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21 commits

Author SHA1 Message Date
David Howells
607ca46e97 UAPI: (Scripted) Disintegrate include/linux
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Arnd Bergmann <arnd@arndb.de>
Acked-by: Thomas Gleixner <tglx@linutronix.de>
Acked-by: Michael Kerrisk <mtk.manpages@gmail.com>
Acked-by: Paul E. McKenney <paulmck@linux.vnet.ibm.com>
Acked-by: Dave Jones <davej@redhat.com>
2012-10-13 10:46:48 +01:00
Axel Lin
45b2604eaa Input: gameport - add helper macro for gameport_driver boilerplate
This patch introduces the module_gameport_driver macro which is a
convenience macro for gameport driver modules similar to
module_platform_driver. It is intended to be used by drivers
which init/exit section does nothing but registers/unregisters the
gameport driver. By using this macro it is possible to eliminate a
few lines of boilerplate code per gameport driver.

Based on work done by Lars-Peter Clausen <lars@metafoo.de> for
other buses (i2c and spi).

Signed-off-by: Axel Lin <axel.lin@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2012-04-04 09:25:44 -07:00
Linus Torvalds
32aaeffbd4 Merge branch 'modsplit-Oct31_2011' of git://git.kernel.org/pub/scm/linux/kernel/git/paulg/linux
* 'modsplit-Oct31_2011' of git://git.kernel.org/pub/scm/linux/kernel/git/paulg/linux: (230 commits)
  Revert "tracing: Include module.h in define_trace.h"
  irq: don't put module.h into irq.h for tracking irqgen modules.
  bluetooth: macroize two small inlines to avoid module.h
  ip_vs.h: fix implicit use of module_get/module_put from module.h
  nf_conntrack.h: fix up fallout from implicit moduleparam.h presence
  include: replace linux/module.h with "struct module" wherever possible
  include: convert various register fcns to macros to avoid include chaining
  crypto.h: remove unused crypto_tfm_alg_modname() inline
  uwb.h: fix implicit use of asm/page.h for PAGE_SIZE
  pm_runtime.h: explicitly requires notifier.h
  linux/dmaengine.h: fix implicit use of bitmap.h and asm/page.h
  miscdevice.h: fix up implicit use of lists and types
  stop_machine.h: fix implicit use of smp.h for smp_processor_id
  of: fix implicit use of errno.h in include/linux/of.h
  of_platform.h: delete needless include <linux/module.h>
  acpi: remove module.h include from platform/aclinux.h
  miscdevice.h: delete unnecessary inclusion of module.h
  device_cgroup.h: delete needless include <linux/module.h>
  net: sch_generic remove redundant use of <linux/module.h>
  net: inet_timewait_sock doesnt need <linux/module.h>
  ...

Fix up trivial conflicts (other header files, and  removal of the ab3550 mfd driver) in
 - drivers/media/dvb/frontends/dibx000_common.c
 - drivers/media/video/{mt9m111.c,ov6650.c}
 - drivers/mfd/ab3550-core.c
 - include/linux/dmaengine.h
2011-11-06 19:44:47 -08:00
Joe Perches
b9075fa968 treewide: use __printf not __attribute__((format(printf,...)))
Standardize the style for compiler based printf format verification.
Standardized the location of __printf too.

Done via script and a little typing.

$ grep -rPl --include=*.[ch] -w "__attribute__" * | \
  grep -vP "^(tools|scripts|include/linux/compiler-gcc.h)" | \
  xargs perl -n -i -e 'local $/; while (<>) { s/\b__attribute__\s*\(\s*\(\s*format\s*\(\s*printf\s*,\s*(.+)\s*,\s*(.+)\s*\)\s*\)\s*\)/__printf($1, $2)/g ; print; }'

[akpm@linux-foundation.org: revert arch bits]
Signed-off-by: Joe Perches <joe@perches.com>
Cc: "Kirill A. Shutemov" <kirill@shutemov.name>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2011-10-31 17:30:54 -07:00
Paul Gortmaker
eb5589a8f0 include: convert various register fcns to macros to avoid include chaining
The original implementations reference THIS_MODULE in an inline.
We could include <linux/export.h>, but it is better to avoid chaining.

Fortunately someone else already thought of this, and made a similar
inline into a #define in <linux/device.h> for device_schedule_callback(),
[see commit 523ded71de] so follow that precedent here.

Also bubble up any __must_check that were used on the prev. wrapper inline
functions up one to the real __register functions, to preserve any prev.
sanity checks that were used in those instances.

Signed-off-by: Paul Gortmaker <paul.gortmaker@windriver.com>
2011-10-31 19:32:32 -04:00
Dmitry Torokhov
528487081a Input: gameport_driver - drop private pointer
Nobody uses it anymore.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2010-09-14 00:23:59 -07:00
Dmitry Torokhov
37b0bb112b Input: gameport_driver - mark description as const pointer
Memory pointed to by the pointer should not change.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2010-09-14 00:23:54 -07:00
Tejun Heo
5a0e3ad6af include cleanup: Update gfp.h and slab.h includes to prepare for breaking implicit slab.h inclusion from percpu.h
percpu.h is included by sched.h and module.h and thus ends up being
included when building most .c files.  percpu.h includes slab.h which
in turn includes gfp.h making everything defined by the two files
universally available and complicating inclusion dependencies.

percpu.h -> slab.h dependency is about to be removed.  Prepare for
this change by updating users of gfp and slab facilities include those
headers directly instead of assuming availability.  As this conversion
needs to touch large number of source files, the following script is
used as the basis of conversion.

  http://userweb.kernel.org/~tj/misc/slabh-sweep.py

The script does the followings.

* Scan files for gfp and slab usages and update includes such that
  only the necessary includes are there.  ie. if only gfp is used,
  gfp.h, if slab is used, slab.h.

* When the script inserts a new include, it looks at the include
  blocks and try to put the new include such that its order conforms
  to its surrounding.  It's put in the include block which contains
  core kernel includes, in the same order that the rest are ordered -
  alphabetical, Christmas tree, rev-Xmas-tree or at the end if there
  doesn't seem to be any matching order.

* If the script can't find a place to put a new include (mostly
  because the file doesn't have fitting include block), it prints out
  an error message indicating which .h file needs to be added to the
  file.

The conversion was done in the following steps.

1. The initial automatic conversion of all .c files updated slightly
   over 4000 files, deleting around 700 includes and adding ~480 gfp.h
   and ~3000 slab.h inclusions.  The script emitted errors for ~400
   files.

2. Each error was manually checked.  Some didn't need the inclusion,
   some needed manual addition while adding it to implementation .h or
   embedding .c file was more appropriate for others.  This step added
   inclusions to around 150 files.

3. The script was run again and the output was compared to the edits
   from #2 to make sure no file was left behind.

4. Several build tests were done and a couple of problems were fixed.
   e.g. lib/decompress_*.c used malloc/free() wrappers around slab
   APIs requiring slab.h to be added manually.

5. The script was run on all .h files but without automatically
   editing them as sprinkling gfp.h and slab.h inclusions around .h
   files could easily lead to inclusion dependency hell.  Most gfp.h
   inclusion directives were ignored as stuff from gfp.h was usually
   wildly available and often used in preprocessor macros.  Each
   slab.h inclusion directive was examined and added manually as
   necessary.

6. percpu.h was updated not to include slab.h.

7. Build test were done on the following configurations and failures
   were fixed.  CONFIG_GCOV_KERNEL was turned off for all tests (as my
   distributed build env didn't work with gcov compiles) and a few
   more options had to be turned off depending on archs to make things
   build (like ipr on powerpc/64 which failed due to missing writeq).

   * x86 and x86_64 UP and SMP allmodconfig and a custom test config.
   * powerpc and powerpc64 SMP allmodconfig
   * sparc and sparc64 SMP allmodconfig
   * ia64 SMP allmodconfig
   * s390 SMP allmodconfig
   * alpha SMP allmodconfig
   * um on x86_64 SMP allmodconfig

8. percpu.h modifications were reverted so that it could be applied as
   a separate patch and serve as bisection point.

Given the fact that I had only a couple of failures from tests on step
6, I'm fairly confident about the coverage of this conversion patch.
If there is a breakage, it's likely to be something in one of the arch
headers which should be easily discoverable easily on most builds of
the specific arch.

Signed-off-by: Tejun Heo <tj@kernel.org>
Guess-its-ok-by: Christoph Lameter <cl@linux-foundation.org>
Cc: Ingo Molnar <mingo@redhat.com>
Cc: Lee Schermerhorn <Lee.Schermerhorn@hp.com>
2010-03-30 22:02:32 +09:00
Dmitry Torokhov
361b7b5b03 Input: gameport - let device core tell us if device was registered
No need to keep track of it by ourselves.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2010-01-06 00:23:51 -08:00
Dmitry Torokhov
7e044e056a Input: serio - do not use deprecated dev.power.power_state
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2009-05-09 16:10:18 -07:00
Dmitry Torokhov
8c4b3c2932 Input: gameport - mark gameport_register_driver() __must_check
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2008-07-30 00:41:37 -04:00
Dmitry Torokhov
6902c0bead Input: gameport - make gameport_register_driver() return errors
Perform actual driver registration right in gameport_register_driver()
instead of offloading it to kgameportd and return proper error code to
callers if driver registration fails.

Note that driver <-> port matching is still done by kgameportd.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2008-07-30 00:41:15 -04:00
Dmitry Torokhov
3e582db078 Input: gameport - remove rescan/reconnect facilities
They have never been used and are unlikely to be used in the future
so remove them altogether.

Reported-by: Adrian Bunk <bunk@kernel.org>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2008-05-16 14:50:42 -04:00
Robert P. J. Day
cd86128088 [PATCH] Fix numerous kcalloc() calls, convert to kzalloc()
All kcalloc() calls of the form "kcalloc(1,...)" are converted to the
equivalent kzalloc() calls, and a few kcalloc() calls with the incorrect
ordering of the first two arguments are fixed.

Signed-off-by: Robert P. J. Day <rpjday@mindspring.com>
Cc: Jeff Garzik <jeff@garzik.org>
Cc: Alan Cox <alan@lxorguk.ukuu.org.uk>
Cc: Dominik Brodowski <linux@dominikbrodowski.net>
Cc: Adam Belay <ambx1@neo.rr.com>
Cc: James Bottomley <James.Bottomley@steeleye.com>
Cc: Greg KH <greg@kroah.com>
Cc: Mark Fasheh <mark.fasheh@oracle.com>
Cc: Trond Myklebust <trond.myklebust@fys.uio.no>
Cc: Neil Brown <neilb@suse.de>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-12-13 09:05:52 -08:00
David Woodhouse
25478bb26f Use __KERNEL__ to hide kernel-private bits of linux/gameport.h
Signed-off-by: David Woodhouse <dwmw2@infradead.org>
2006-04-25 13:59:30 +01:00
Dmitry Torokhov
95d465fd75 Manual merge with Linus.
Conflicts:
	arch/powerpc/kernel/setup-common.c
	drivers/input/keyboard/hil_kbd.c
	drivers/input/mouse/hil_ptr.c
2006-04-02 00:08:05 -05:00
Akinobu Mita
0b28002fdf [PATCH] more s/fucn/func/ typo fixes
s/fucntion/function/ typo fixes

Signed-off-by: Akinobu Mita <mita@miraclelinux.com>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-26 08:57:09 -08:00
Arjan van de Ven
286295eb93 Input: gameport - semaphore to mutex conversion
The conversion was generated via scripts, and the result was validated
automatically via a script as well.

Signed-off-by: Arjan van de Ven <arjan@infradead.org>
Signed-off-by: Ingo Molnar <mingo@elte.hu>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2006-02-19 00:22:03 -05:00
Tim Schmielau
4e57b68178 [PATCH] fix missing includes
I recently picked up my older work to remove unnecessary #includes of
sched.h, starting from a patch by Dave Jones to not include sched.h
from module.h. This reduces the number of indirect includes of sched.h
by ~300. Another ~400 pointless direct includes can be removed after
this disentangling (patch to follow later).
However, quite a few indirect includes need to be fixed up for this.

In order to feed the patches through -mm with as little disturbance as
possible, I've split out the fixes I accumulated up to now (complete for
i386 and x86_64, more archs to follow later) and post them before the real
patch.  This way this large part of the patch is kept simple with only
adding #includes, and all hunks are independent of each other.  So if any
hunk rejects or gets in the way of other patches, just drop it.  My scripts
will pick it up again in the next round.

Signed-off-by: Tim Schmielau <tim@physik3.uni-rostock.de>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-10-30 17:37:32 -08:00
Adrian Bunk
668d1e6093 Input:
This patch adds dummy gameport_register_port, gameport_unregister_port
and gameport_set_phys functions to gameport.h for the case when a driver
can't use gameport.

This fixes the compilation of some OSS drivers with GAMEPORT=n without
the need to #if inside every single driver.

This patch also removes the non-working and now obsolete SOUND_GAMEPORT.

This patch is also an alternative solution for ALSA drivers with similar
problems (but #if's inside the drivers might have the advantage of
saving some more bytes of gameport is not available).

The only user-visible change is that for GAMEPORT=m the affected OSS
drivers are now allowed to be built statically (but they won't have
gameport support).

Signed-off-by: Adrian Bunk <bunk@stusta.de>
Signed-off-by: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2005-05-28 02:11:12 -05:00
Linus Torvalds
1da177e4c3 Linux-2.6.12-rc2
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.

Let it rip!
2005-04-16 15:20:36 -07:00