev,
return 0;
}
static void vce_v2_0_set_bypass_mode(struct amdgpu_device *adev, bool enable)
{
u32 tmp = RREG32_SMC(ixGCK_DFS_BYPASS_CNTL);
if (enable)
tmp |= GCK_DFS_BYPASS_CNTL__BYPASSECLK_MASK;
else
tmp &= ~GCK_DFS_BYPASS_CNTL__BYPASSECLK_MASK;
WREG32_SMC(ixGCK_DFS_BYPASS_CNTL, tmp);
}
static int vce_v2_0_set_clockgating_state(void *handle,
enum amd_clockgating_state state)
{
bool gate = false;
struct amdgpu_device *adev = (struct amdgpu_device *)handle;
bool enable = (state == AMD_CG_STATE_GATE) ? true : false;
vce_v2_0_set_bypass_mode(adev, enable);
if (state == AMD_CG_STATE_GATE)
gate = true;