On replay initialization, we compute the size of the replay
buffer to see if the replay window fits into the buffer.
This computation lacks a mutliplication by 8 because we need
the size in bit, not in byte. So we might return an error
even though the replay window would fit into the buffer.
This patch fixes this issue.
Signed-off-by: Steffen Klassert <steffen.klassert@secunet.com>
Acked-by: Herbert Xu <herbert@gondor.apana.org.au>
Signed-off-by: David S. Miller <davem@davemloft.net>
As it is, the replay check is just performed if the replay window of the
legacy implementation is nonzero. So we move the test on a nonzero replay
window inside the replay check functions to be sure we are testing for the
right implementation.
Signed-off-by: Steffen Klassert <steffen.klassert@secunet.com>
Acked-by: Herbert Xu <herbert@gondor.apana.org.au>
Signed-off-by: David S. Miller <davem@davemloft.net>
This patch adds support for IPsec extended sequence numbers (esn)
as defined in RFC 4303. The bits to manage the anti-replay window
are based on a patch from Alex Badea.
Signed-off-by: Steffen Klassert <steffen.klassert@secunet.com>
Acked-by: Herbert Xu <herbert@gondor.apana.org.au>
Signed-off-by: David S. Miller <davem@davemloft.net>
As it is, the anti-replay bitmap in struct xfrm_replay_state can
only accomodate 32 packets. Even though it is possible to configure
anti-replay window sizes up to 255 packets from userspace. So we
reject any packet with a sequence number within the configured window
but outside the bitmap. With this patch, we represent the anti-replay
window as a bitmap of variable length that can be accessed via the
new struct xfrm_replay_state_esn. Thus, we have no limit on the
window size anymore. To use the new anti-replay window implementantion,
new userspace tools are required. We leave the old implementation
untouched to stay in sync with old userspace tools.
Signed-off-by: Steffen Klassert <steffen.klassert@secunet.com>
Acked-by: Herbert Xu <herbert@gondor.apana.org.au>
Signed-off-by: David S. Miller <davem@davemloft.net>
To support multiple versions of replay detection, we move the replay
detection functions to a separate file and make them accessible
via function pointers contained in the struct xfrm_replay.
Signed-off-by: Steffen Klassert <steffen.klassert@secunet.com>
Acked-by: Herbert Xu <herbert@gondor.apana.org.au>
Signed-off-by: David S. Miller <davem@davemloft.net>