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drm/i915/xehp: Add compute engine ABI
We're now ready to start exposing compute engines to userspace. v2: - Move kerneldoc for other engine classes to a separate patch. (Andi) Cc: Daniele Ceraolo Spurio <daniele.ceraolospurio@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Cc: Vinay Belgaumkar <vinay.belgaumkar@intel.com> Cc: Jordan Justen <jordan.l.justen@intel.com> Cc: Szymon Morek <szymon.morek@intel.com> UMD (mesa): https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14395 Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Acked-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Reviewed-by: Andi Shyti <andi.shyti@linux.intel.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Tested-by: Jordan Justen <jordan.l.justen@intel.com> # mesa anvil & iris Link: https://patchwork.freedesktop.org/patch/msgid/20220428041926.1483683-4-matthew.d.roper@intel.com
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4 changed files with 12 additions and 2 deletions
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@ -47,7 +47,7 @@ static const u8 uabi_classes[] = {
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[COPY_ENGINE_CLASS] = I915_ENGINE_CLASS_COPY,
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[VIDEO_DECODE_CLASS] = I915_ENGINE_CLASS_VIDEO,
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[VIDEO_ENHANCEMENT_CLASS] = I915_ENGINE_CLASS_VIDEO_ENHANCE,
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/* TODO: Add COMPUTE_CLASS mapping once ABI is available */
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[COMPUTE_CLASS] = I915_ENGINE_CLASS_COMPUTE,
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};
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static int engine_cmp(void *priv, const struct list_head *A,
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@ -81,6 +81,7 @@ static const char * const uabi_class_names[] = {
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[I915_ENGINE_CLASS_COPY] = "copy",
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[I915_ENGINE_CLASS_VIDEO] = "video",
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[I915_ENGINE_CLASS_VIDEO_ENHANCE] = "video-enhance",
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[I915_ENGINE_CLASS_COMPUTE] = "compute",
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};
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static u64 busy_add(struct i915_gem_context *ctx, unsigned int class)
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@ -13,7 +13,7 @@
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#include "gt/intel_engine_types.h"
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#define I915_LAST_UABI_ENGINE_CLASS I915_ENGINE_CLASS_VIDEO_ENHANCE
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#define I915_LAST_UABI_ENGINE_CLASS I915_ENGINE_CLASS_COMPUTE
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struct drm_i915_private;
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@ -203,6 +203,15 @@ enum drm_i915_gem_engine_class {
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*/
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I915_ENGINE_CLASS_VIDEO_ENHANCE = 3,
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/**
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* @I915_ENGINE_CLASS_COMPUTE:
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*
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* Compute engines support a subset of the instructions available
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* on render engines: compute engines support Compute (GPGPU) and
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* programmable media workloads, but do not support the 3D pipeline.
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*/
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I915_ENGINE_CLASS_COMPUTE = 4,
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/* Values in this enum should be kept compact. */
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/**
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