diff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c index ae3cd8ca9fa7..c4270499fc6f 100644 --- a/drivers/hid/hid-nintendo.c +++ b/drivers/hid/hid-nintendo.c @@ -400,6 +400,7 @@ struct joycon_input_report { static const u16 JC_RUMBLE_DFLT_LOW_FREQ = 160; static const u16 JC_RUMBLE_DFLT_HIGH_FREQ = 320; static const u16 JC_RUMBLE_PERIOD_MS = 50; +static const unsigned short JC_RUMBLE_ZERO_AMP_PKT_CNT = 5; static const char * const joycon_player_led_names[] = { LED_FUNCTION_PLAYER1, @@ -464,6 +465,7 @@ struct joycon_ctlr { u16 rumble_lh_freq; u16 rumble_rl_freq; u16 rumble_rh_freq; + unsigned short rumble_zero_countdown; /* imu */ struct input_dev *imu_input; @@ -1218,8 +1220,19 @@ static void joycon_parse_report(struct joycon_ctlr *ctlr, spin_lock_irqsave(&ctlr->lock, flags); if (IS_ENABLED(CONFIG_NINTENDO_FF) && rep->vibrator_report && - (msecs - ctlr->rumble_msecs) >= JC_RUMBLE_PERIOD_MS) + (msecs - ctlr->rumble_msecs) >= JC_RUMBLE_PERIOD_MS && + (ctlr->rumble_queue_head != ctlr->rumble_queue_tail || + ctlr->rumble_zero_countdown > 0)) { + /* + * When this value reaches 0, we know we've sent multiple + * packets to the controller instructing it to disable rumble. + * We can safely stop sending periodic rumble packets until the + * next ff effect. + */ + if (ctlr->rumble_zero_countdown > 0) + ctlr->rumble_zero_countdown--; queue_work(ctlr->rumble_queue, &ctlr->rumble_worker); + } /* Parse the battery status */ tmp = rep->bat_con; @@ -1513,6 +1526,9 @@ static int joycon_set_rumble(struct joycon_ctlr *ctlr, u16 amp_r, u16 amp_l, freq_r_high = ctlr->rumble_rh_freq; freq_l_low = ctlr->rumble_ll_freq; freq_l_high = ctlr->rumble_lh_freq; + /* limit number of silent rumble packets to reduce traffic */ + if (amp_l != 0 || amp_r != 0) + ctlr->rumble_zero_countdown = JC_RUMBLE_ZERO_AMP_PKT_CNT; spin_unlock_irqrestore(&ctlr->lock, flags); /* right joy-con */