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drm/amd/powerplay: add bypass mode for vce 2.0.
fix issue after vce encode, the eclk stay high. Signed-off-by: Rex Zhu <Rex.Zhu@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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0174df4e66
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cbb2fe8e96
1 changed files with 19 additions and 2 deletions
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@ -30,10 +30,10 @@
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#include "amdgpu.h"
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#include "amdgpu_vce.h"
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#include "cikd.h"
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#include "vce/vce_2_0_d.h"
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#include "vce/vce_2_0_sh_mask.h"
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#include "smu/smu_7_0_1_d.h"
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#include "smu/smu_7_0_1_sh_mask.h"
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#include "oss/oss_2_0_d.h"
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#include "oss/oss_2_0_sh_mask.h"
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@ -539,11 +539,28 @@ static int vce_v2_0_process_interrupt(struct amdgpu_device *adev,
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return 0;
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}
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static void vce_v2_0_set_bypass_mode(struct amdgpu_device *adev, bool enable)
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{
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u32 tmp = RREG32_SMC(ixGCK_DFS_BYPASS_CNTL);
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if (enable)
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tmp |= GCK_DFS_BYPASS_CNTL__BYPASSECLK_MASK;
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else
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tmp &= ~GCK_DFS_BYPASS_CNTL__BYPASSECLK_MASK;
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WREG32_SMC(ixGCK_DFS_BYPASS_CNTL, tmp);
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}
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static int vce_v2_0_set_clockgating_state(void *handle,
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enum amd_clockgating_state state)
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{
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bool gate = false;
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struct amdgpu_device *adev = (struct amdgpu_device *)handle;
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bool enable = (state == AMD_CG_STATE_GATE) ? true : false;
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vce_v2_0_set_bypass_mode(adev, enable);
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if (state == AMD_CG_STATE_GATE)
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gate = true;
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