Commit graph

157 commits

Author SHA1 Message Date
Jens Axboe
18414a4a2e io_uring/net: assign kmsg inq/flags before buffer selection
syzbot reports that recv is using an uninitialized value:

=====================================================
BUG: KMSAN: uninit-value in io_req_cqe_overflow io_uring/io_uring.c:810 [inline]
BUG: KMSAN: uninit-value in io_req_complete_post io_uring/io_uring.c:937 [inline]
BUG: KMSAN: uninit-value in io_issue_sqe+0x1f1b/0x22c0 io_uring/io_uring.c:1763
 io_req_cqe_overflow io_uring/io_uring.c:810 [inline]
 io_req_complete_post io_uring/io_uring.c:937 [inline]
 io_issue_sqe+0x1f1b/0x22c0 io_uring/io_uring.c:1763
 io_wq_submit_work+0xa17/0xeb0 io_uring/io_uring.c:1860
 io_worker_handle_work+0xc04/0x2000 io_uring/io-wq.c:597
 io_wq_worker+0x447/0x1410 io_uring/io-wq.c:651
 ret_from_fork+0x6d/0x90 arch/x86/kernel/process.c:147
 ret_from_fork_asm+0x1a/0x30 arch/x86/entry/entry_64.S:244

Uninit was stored to memory at:
 io_req_set_res io_uring/io_uring.h:215 [inline]
 io_recv_finish+0xf10/0x1560 io_uring/net.c:861
 io_recv+0x12ec/0x1ea0 io_uring/net.c:1175
 io_issue_sqe+0x429/0x22c0 io_uring/io_uring.c:1751
 io_wq_submit_work+0xa17/0xeb0 io_uring/io_uring.c:1860
 io_worker_handle_work+0xc04/0x2000 io_uring/io-wq.c:597
 io_wq_worker+0x447/0x1410 io_uring/io-wq.c:651
 ret_from_fork+0x6d/0x90 arch/x86/kernel/process.c:147
 ret_from_fork_asm+0x1a/0x30 arch/x86/entry/entry_64.S:244

Uninit was created at:
 slab_post_alloc_hook mm/slub.c:3877 [inline]
 slab_alloc_node mm/slub.c:3918 [inline]
 __do_kmalloc_node mm/slub.c:4038 [inline]
 __kmalloc+0x6e4/0x1060 mm/slub.c:4052
 kmalloc include/linux/slab.h:632 [inline]
 io_alloc_async_data+0xc0/0x220 io_uring/io_uring.c:1662
 io_msg_alloc_async io_uring/net.c:166 [inline]
 io_recvmsg_prep_setup io_uring/net.c:725 [inline]
 io_recvmsg_prep+0xbe8/0x1a20 io_uring/net.c:806
 io_init_req io_uring/io_uring.c:2135 [inline]
 io_submit_sqe io_uring/io_uring.c:2182 [inline]
 io_submit_sqes+0x1135/0x2f10 io_uring/io_uring.c:2335
 __do_sys_io_uring_enter io_uring/io_uring.c:3246 [inline]
 __se_sys_io_uring_enter+0x40f/0x3c80 io_uring/io_uring.c:3183
 __x64_sys_io_uring_enter+0x11f/0x1a0 io_uring/io_uring.c:3183
 x64_sys_call+0x2c0/0x3b50 arch/x86/include/generated/asm/syscalls_64.h:427
 do_syscall_x64 arch/x86/entry/common.c:52 [inline]
 do_syscall_64+0xcf/0x1e0 arch/x86/entry/common.c:83
 entry_SYSCALL_64_after_hwframe+0x77/0x7f

which appears to be io_recv_finish() reading kmsg->msg.msg_inq to decide
if it needs to set IORING_CQE_F_SOCK_NONEMPTY or not. If the recv is
entered with buffer selection, but no buffer is available, then we jump
error path which calls io_recv_finish() without having assigned
kmsg->msg_inq. This might cause an errant setting of the NONEMPTY flag
for a request get gets errored with -ENOBUFS.

Reported-by: syzbot+b1647099e82b3b349fbf@syzkaller.appspotmail.com
Fixes: 4a3223f7bf ("io_uring/net: switch io_recv() to using io_async_msghdr")
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-05-30 14:04:37 -06:00
Jens Axboe
ac287da2e0 io_uring/net: wire up IORING_CQE_F_SOCK_NONEMPTY for accept
If the given protocol supports passing back whether or not we had more
pending accept post this one, pass back this information to userspace.
This is done by setting IORING_CQE_F_SOCK_NONEMPTY in the CQE flags,
just like we do for recv/recvmsg if there's more data available post
a receive operation.

We can also use this information to be smarter about multishot retry,
as we don't need to do a pointless retry if we know for a fact that
there aren't any more connections to accept.

Suggested-by: Norman Maurer <norman_maurer@apple.com>
Acked-by: Jakub Kicinski <kuba@kernel.org>
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-05-13 18:19:23 -06:00
Jens Axboe
0645fbe760 net: have do_accept() take a struct proto_accept_arg argument
In preparation for passing in more information via this API, change
do_accept() to take a proto_accept_arg struct pointer rather than just
the file flags separately.

No functional changes in this patch.

Acked-by: Jakub Kicinski <kuba@kernel.org>
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-05-13 18:19:19 -06:00
Jens Axboe
d3da8e9859 io_uring/net: add IORING_ACCEPT_POLL_FIRST flag
Similarly to how polling first is supported for receive, it makes sense
to provide the same for accept. An accept operation does a lot of
expensive setup, like allocating an fd, a socket/inode, etc. If no
connection request is already pending, this is wasted and will just be
cleaned up and freed, only to retry via the usual poll trigger.

Add IORING_ACCEPT_POLL_FIRST, which tells accept to only initiate the
accept request if poll says we have something to accept.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-05-09 12:22:11 -06:00
Jens Axboe
7dcc758cca io_uring/net: add IORING_ACCEPT_DONTWAIT flag
This allows the caller to perform a non-blocking attempt, similarly to
how recvmsg has MSG_DONTWAIT. If set, and we get -EAGAIN on a connection
attempt, propagate the result to userspace rather than arm poll and
wait for a retry.

Suggested-by: Norman Maurer <norman_maurer@apple.com>
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-05-09 12:22:03 -06:00
Gabriel Krisman Bertazi
79996b45f7 io_uring: Require zeroed sqe->len on provided-buffers send
When sending from a provided buffer, we set sr->len to be the smallest
between the actual buffer size and sqe->len.  But, now that we
disconnect the buffer from the submission request, we can get in a
situation where the buffers and requests mismatch, and only part of a
buffer gets sent.  Assume:

* buf[1]->len = 128; buf[2]->len = 256
* sqe[1]->len = 128; sqe[2]->len = 256

If sqe1 runs first, it picks buff[1] and it's all good. But, if sqe[2]
runs first, sqe[1] picks buff[2], and the last half of buff[2] is
never sent.

While arguably the use-case of different-length sends is questionable,
it has already raised confusion with potential users of this
feature. Let's make the interface less tricky by forcing the length to
only come from the buffer ring entry itself.

Fixes: ac5f71a3d9 ("io_uring/net: add provided buffer support for IORING_OP_SEND")
Signed-off-by: Gabriel Krisman Bertazi <krisman@suse.de>
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-05-01 14:56:36 -06:00
Pavel Begunkov
ef42b85a56 io_uring/net: fix sendzc lazy wake polling
SEND[MSG]_ZC produces multiple CQEs via notifications, LAZY_WAKE doesn't
handle it and so disable LAZY_WAKE for sendzc polling. It should be
fine, sends are not likely to be polled in the first place.

Fixes: 6ce4a93dbb ("io_uring/poll: use IOU_F_TWQ_LAZY_WAKE for wakeups")
Signed-off-by: Pavel Begunkov <asml.silence@gmail.com>
Link: https://lore.kernel.org/r/5b360fb352d91e3aec751d75c87dfb4753a084ee.1714488419.git.asml.silence@gmail.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-04-30 13:06:27 -06:00
Jens Axboe
2f9c9515bd io_uring/net: support bundles for recv
If IORING_OP_RECV is used with provided buffers, the caller may also set
IORING_RECVSEND_BUNDLE to turn it into a multi-buffer recv. This grabs
buffers available and receives into them, posting a single completion for
all of it.

This can be used with multishot receive as well, or without it.

Now that both send and receive support bundles, add a feature flag for
it as well. If IORING_FEAT_RECVSEND_BUNDLE is set after registering the
ring, then the kernel supports bundles for recv and send.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-04-22 11:26:11 -06:00
Jens Axboe
a05d1f625c io_uring/net: support bundles for send
If IORING_OP_SEND is used with provided buffers, the caller may also
set IORING_RECVSEND_BUNDLE to turn it into a multi-buffer send. The idea
is that an application can fill outgoing buffers in a provided buffer
group, and then arm a single send that will service them all. Once
there are no more buffers to send, or if the requested length has
been sent, the request posts a single completion for all the buffers.

This only enables it for IORING_OP_SEND, IORING_OP_SENDMSG is coming
in a separate patch. However, this patch does do a lot of the prep
work that makes wiring up the sendmsg variant pretty trivial. They
share the prep side.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-04-22 11:26:05 -06:00
Jens Axboe
ac5f71a3d9 io_uring/net: add provided buffer support for IORING_OP_SEND
It's pretty trivial to wire up provided buffer support for the send
side, just like how it's done the receive side. This enables setting up
a buffer ring that an application can use to push pending sends to,
and then have a send pick a buffer from that ring.

One of the challenges with async IO and networking sends is that you
can get into reordering conditions if you have more than one inflight
at the same time. Consider the following scenario where everything is
fine:

1) App queues sendA for socket1
2) App queues sendB for socket1
3) App does io_uring_submit()
4) sendA is issued, completes successfully, posts CQE
5) sendB is issued, completes successfully, posts CQE

All is fine. Requests are always issued in-order, and both complete
inline as most sends do.

However, if we're flooding socket1 with sends, the following could
also result from the same sequence:

1) App queues sendA for socket1
2) App queues sendB for socket1
3) App does io_uring_submit()
4) sendA is issued, socket1 is full, poll is armed for retry
5) Space frees up in socket1, this triggers sendA retry via task_work
6) sendB is issued, completes successfully, posts CQE
7) sendA is retried, completes successfully, posts CQE

Now we've sent sendB before sendA, which can make things unhappy. If
both sendA and sendB had been using provided buffers, then it would look
as follows instead:

1) App queues dataA for sendA, queues sendA for socket1
2) App queues dataB for sendB queues sendB for socket1
3) App does io_uring_submit()
4) sendA is issued, socket1 is full, poll is armed for retry
5) Space frees up in socket1, this triggers sendA retry via task_work
6) sendB is issued, picks first buffer (dataA), completes successfully,
   posts CQE (which says "I sent dataA")
7) sendA is retried, picks first buffer (dataB), completes successfully,
   posts CQE (which says "I sent dataB")

Now we've sent the data in order, and everybody is happy.

It's worth noting that this also opens the door for supporting multishot
sends, as provided buffers would be a prerequisite for that. Those can
trigger either when new buffers are added to the outgoing ring, or (if
stalled due to lack of space) when space frees up in the socket.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-04-22 11:25:56 -06:00
Jens Axboe
3e747dedd4 io_uring/net: add generic multishot retry helper
This is just moving io_recv_prep_retry() higher up so it can get used
for sends as well, and rename it to be generically useful for both
sends and receives.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-04-22 11:25:49 -06:00
Pavel Begunkov
d285da7dbd io_uring/net: set MSG_ZEROCOPY for sendzc in advance
We can set MSG_ZEROCOPY at the preparation step, do it so we don't have
to care about it later in the issue callback.

Signed-off-by: Pavel Begunkov <asml.silence@gmail.com>
Link: https://lore.kernel.org/r/c2c22aaa577624977f045979a6db2b9fb2e5648c.1712534031.git.asml.silence@gmail.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-04-15 08:10:26 -06:00
Pavel Begunkov
6b7f864bb7 io_uring/net: get rid of io_notif_complete_tw_ext
io_notif_complete_tw_ext() can be removed and combined with
io_notif_complete_tw to make it simpler without sacrificing
anything.

Signed-off-by: Pavel Begunkov <asml.silence@gmail.com>
Link: https://lore.kernel.org/r/025a124a5e20e2474a57e2f04f16c422eb83063c.1712534031.git.asml.silence@gmail.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-04-15 08:10:26 -06:00
Jens Axboe
414d0f45c3 io_uring/alloc_cache: switch to array based caching
Currently lists are being used to manage this, but best practice is
usually to have these in an array instead as that it cheaper to manage.

Outside of that detail, games are also played with KASAN as the list
is inside the cached entry itself.

Finally, all users of this need a struct io_cache_entry embedded in
their struct, which is union'ized with something else in there that
isn't used across the free -> realloc cycle.

Get rid of all of that, and simply have it be an array. This will not
change the memory used, as we're just trading an 8-byte member entry
for the per-elem array size.

This reduces the overhead of the recycled allocations, and it reduces
the amount of code code needed to support recycling to about half of
what it currently is.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-04-15 08:10:25 -06:00
Jens Axboe
e2ea5a7069 io_uring/net: move connect to always using async data
While doing that, get rid of io_async_connect and just use the generic
io_async_msghdr. Both of them have a struct sockaddr_storage in there,
and while io_async_msghdr is bigger, if the same type can be used then
the netmsg_cache can get reused for connect as well.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-04-15 08:10:25 -06:00
Jens Axboe
d80f940701 io_uring/net: drop 'kmsg' parameter from io_req_msg_cleanup()
Now that iovec recycling is being done, the iovec is no longer being
freed in there. Hence the kmsg parameter is now useless.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-04-15 08:10:25 -06:00
Jens Axboe
7519134178 io_uring/net: add iovec recycling
Right now the io_async_msghdr is recycled to avoid the overhead of
allocating+freeing it for every request. But the iovec is not included,
hence that will be allocated and freed for each transfer regardless.
This commit enables recyling of the iovec between io_async_msghdr
recycles. This avoids alloc+free for each one if an iovec is used, and
on top of that, it extends the cache hot nature of msg to the iovec as
well.

Also enables KASAN for the iovec entries, so that reuse can be detected
even while they are in the cache.

The io_async_msghdr also shrinks from 376 -> 288 bytes, an 88 byte
saving (or ~23% smaller), as the fast_iovec entry is dropped from 8
entries to a single entry. There's no point keeping a big fast iovec
entry, if iovecs aren't being allocated and freed continually.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-04-15 08:10:25 -06:00
Jens Axboe
9f8539fe29 io_uring/net: remove (now) dead code in io_netmsg_recycle()
All net commands have async data at this point, there's no reason to
check if this is the case or not.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-04-15 08:10:25 -06:00
Jens Axboe
6498c5c97c io_uring: kill io_msg_alloc_async_prep()
We now ONLY call io_msg_alloc_async() from inside prep handling, which
is always locked. No need for this helper anymore, or the check in
io_msg_alloc_async() on whether the ring is locked or not.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-04-15 08:10:25 -06:00
Jens Axboe
50220d6ac8 io_uring/net: get rid of ->prep_async() for send side
Move the io_async_msghdr out of the issue path and into prep handling,
e it's now done unconditionally and hence does not need to be part
of the issue path. This means any usage of io_sendrecv_prep_async() and
io_sendmsg_prep_async(), and hence the forced async setup path is now
unified with the normal prep setup.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-04-15 08:10:25 -06:00
Jens Axboe
c6f32c7d9e io_uring/net: get rid of ->prep_async() for receive side
Move the io_async_msghdr out of the issue path and into prep handling,
since it's now done unconditionally and hence does not need to be part
of the issue path. This reduces the footprint of the multishot fast
path of multiple invocations of ->issue() per prep, and also means that
using ->prep_async() can be dropped for recvmsg asthis is now done via
setup on the prep side.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-04-15 08:10:25 -06:00
Jens Axboe
3ba8345aec io_uring/net: always set kmsg->msg.msg_control_user before issue
We currently set this separately for async/sync entry, but let's just
move it to a generic pre-issue spot and eliminate the difference
between the two.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-04-15 08:10:25 -06:00
Jens Axboe
790b68b32a io_uring/net: always setup an io_async_msghdr
Rather than use an on-stack one and then need to allocate and copy if
async execution is required, always grab one upfront. This should be
very cheap, and potentially even have cache hotness benefits for
back-to-back send/recv requests.

For any recv type of request, this is probably a good choice in general,
as it's expected that no data is available initially. For send this is
not necessarily the case, as space in the socket buffer is expected to
be available. However, getting a cached io_async_msghdr is very cheap,
and as it should be cache hot, probably the difference here is neglible,
if any.

A nice side benefit is that io_setup_async_msg can get killed
completely, which has some nasty iovec manipulation code.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-04-15 08:10:25 -06:00
Jens Axboe
f5b00ab222 io_uring/net: unify cleanup handling
Now that recv/recvmsg both do the same cleanup, put it in the retry and
finish handlers.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-04-15 08:10:25 -06:00
Jens Axboe
4a3223f7bf io_uring/net: switch io_recv() to using io_async_msghdr
No functional changes in this patch, just in preparation for carrying
more state than what is available now, if necessary.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-04-15 08:10:25 -06:00
Jens Axboe
54cdcca05a io_uring/net: switch io_send() and io_send_zc() to using io_async_msghdr
No functional changes in this patch, just in preparation for carrying
more state then what is being done now, if necessary. While unifying
some of this code, add a generic send setup prep handler that they can
both use.

This gets rid of some manual msghdr and sockaddr on the stack, and makes
it look a bit more like the sendmsg/recvmsg variants. Going forward, more
can get unified on top.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-04-15 08:10:25 -06:00
Pavel Begunkov
e5c12945be io_uring: refactor io_fill_cqe_req_aux
The restriction on multishot execution context disallowing io-wq is
driven by rules of io_fill_cqe_req_aux(), it should only be called in
the master task context, either from the syscall path or in task_work.
Since task_work now always takes the ctx lock implying
IO_URING_F_COMPLETE_DEFER, we can just assume that the function is
always called with its defer argument set to true.

Kill the argument. Also rename the function for more consistency as
"fill" in CQE related functions was usually meant for raw interfaces
only copying data into the CQ without any locking, waking the user
and other accounting "post" functions take care of.

Signed-off-by: Pavel Begunkov <asml.silence@gmail.com>
Tested-by: Ming Lei <ming.lei@redhat.com>
Link: https://lore.kernel.org/r/93423d106c33116c7d06bf277f651aa68b427328.1710799188.git.asml.silence@gmail.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-04-15 08:10:24 -06:00
Pavel Begunkov
4fe82aedeb io_uring/net: restore msg_control on sendzc retry
cac9e4418f ("io_uring/net: save msghdr->msg_control for retries")
reinstatiates msg_control before every __sys_sendmsg_sock(), since the
function can overwrite the value in msghdr. We need to do same for
zerocopy sendmsg.

Cc: stable@vger.kernel.org
Fixes: 493108d95f ("io_uring/net: zerocopy sendmsg")
Link: https://github.com/axboe/liburing/issues/1067
Signed-off-by: Pavel Begunkov <asml.silence@gmail.com>
Link: https://lore.kernel.org/r/cc1d5d9df0576fa66ddad4420d240a98a020b267.1712596179.git.asml.silence@gmail.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-04-08 21:48:41 -06:00
Jens Axboe
f3a640cca9 io_uring/net: ensure async prep handlers always initialize ->done_io
If we get a request with IOSQE_ASYNC set, then we first run the prep
async handlers. But if we then fail setting it up and want to post
a CQE with -EINVAL, we use ->done_io. This was previously guarded with
REQ_F_PARTIAL_IO, and the normal setup handlers do set it up before any
potential errors, but we need to cover the async setup too.

Fixes: 9817ad8589 ("io_uring/net: remove dependency on REQ_F_PARTIAL_IO for sr->done_io")
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-03-16 10:33:19 -06:00
Linus Torvalds
d2c84bdce2 for-6.9/io_uring-20240310
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Merge tag 'for-6.9/io_uring-20240310' of git://git.kernel.dk/linux

Pull io_uring updates from Jens Axboe:

 - Make running of task_work internal loops more fair, and unify how the
   different methods deal with them (me)

 - Support for per-ring NAPI. The two minor networking patches are in a
   shared branch with netdev (Stefan)

 - Add support for truncate (Tony)

 - Export SQPOLL utilization stats (Xiaobing)

 - Multishot fixes (Pavel)

 - Fix for a race in manipulating the request flags via poll (Pavel)

 - Cleanup the multishot checking by making it generic, moving it out of
   opcode handlers (Pavel)

 - Various tweaks and cleanups (me, Kunwu, Alexander)

* tag 'for-6.9/io_uring-20240310' of git://git.kernel.dk/linux: (53 commits)
  io_uring: Fix sqpoll utilization check racing with dying sqpoll
  io_uring/net: dedup io_recv_finish req completion
  io_uring: refactor DEFER_TASKRUN multishot checks
  io_uring: fix mshot io-wq checks
  io_uring/net: add io_req_msg_cleanup() helper
  io_uring/net: simplify msghd->msg_inq checking
  io_uring/kbuf: rename REQ_F_PARTIAL_IO to REQ_F_BL_NO_RECYCLE
  io_uring/net: remove dependency on REQ_F_PARTIAL_IO for sr->done_io
  io_uring/net: correctly handle multishot recvmsg retry setup
  io_uring/net: clear REQ_F_BL_EMPTY in the multishot retry handler
  io_uring: fix io_queue_proc modifying req->flags
  io_uring: fix mshot read defer taskrun cqe posting
  io_uring/net: fix overflow check in io_recvmsg_mshot_prep()
  io_uring/net: correct the type of variable
  io_uring/sqpoll: statistics of the true utilization of sq threads
  io_uring/net: move recv/recvmsg flags out of retry loop
  io_uring/kbuf: flag request if buffer pool is empty after buffer pick
  io_uring/net: improve the usercopy for sendmsg/recvmsg
  io_uring/net: move receive multishot out of the generic msghdr path
  io_uring/net: unify how recvmsg and sendmsg copy in the msghdr
  ...
2024-03-11 11:35:31 -07:00
Pavel Begunkov
1af04699c5 io_uring/net: dedup io_recv_finish req completion
There are two block in io_recv_finish() completing the request, which we
can combine and remove jumping.

Signed-off-by: Pavel Begunkov <asml.silence@gmail.com>
Link: https://lore.kernel.org/r/0e338dcb33c88de83809fda021cba9e7c9681620.1709905727.git.asml.silence@gmail.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-03-08 07:59:20 -07:00
Pavel Begunkov
e0e4ab52d1 io_uring: refactor DEFER_TASKRUN multishot checks
We disallow DEFER_TASKRUN multishots from running by io-wq, which is
checked by individual opcodes in the issue path. We can consolidate all
it in io_wq_submit_work() at the same time moving the checks out of the
hot path.

Suggested-by: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Pavel Begunkov <asml.silence@gmail.com>
Link: https://lore.kernel.org/r/e492f0f11588bb5aa11d7d24e6f53b7c7628afdb.1709905727.git.asml.silence@gmail.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-03-08 07:58:23 -07:00
Pavel Begunkov
3a96378e22 io_uring: fix mshot io-wq checks
When checking for concurrent CQE posting, we're not only interested in
requests running from the poll handler but also strayed requests ended
up in normal io-wq execution. We're disallowing multishots in general
from io-wq, not only when they came in a certain way.

Cc: stable@vger.kernel.org
Fixes: 17add5cea2 ("io_uring: force multishot CQEs into task context")
Signed-off-by: Pavel Begunkov <asml.silence@gmail.com>
Link: https://lore.kernel.org/r/d8c5b36a39258036f93301cd60d3cd295e40653d.1709905727.git.asml.silence@gmail.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-03-08 07:58:23 -07:00
Jens Axboe
d9b441889c io_uring/net: add io_req_msg_cleanup() helper
For the fast inline path, we manually recycle the io_async_msghdr and
free the iovec, and then clear the REQ_F_NEED_CLEANUP flag to avoid
that needing doing in the slower path. We already do that in 2 spots, and
in preparation for adding more, add a helper and use it.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-03-08 07:57:27 -07:00
Jens Axboe
fb6328bc2a io_uring/net: simplify msghd->msg_inq checking
Just check for larger than zero rather than check for non-zero and
not -1. This is easier to read, and also protects against any errants
< 0 values that aren't -1.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-03-08 07:56:31 -07:00
Jens Axboe
186daf2385 io_uring/kbuf: rename REQ_F_PARTIAL_IO to REQ_F_BL_NO_RECYCLE
We only use the flag for this purpose, so rename it accordingly. This
further prevents various other use cases of it, keeping it clean and
consistent. Then we can also check it in one spot, when it's being
attempted recycled, and remove some dead code in io_kbuf_recycle_ring().

Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-03-08 07:56:27 -07:00
Jens Axboe
9817ad8589 io_uring/net: remove dependency on REQ_F_PARTIAL_IO for sr->done_io
Ensure that prep handlers always initialize sr->done_io before any
potential failure conditions, and with that, we now it's always been
set even for the failure case.

With that, we don't need to use the REQ_F_PARTIAL_IO flag to gate on that.
Additionally, we should not overwrite req->cqe.res unless sr->done_io is
actually positive.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-03-08 07:56:21 -07:00
Jens Axboe
deaef31bc1 io_uring/net: correctly handle multishot recvmsg retry setup
If we loop for multishot receive on the initial attempt, and then abort
later on to wait for more, we miss a case where we should be copying the
io_async_msghdr from the stack to stable storage. This leads to the next
retry potentially failing, if the application had the msghdr on the
stack.

Cc: stable@vger.kernel.org
Fixes: 9bb66906f2 ("io_uring: support multishot in recvmsg")
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-03-07 17:48:03 -07:00
Jens Axboe
b5311dbc2c io_uring/net: clear REQ_F_BL_EMPTY in the multishot retry handler
This flag should not be persistent across retries, so ensure we clear
it before potentially attemting a retry.

Fixes: c3f9109dbc ("io_uring/kbuf: flag request if buffer pool is empty after buffer pick")
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-03-07 13:22:05 -07:00
Dan Carpenter
8ede3db506 io_uring/net: fix overflow check in io_recvmsg_mshot_prep()
The "controllen" variable is type size_t (unsigned long).  Casting it
to int could lead to an integer underflow.

The check_add_overflow() function considers the type of the destination
which is type int.  If we add two positive values and the result cannot
fit in an integer then that's counted as an overflow.

However, if we cast "controllen" to an int and it turns negative, then
negative values *can* fit into an int type so there is no overflow.

Good: 100 + (unsigned long)-4 = 96  <-- overflow
 Bad: 100 + (int)-4 = 96 <-- no overflow

I deleted the cast of the sizeof() as well.  That's not a bug but the
cast is unnecessary.

Fixes: 9b0fc3c054 ("io_uring: fix types in io_recvmsg_multishot_overflow")
Signed-off-by: Dan Carpenter <dan.carpenter@linaro.org>
Link: https://lore.kernel.org/r/138bd2e2-ede8-4bcc-aa7b-f3d9de167a37@moroto.mountain
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-03-04 16:33:15 -07:00
Muhammad Usama Anjum
86bcacc957 io_uring/net: correct the type of variable
The namelen is of type int. It shouldn't be made size_t which is
unsigned. The signed number is needed for error checking before use.

Fixes: c55978024d ("io_uring/net: move receive multishot out of the generic msghdr path")
Signed-off-by: Muhammad Usama Anjum <usama.anjum@collabora.com>
Link: https://lore.kernel.org/r/20240301144349.2807544-1-usama.anjum@collabora.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-03-04 16:33:11 -07:00
Jens Axboe
eb18c29dd2 io_uring/net: move recv/recvmsg flags out of retry loop
The flags don't change, just intialize them once rather than every loop
for multishot.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-03-01 06:28:19 -07:00
Jens Axboe
792060de8b io_uring/net: improve the usercopy for sendmsg/recvmsg
We're spending a considerable amount of the sendmsg/recvmsg time just
copying in the message header. And for provided buffers, the known
single entry iovec.

Be a bit smarter about it and enable/disable user access around our
copying. In a test case that does both sendmsg and recvmsg, the
runtime before this change (averaged over multiple runs, very stable
times however):

Kernel		Time		Diff
====================================
-git		4720 usec
-git+commit	4311 usec	-8.7%

and looking at a profile diff, we see the following:

0.25%     +9.33%  [kernel.kallsyms]     [k] _copy_from_user
4.47%     -3.32%  [kernel.kallsyms]     [k] __io_msg_copy_hdr.constprop.0

where we drop more than 9% of _copy_from_user() time, and consequently
add time to __io_msg_copy_hdr() where the copies are now attributed to,
but with a net win of 6%.

In comparison, the same test case with send/recv runs in 3745 usec, which
is (expectedly) still quite a bit faster. But at least sendmsg/recvmsg is
now only ~13% slower, where it was ~21% slower before.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-02-27 11:16:00 -07:00
Jens Axboe
c55978024d io_uring/net: move receive multishot out of the generic msghdr path
Move the actual user_msghdr / compat_msghdr into the send and receive
sides, respectively, so we can move the uaddr receive handling into its
own handler, and ditto the multishot with buffer selection logic.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-02-27 11:09:20 -07:00
Jens Axboe
52307ac4f2 io_uring/net: unify how recvmsg and sendmsg copy in the msghdr
For recvmsg, we roll our own since we support buffer selections. This
isn't the case for sendmsg right now, but in preparation for doing so,
make the recvmsg copy helpers generic so we can call them from the
sendmsg side as well.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-02-27 09:56:50 -07:00
Jens Axboe
a37ee9e117 io_uring/net: fix multishot accept overflow handling
If we hit CQ ring overflow when attempting to post a multishot accept
completion, we don't properly save the result or return code. This
results in losing the accepted fd value.

Instead, we return the result from the poll operation that triggered
the accept retry. This is generally POLLIN|POLLPRI|POLLRDNORM|POLLRDBAND
which is 0xc3, or 195, which looks like a valid file descriptor, but it
really has no connection to that.

Handle this like we do for other multishot completions - assign the
result, and return IOU_STOP_MULTISHOT to cancel any further completions
from this request when overflow is hit. This preserves the result, as we
should, and tells the application that the request needs to be re-armed.

Cc: stable@vger.kernel.org
Fixes: 515e269612 ("io_uring: revert "io_uring fix multishot accept ordering"")
Link: https://github.com/axboe/liburing/issues/1062
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-02-14 18:30:19 -07:00
Jens Axboe
72bd80252f io_uring/net: fix sr->len for IORING_OP_RECV with MSG_WAITALL and buffers
If we use IORING_OP_RECV with provided buffers and pass in '0' as the
length of the request, the length is retrieved from the selected buffer.
If MSG_WAITALL is also set and we get a short receive, then we may hit
the retry path which decrements sr->len and increments the buffer for
a retry. However, the length is still zero at this point, which means
that sr->len now becomes huge and import_ubuf() will cap it to
MAX_RW_COUNT and subsequently return -EFAULT for the range as a whole.

Fix this by always assigning sr->len once the buffer has been selected.

Cc: stable@vger.kernel.org
Fixes: 7ba89d2af1 ("io_uring: ensure recv and recvmsg handle MSG_WAITALL correctly")
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-02-01 06:42:36 -07:00
Jens Axboe
76b367a2d8 io_uring/net: limit inline multishot retries
If we have multiple clients and some/all are flooding the receives to
such an extent that we can retry a LOT handling multishot receives, then
we can be starving some clients and hence serving traffic in an
imbalanced fashion.

Limit multishot retry attempts to some arbitrary value, whose only
purpose serves to ensure that we don't keep serving a single connection
for way too long. We default to 32 retries, which should be more than
enough to provide fairness, yet not so small that we'll spend too much
time requeuing rather than handling traffic.

Cc: stable@vger.kernel.org
Depends-on: 704ea888d6 ("io_uring/poll: add requeue return code from poll multishot handling")
Depends-on: 1e5d765a82f ("io_uring/net: un-indent mshot retry path in io_recv_finish()")
Depends-on: e84b01a880 ("io_uring/poll: move poll execution helpers higher up")
Fixes: b3fdea6ecb ("io_uring: multishot recv")
Fixes: 9bb66906f2 ("io_uring: support multishot in recvmsg")
Link: https://github.com/axboe/liburing/issues/1043
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-01-29 13:19:58 -07:00
Jens Axboe
91e5d765a8 io_uring/net: un-indent mshot retry path in io_recv_finish()
In preparation for putting some retry logic in there, have the done
path just skip straight to the end rather than have too much nesting
in here.

No functional changes in this patch.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-01-29 13:19:26 -07:00
Jens Axboe
f8f9ab2d98 io_uring/net: ensure socket is marked connected on connect retry
io_uring does non-blocking connection attempts, which can yield some
unexpected results if a connect request is re-attempted by an an
application. This is equivalent to the following sync syscall sequence:

sock = socket(AF_INET, SOCK_STREAM | SOCK_NONBLOCK, IPPROTO_TCP);
connect(sock, &addr, sizeof(addr);

ret == -1 and errno == EINPROGRESS expected here. Now poll for POLLOUT
on sock, and when that returns, we expect the socket to be connected.
But if we follow that procedure with:

connect(sock, &addr, sizeof(addr));

you'd expect ret == -1 and errno == EISCONN here, but you actually get
ret == 0. If we attempt the connection one more time, then we get EISCON
as expected.

io_uring used to do this, but turns out that bluetooth fails with EBADFD
if you attempt to re-connect. Also looks like EISCONN _could_ occur with
this sequence.

Retain the ->in_progress logic, but work-around a potential EISCONN or
EBADFD error and only in those cases look at the sock_error(). This
should work in general and avoid the odd sequence of a repeated connect
request returning success when the socket is already connected.

This is all a side effect of the socket state being in a CONNECTING
state when we get EINPROGRESS, and only a re-connect or other related
operation will turn that into CONNECTED.

Cc: stable@vger.kernel.org
Fixes: 3fb1bd6881 ("io_uring/net: handle -EINPROGRESS correct for IORING_OP_CONNECT")
Link: https://github.com/axboe/liburing/issues/980
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2023-11-03 13:25:50 -06:00