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powerpc/ptrace: Enable in transaction NT_PPC_VMX ptrace requests
This patch enables in transaction NT_PPC_VMX ptrace requests. The function vr_get which gets the running value of all VMX registers and the function vr_set which sets the running value of of all VMX registers work on the running set of VMX registers whose location will be different if transaction is active. This patch makes these functions adapt to situations when the transaction is active. Signed-off-by: Anshuman Khandual <khandual@linux.vnet.ibm.com> Signed-off-by: Simon Guo <wei.guo.simon@gmail.com> Signed-off-by: Michael Ellerman <mpe@ellerman.id.au>
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1ec8549d44
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1 changed files with 87 additions and 3 deletions
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@ -518,10 +518,28 @@ static int vr_active(struct task_struct *target,
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return target->thread.used_vr ? regset->n : 0;
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return target->thread.used_vr ? regset->n : 0;
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}
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}
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/*
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* When the transaction is active, 'transact_vr' holds the current running
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* value of all the VMX registers and 'vr_state' holds the last checkpointed
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* value of all the VMX registers for the current transaction to fall back
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* on in case it aborts. When transaction is not active 'vr_state' holds
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* the current running state of all the VMX registers. So this function which
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* gets the current running values of all the VMX registers, needs to know
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* whether any transaction is active or not.
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*
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* Userspace interface buffer layout:
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*
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* struct data {
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* vector128 vr[32];
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* vector128 vscr;
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* vector128 vrsave;
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* };
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*/
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static int vr_get(struct task_struct *target, const struct user_regset *regset,
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static int vr_get(struct task_struct *target, const struct user_regset *regset,
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unsigned int pos, unsigned int count,
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unsigned int pos, unsigned int count,
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void *kbuf, void __user *ubuf)
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void *kbuf, void __user *ubuf)
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{
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{
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struct thread_vr_state *addr;
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int ret;
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int ret;
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flush_altivec_to_thread(target);
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flush_altivec_to_thread(target);
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@ -529,8 +547,19 @@ static int vr_get(struct task_struct *target, const struct user_regset *regset,
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BUILD_BUG_ON(offsetof(struct thread_vr_state, vscr) !=
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BUILD_BUG_ON(offsetof(struct thread_vr_state, vscr) !=
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offsetof(struct thread_vr_state, vr[32]));
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offsetof(struct thread_vr_state, vr[32]));
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#ifdef CONFIG_PPC_TRANSACTIONAL_MEM
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if (MSR_TM_ACTIVE(target->thread.regs->msr)) {
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flush_fp_to_thread(target);
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flush_tmregs_to_thread(target);
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addr = &target->thread.transact_vr;
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} else {
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addr = &target->thread.vr_state;
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}
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#else
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addr = &target->thread.vr_state;
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#endif
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ret = user_regset_copyout(&pos, &count, &kbuf, &ubuf,
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ret = user_regset_copyout(&pos, &count, &kbuf, &ubuf,
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&target->thread.vr_state, 0,
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addr, 0,
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33 * sizeof(vector128));
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33 * sizeof(vector128));
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if (!ret) {
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if (!ret) {
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/*
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/*
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@ -541,7 +570,16 @@ static int vr_get(struct task_struct *target, const struct user_regset *regset,
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u32 word;
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u32 word;
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} vrsave;
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} vrsave;
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memset(&vrsave, 0, sizeof(vrsave));
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memset(&vrsave, 0, sizeof(vrsave));
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#ifdef CONFIG_PPC_TRANSACTIONAL_MEM
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if (MSR_TM_ACTIVE(target->thread.regs->msr))
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vrsave.word = target->thread.transact_vrsave;
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else
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vrsave.word = target->thread.vrsave;
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#else
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vrsave.word = target->thread.vrsave;
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vrsave.word = target->thread.vrsave;
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#endif
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ret = user_regset_copyout(&pos, &count, &kbuf, &ubuf, &vrsave,
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ret = user_regset_copyout(&pos, &count, &kbuf, &ubuf, &vrsave,
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33 * sizeof(vector128), -1);
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33 * sizeof(vector128), -1);
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}
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}
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@ -549,10 +587,28 @@ static int vr_get(struct task_struct *target, const struct user_regset *regset,
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return ret;
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return ret;
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}
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}
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/*
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* When the transaction is active, 'transact_vr' holds the current running
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* value of all the VMX registers and 'vr_state' holds the last checkpointed
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* value of all the VMX registers for the current transaction to fall back
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* on in case it aborts. When transaction is not active 'vr_state' holds
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* the current running state of all the VMX registers. So this function which
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* sets the current running values of all the VMX registers, needs to know
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* whether any transaction is active or not.
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*
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* Userspace interface buffer layout:
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*
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* struct data {
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* vector128 vr[32];
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* vector128 vscr;
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* vector128 vrsave;
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* };
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*/
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static int vr_set(struct task_struct *target, const struct user_regset *regset,
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static int vr_set(struct task_struct *target, const struct user_regset *regset,
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unsigned int pos, unsigned int count,
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unsigned int pos, unsigned int count,
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const void *kbuf, const void __user *ubuf)
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const void *kbuf, const void __user *ubuf)
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{
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{
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struct thread_vr_state *addr;
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int ret;
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int ret;
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flush_altivec_to_thread(target);
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flush_altivec_to_thread(target);
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@ -560,8 +616,19 @@ static int vr_set(struct task_struct *target, const struct user_regset *regset,
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BUILD_BUG_ON(offsetof(struct thread_vr_state, vscr) !=
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BUILD_BUG_ON(offsetof(struct thread_vr_state, vscr) !=
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offsetof(struct thread_vr_state, vr[32]));
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offsetof(struct thread_vr_state, vr[32]));
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#ifdef CONFIG_PPC_TRANSACTIONAL_MEM
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if (MSR_TM_ACTIVE(target->thread.regs->msr)) {
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flush_fp_to_thread(target);
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flush_tmregs_to_thread(target);
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addr = &target->thread.transact_vr;
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} else {
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addr = &target->thread.vr_state;
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}
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#else
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addr = &target->thread.vr_state;
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#endif
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ret = user_regset_copyin(&pos, &count, &kbuf, &ubuf,
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ret = user_regset_copyin(&pos, &count, &kbuf, &ubuf,
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&target->thread.vr_state, 0,
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addr, 0,
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33 * sizeof(vector128));
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33 * sizeof(vector128));
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if (!ret && count > 0) {
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if (!ret && count > 0) {
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/*
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/*
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@ -572,11 +639,28 @@ static int vr_set(struct task_struct *target, const struct user_regset *regset,
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u32 word;
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u32 word;
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} vrsave;
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} vrsave;
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memset(&vrsave, 0, sizeof(vrsave));
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memset(&vrsave, 0, sizeof(vrsave));
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#ifdef CONFIG_PPC_TRANSACTIONAL_MEM
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if (MSR_TM_ACTIVE(target->thread.regs->msr))
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vrsave.word = target->thread.transact_vrsave;
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else
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vrsave.word = target->thread.vrsave;
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#else
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vrsave.word = target->thread.vrsave;
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vrsave.word = target->thread.vrsave;
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#endif
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ret = user_regset_copyin(&pos, &count, &kbuf, &ubuf, &vrsave,
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ret = user_regset_copyin(&pos, &count, &kbuf, &ubuf, &vrsave,
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33 * sizeof(vector128), -1);
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33 * sizeof(vector128), -1);
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if (!ret)
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if (!ret) {
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#ifdef CONFIG_PPC_TRANSACTIONAL_MEM
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if (MSR_TM_ACTIVE(target->thread.regs->msr))
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target->thread.transact_vrsave = vrsave.word;
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else
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target->thread.vrsave = vrsave.word;
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#else
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target->thread.vrsave = vrsave.word;
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target->thread.vrsave = vrsave.word;
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#endif
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}
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}
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}
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return ret;
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return ret;
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