PS3: sg chaining support

Acked-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Jens Axboe <jens.axboe@oracle.com>
This commit is contained in:
Jens Axboe 2007-07-19 08:22:17 +02:00
parent 9b6eccfccb
commit d1ed455e30
2 changed files with 5 additions and 4 deletions

View file

@ -616,17 +616,18 @@ static void ps3_unmap_single(struct device *_dev, dma_addr_t dma_addr,
}
}
static int ps3_sb_map_sg(struct device *_dev, struct scatterlist *sg, int nents,
enum dma_data_direction direction)
static int ps3_sb_map_sg(struct device *_dev, struct scatterlist *sgl,
int nents, enum dma_data_direction direction)
{
#if defined(CONFIG_PS3_DYNAMIC_DMA)
BUG_ON("do");
return -EPERM;
#else
struct ps3_system_bus_device *dev = ps3_dev_to_system_bus_dev(_dev);
struct scatterlist *sg;
int i;
for (i = 0; i < nents; i++, sg++) {
for_each_sg(sgl, sg, nents, i) {
int result = ps3_dma_map(dev->d_region,
page_to_phys(sg->page) + sg->offset, sg->length,
&sg->dma_address, 0);

View file

@ -12,7 +12,7 @@
#include <linux/cache.h>
/* need struct page definitions */
#include <linux/mm.h>
#include <asm/scatterlist.h>
#include <linux/scatterlist.h>
#include <asm/io.h>
#define DMA_ERROR_CODE (~(dma_addr_t)0x0)