Commit graph

8 commits

Author SHA1 Message Date
Adrian Bunk
6aa1e46445 ALSA: sound/pci/azt3328.h: no variables for enums
AZF_FREQUENCIES and AZF_GAME_CONFIGS were variables, and this doesn't
seem to have been intended.

Signed-off-by: Adrian Bunk <bunk@kernel.org>
Acked-by: Andreas Mohr <andi@lisas.de>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
2008-07-27 10:22:25 +02:00
Andreas Mohr
627d3e7abc ALSA: PCI168 snd-azt3328: some more fixups
- fix problem with codec register 0x6a being write-only
  by adding a software shadow register
  (caused annoying noise after module loading due to _toggling_
  between gameport and audio bits instead of configuring them properly)
- rename several "Wave" mixer controls to "PCM", since this is
  what Wine and several other apps are looking for (IOW, _requiring_)
  and this is what AC97 specs use as naming, too,
  thus I'd guess it's what these controls are
- cleanup, small optimizations

Signed-off-by: Andreas Mohr <andi@lisas.de>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Jaroslav Kysela <perex@perex.cz>
2008-06-26 09:01:47 +02:00
Andreas Mohr
02330fbaad [ALSA] PCI168 snd-azt3328 Linux driver: another huge update
- figured out 'Digital(ly) Enhanced Game Port' functionality,
  implemented support for it (eliminating gameport polling overhead)
- removed optional joystick activation, gameport now enabled unconditionally,
  since we now support it via the PCI I/O space, not via conflict-prone
  legacy I/O (which I was thus able to DISABLE now)!
- fix playback bug (a muted wave output would get unmuted upon start of
  playback, of course this is not what we want, thus remember mute state)
- implement partial power management: when idle, lower clock rate and disable
  codec (reduced noise!), and disable gameport circuit when unused
- instantiate OPL3 timer, too
- much better implementation of snd_azf3328_mixer_write_volume_gradually()
- slightly optimized interrupt handling
- lots of cleanup

This time, I also found a way to verify proper OPL3 operation
via MIDI file playback (emulation via synth hardware).

Signed-off-by: Andreas Mohr <andi@lisas.de>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Jaroslav Kysela <perex@perex.cz>
2008-05-19 13:19:19 +02:00
Andreas Mohr
e24a121aa1 [ALSA] azt3328.c: small cleanup patch
- change 'PCM' mixer control (pre/post 3D) to 'PCM Output Route'
- improve snd_azf3328_debug_show_ports
- less aggressive module init message
- document Bass/Treble non-bug (prompted by user report - Thank You!!)
- add some items to card description
- add some I/O register documentation
- enhance copyright

Signed-off-by: Andreas Mohr <andi@lisas.de>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Jaroslav Kysela <perex@suse.cz>
2007-05-11 16:55:52 +02:00
Andreas Mohr
13769e3f21 [ALSA] azt3328.c: add 3D sound mixer switch/rename controls
- add 3D sound pre-3D/post-3D switch, as seen in standard AC-97
- rename controls to shorter and more accurate strings

Signed-off-by: Andreas Mohr <andi@lisas.de>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
2006-06-22 21:33:39 +02:00
Andreas Mohr
ca54bde363 [ALSA] azt3328.c: add suspend/resume support
- add suspend/resume handlers
- fix problem (private_data members not set)
Playing a file while suspending will resume correctly with this patch,
so I assume the hardware to get fully correctly reinitialized with
this patch.

Signed-off-by: Andreas Mohr <andi@lisas.de>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
2006-06-22 21:33:38 +02:00
Andreas Mohr
d91c64c827 [ALSA] AZT3328 driver update
Modules: AZT3328 driver

this is now an even much more reworked patch (#3) for my azt3328.c ALSA driver.
IOW I spent another 4 evenings to get the sequencer timer to work properly
(my head is still hurting) and do lots of other cleanups.

Note that despite the extensive sequencer timer additions, the driver object
is still only 2kB bigger than the previous version, due to those many
optimizations...

Changes in version #3:
- fully working ALSA sequencer timer support for the card's 1024000Hz
  DirectX timer (downscaling adjustable via seqtimer_scaling module param)
- an insane amount of code optimizations
- many, many cleanups

Changes in version #2:
- FOUND the 1us DirectX timer area (yay!), made the code respect it
properly
- renamed some 'weird' mixer control names according to ControlNames.txt
- cleanup unneeded debug messages, reformatting
- improved I/O register documentation
- constified many more structs

Changes in version #1:
- improves/fixes some fatal playback/recording interaction
- improves IRQ handler performance (and actually fixes some weird code)
- coalesces some I/O accesses
- slightly improves I/O interface documentation
- improves/fixes logging
- defines out some less important debug code
- constifies some data

Signed-off-by: Andreas Mohr <andi@lisas.de>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
2005-11-04 13:20:18 +01:00
Linus Torvalds
1da177e4c3 Linux-2.6.12-rc2
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.

Let it rip!
2005-04-16 15:20:36 -07:00