diff --git a/Documentation/input/gameport-programming.rst b/Documentation/input/gameport-programming.rst index c96911df1c54..7d7063ad0f9f 100644 --- a/Documentation/input/gameport-programming.rst +++ b/Documentation/input/gameport-programming.rst @@ -21,7 +21,7 @@ choose which one to program the hardware to, starting from the more exotic addresses is preferred, because the likelihood of clashing with the standard 0x201 address is smaller. -Eg. if your driver supports addresses 0x200, 0x208, 0x210 and 0x218, then +E.g. if your driver supports addresses 0x200, 0x208, 0x210 and 0x218, then 0x218 would be the address of first choice. If your hardware supports a gameport address that is not mapped to ISA io @@ -78,7 +78,7 @@ the gameport. To register a cooked gameport:: for (i = 0; i < 4; i++) axes[i] = my_mmio[i]; - buttons[i] = my_mmio[4]; + buttons[0] = my_mmio[4]; } int my_open(struct gameport *gameport, int mode) @@ -117,25 +117,28 @@ Simple:: The gameport structure ~~~~~~~~~~~~~~~~~~~~~~ -.. note:: - - This section is outdated. There are several fields here that don't - match what's there at include/linux/gameport.h. - :: struct gameport { - void *private; + void *port_data; A private pointer for free use in the gameport driver. (Not the joystick driver!) :: - int number; + char name[32]; -Number assigned to the gameport when registered. Informational purpose only. +Driver's name as set by driver calling gameport_set_name(). Informational +purpose only. + +:: + + char phys[32]; + +gameport's physical name/description as set by driver calling gameport_set_phys(). +Informational purpose only. :: @@ -210,8 +213,16 @@ gameport. :: - struct gameport_dev *dev; - struct gameport *next; + struct timer_list poll_timer; + unsigned int poll_interval; /* in msecs */ + spinlock_t timer_lock; + unsigned int poll_cnt; + void (*poll_handler)(struct gameport *); + struct gameport *parent, *child; + struct gameport_driver *drv; + struct mutex drv_mutex; /* protects serio->drv so attributes can pin driver */ + struct device dev; + struct list_head node; For internal use by the gameport layer.