All HDP invalidation and most flush can now be replaced by the generic
ASIC function.
Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Chunming Zhou <david1.zhou@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
rd the pasid from the VM code to the emit_vm_flush function and update
all implementations with the new parameter.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
sed -i "s/vm_id/vmid/g" drivers/gpu/drm/amd/amdgpu/*.c
sed -i "s/vm_id/vmid/g" drivers/gpu/drm/amd/amdgpu/*.h
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
On Tonga VF, there're 2 sources updating wptr registers for
sdma3: 1) polling mem and 2) doorbell. When doorbell and polling
mem are both enabled on sdma3, there will be collision hit in
occasion between those two sources when ucode and h/w are doing
the updating on wptr register in parallel. Issue doesn't happen
on CP GFX/Compute since CP drops all doorbell writes when VF is
inactive. So enable polling mem and don't use doorbell for SDMA3.
Signed-off-by: Pixel Ding <Pixel.Ding@amd.com>
Reviewed-by: Monk Liu <monk.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This moves and renames the AMDGPU scheduler to a common location in DRM
in order to facilitate re-use by other drivers. This is mostly a straight
forward rename with no code changes.
One notable exception is the function to_drm_sched_fence(), which is no
longer a inline header function to avoid the need to export the
drm_sched_fence_ops_scheduled and drm_sched_fence_ops_finished structures.
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
cleanups, now only operate on the given ring
Signed-off-by: Monk Liu <Monk.Liu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Register accessing is performed when IRQ is disabled. Never sleep in
this function.
Known issue: dead sleep in many use cases of index/data registers.
v2:
- wrap polling fence functions.
- don't trigger IRQ for polling in case of wrongly fence signal.
v3:
- handle wrap round gracefully.
- add comments for polling function
v4:
- don't return negative timeout confused with error code
Signed-off-by: pding <Pixel.Ding@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Add an initial framework for changing the HW priorities of rings. The
framework allows requesting priority changes for the lifetime of an
amdgpu_job. After the job completes the priority will decay to the next
lowest priority for which a request is still valid.
A new ring function set_priority() can now be populated to take care of
the HW specific programming sequence for priority changes.
v2: set priority before emitting IB, and take a ref on amdgpu_job
v3: use AMD_SCHED_PRIORITY_* instead of AMDGPU_CTX_PRIORITY_*
v4: plug amdgpu_ring_restore_priority_cb into amdgpu_job_free_cb
v5: use atomic for tracking job priorities instead of last_job
v6: rename amdgpu_ring_priority_[get/put]() and align parameters
v7: replace spinlocks with mutexes for KIQ compatibility
v8: raise ring priority during cs_ioctl, instead of job_run
v9: priority_get() before push_job()
Reviewed-by: Christian König <christian.koenig@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This patch provides a guarantee that the first n queues allocated by
an application will be on different pipes. Where n is the number of
pipes available from the hardware.
This helps avoid ring aliasing which can result in work executing in
time-sliced mode instead of truly parallel mode.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Overwriting still used ring content has a low probability to cause
problems, not writing at all has 100% probability to cause problems.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Felix Kuehling <Felix.Kuehling@amd.com>
Keep them where they belong.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Felix Kuehling <Felix.Kuehling@amd.com>
In review, Christian would like to keep the logic
inside amdgpu_vm.c with a cost of slightly slower.
The loop is still optimized out with this patch.
v2: remove the if statement. Now it is not slower.
Signed-off-by: Alex Xie <AlexBin.Xie@amd.com>
Reviewed-by: Christian König <christian.koeng@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Depending on usage patterns, the current LRU policy may create a
non-injective mapping between userspace ring ids and kernel rings.
This behaviour is undesired as apps that attempt to fill all HW blocks
would be unable to reach some of them.
This change forces the LRU policy to create bijective mappings only.
v2: compress ring_blacklist
v3: simplify amdgpu_ring_is_blacklisted() logic
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Use an LRU policy to map usermode rings to HW compute queues.
Most compute clients use one queue, and usually the first queue
available. This results in poor pipe/queue work distribution when
multiple compute apps are running. In most cases pipe 0 queue 0 is
the only queue that gets used.
In order to better distribute work across multiple HW queues, we adopt
a policy to map the usermode ring ids to the LRU HW queue.
This fixes a large majority of multi-app compute workloads sharing the
same HW queue, even though 7 other queues are available.
v2: use ring->funcs->type instead of ring->hw_ip
v3: remove amdgpu_queue_mapper_funcs
v4: change ring_lru_list_lock to spinlock, grab only once in lru_get()
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Move several if statements and a loop statment from
run time to initialization time.
Signed-off-by: Alex Xie <AlexBin.Xie@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Add the ring function callbacks for the encode rings.
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Needed for the proper command sequence for VCN.
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Add the ring function callbacks for the decode ring.
Signed-off-by: Leo Liu <leo.liu@amd.com>
Acked-by: Chunming Zhou <david1.zhou@amd.com>
Acked-by: Hawking Zhang <Hawking.Zhang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
1,TDR will kickout guilty job if it hang exceed the threshold
of the given one from kernel paramter "job_hang_limit", that
way a bad command stream will not infinitly cause GPU hang.
by default this threshold is 1 so a job will be kicked out
after it hang.
2,if a job timeout TDR routine will not reset all sched/ring,
instead if will only reset on the givn one which is indicated
by @job of amdgpu_sriov_gpu_reset, that way we don't need to
reset and recover each sched/ring if we already know which job
cause GPU hang.
3,unblock sriov_gpu_reset for AI family.
V2:
1:put kickout guilty job after sched parked.
2:since parking scheduler prior to kickout already occupies a
while, we can do last check on the in question job before
doing hw_reset.
TODO:
1:when a job is considered as guilty, we should mark some flag
in its fence status flag, and let UMD side aware that this
fence signaling is not due to job complete but job hang.
2:if gpu reset cause all video memory lost, we need introduce
a new policy to implement TDR, like drop all jobs not yet
signaled, and all IOCTL on this device will return ERROR
DEVICE_LOST.
this will be implemented later.
Signed-off-by: Monk Liu <Monk.Liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
AI affected:
CP/HW team requires KMD insert FRAME_CONTROL(end) after
the last IB and before the fence of this DMAframe.
this is to make sure the cache are flushed, and it's a must
change no matter MCBP/SR-IOV or bare-metal case because new
CP hw won't do the cache flush for each IB anymore, it just
leaves it to KMD now.
with this patch, certain MCBP hang issue when rendering
vulkan/chained-ib are resolved.
v2: drop gfx8 changes. gfx8 is not affected (Alex)
Signed-off-by: Monk Liu <Monk.Liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
For Vega10 we have 18 VM invalidation engines for each VMHUB.
Start to assign them manually to the rings.
v2: add a BUG_ON if we use to many engines
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Andres Rodriguez <andresx7@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Add the info which ring belonging to which VMHUB.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Andres Rodriguez <andresx7@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
ring->buf_mask need be set prior to ring_clear_ring invoke
and fix ring_clear_ring as well which should use buf_mask
instead of ptr_mask
Signed-off-by: Monk Liu <Monk.Liu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Avoids passing around additional parameters during setup.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
And initialize them
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Newer asics need 64 bit wptrs. If the wptr is now
smaller than the rptr that doesn't indicate a wrap-around
anymore.
v2: integrate Christian's comments.
Signed-off-by: Ken Wang <Qingqing.Wang@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
vi_mqd is only used by VI family but mqd_ptr and mqd_backup is
common for all ASIC, so change the pointer to void.
Signed-off-by: Xiangliang Yu <Xiangliang.Yu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Monk Liu <Monk.Liu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
we can use it clear ring buffer instead of fullfill
0, which is not correct for engine
Signed-off-by: Monk Liu <Monk.Liu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
introduce a new mqd member in ring is for later usage.
we need keep a clean version of MQD for the purpose
of recovering compute rings from hang.
Signed-off-by: Monk Liu <Monk.Liu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
During virtual runtime, need to send command to kiq ring to
read/write GPU registers. Add two interface to support the two
actions.
Signed-off-by: Xiangliang Yu <Xiangliang.Yu@amd.com>
Signed-off-by: Monk Linu <Monk.Liu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Add a new ring type definition for KIQ. KIQ is used for interaction
between driver and CP.
Signed-off-by: Xiangliang Yu <Xiangliang.Yu@amd.com>
Signed-off-by: Trigger Huang <trigger.huang@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Pull request already again to get the s/fence/dma_fence/ stuff in and
allow everyone to resync. Otherwise really just misc stuff all over, and a
new bridge driver.
* tag 'topic/drm-misc-2016-10-27' of git://anongit.freedesktop.org/git/drm-intel:
drm/bridge: fix platform_no_drv_owner.cocci warnings
drm/bridge: fix semicolon.cocci warnings
drm: Print some debug/error info during DP dual mode detect
drm: mark drm_of_component_match_add dummy inline
drm/bridge: add Silicon Image SiI8620 driver
dt-bindings: add Silicon Image SiI8620 bridge bindings
video: add header file for Mobile High-Definition Link (MHL) interface
drm: convert DT component matching to component_match_add_release()
dma-buf: Rename struct fence to dma_fence
dma-buf/fence: add an lockdep_assert_held()
drm/dp: Factor out helper to distinguish between branch and sink devices
drm/edid: Only print the bad edid when aborting
drm/msm: add missing header dependencies
drm/msm/adreno: move function declarations to header file
drm/i2c/tda998x: mark symbol static where possible
doc: add missing docbook parameter for fence-array
drm: RIP mode_config->rotation_property
drm/msm/mdp5: Advertize 180 degree rotation
drm/msm/mdp5: Use per-plane rotation property
They are constant as well.
v2: update uvd and vce phys ring structures as well
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
It's constant, so it doesn't make to much sense to keep it
with the variable data.
v2: update vce and uvd phys mode ring structures as well
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
I should have suggested that on the initial patchset. This saves us a
few CPU cycles during CS and a bunch of loc.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Only cleanup, no intended functional change.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>