Nothing too big here.
- define the size of the buffer used for consuming ignored
incoming data using a symbolic constant
- simplify the condition determining whether to unmap the page
in write_partial_msg_pages(): do it for crc but not if the
page is the zero page
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
Make a small change in the code that counts down kvecs consumed by
a ceph_tcp_sendmsg() call. Same functionality, just blocked out
a little differently.
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
Move blocks of code out of loops in read_partial_message_section()
and read_partial_message(). They were only was getting called at
the end of the last iteration of the loop anyway.
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
Calculate CRC in a separate step from rearranging the byte order
of the result, to improve clarity and readability.
Use offsetof() to determine the number of bytes to include in the
CRC calculation.
In read_partial_message(), switch which value gets byte-swapped,
since the just-computed CRC is already likely to be in a register.
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
Change the name (and type) of a few CRC-related Boolean local
variables so they contain the word "do", to distingish their purpose
from variables used for holding an actual CRC value.
Note that in the process of doing this I identified a fairly serious
logic error in write_partial_msg_pages(): the value of "do_crc"
assigned appears to be the opposite of what it should be. No
attempt to fix this is made here; this change preserves the
erroneous behavior. The problem I found is documented here:
http://tracker.newdream.net/issues/2064
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
This gathers a number of very minor changes:
- use %hu when formatting the a socket address's address family
- null out the ceph_msgr_wq pointer after the queue has been
destroyed
- drop a needless cast in ceph_write_space()
- add a WARN() call in ceph_state_change() in the event an
unrecognized socket state is encountered
- rearrange the logic in ceph_con_get() and ceph_con_put() so
that:
- the reference counts are only atomically read once
- the values displayed via dout() calls are known to
be meaningful at the time they are formatted
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
There is no real need for ceph_tcp_connect() to return the socket
pointer it creates, since it already assigns it to con->sock, which
is visible to the caller. Instead, have it return an error code,
which tidies things up a bit.
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
Define a helper function to perform various cleanup operations. Use
it both in the exit routine and in the init routine in the event of
an error.
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
The messenger workqueue has no need to be public. So give it static
scope.
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
Encapsulate the operation of adding a new chunk of data to the next
open slot in a ceph_connection's out_kvec array. Also add a "reset"
operation to make subsequent add operations start at the beginning
of the array again.
Use these routines throughout, avoiding duplicate code and ensuring
all calls are handled consistently.
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
One of the arguments to prepare_write_connect() indicates whether it
is being called immediately after a call to prepare_write_banner().
Move the prepare_write_banner() call inside prepare_write_connect(),
and reinterpret (and rename) the "after_banner" argument so it
indicates that prepare_write_connect() should *make* the call
rather than should know it has already been made.
This was split out from the next patch to highlight this change in
logic.
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
This fixes some spots where a type cast to (void *) was used as
as a universal type hiding mechanism. Instead, properly cast the
type to the intended target type.
Signed-off-by: Alex Elder <elder@newdream.net>
Signed-off-by: Sage Weil <sage@newdream.net>
This eliminates type casts in some places where they are not
required.
Signed-off-by: Alex Elder <elder@newdream.net>
Signed-off-by: Sage Weil <sage@newdream.net>
A spinlock is used to protect a value used for selecting an array
index for a string used for formatting a socket address for human
consumption. The index is reset to 0 if it ever reaches the maximum
index value.
Instead, use an ever-increasing atomic variable as a sequence
number, and compute the array index by masking off all but the
sequence number's lowest bits. Make the number of entries in the
array a power of two to allow the use of such a mask (to avoid jumps
in the index value when the sequence number wraps).
The length of these strings is somewhat arbitrarily set at 60 bytes.
The worst-case length of a string produced is 54 bytes, for an IPv6
address that can't be shortened, e.g.:
[1234:5678:9abc:def0:1111:2222:123.234.210.100]:32767
Change it so we arbitrarily use 64 bytes instead; if nothing else
it will make the array of these line up better in hex dumps.
Rename a few things to reinforce the distinction between the number
of strings in the array and the length of individual strings.
Signed-off-by: Alex Elder <elder@newdream.net>
Signed-off-by: Sage Weil <sage@newdream.net>
Rearrange ceph_tcp_connect() a bit, making use of "else" rather than
re-testing a value with consecutive "if" statements. Don't record a
connection's socket pointer unless the connect operation is
successful.
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
Each messenger allocates a page to be used when writing zeroes
out in the event of error or other abnormal condition. Instead,
use the kernel ZERO_PAGE() for that purpose.
Signed-off-by: Alex Elder <elder@dreamhost.com>
Signed-off-by: Sage Weil <sage@newdream.net>
The Ceph messenger would sometimes queue multiple work items to write
data to a socket when the socket buffer was full.
Fix this problem by making ceph_write_space() use SOCK_NOSPACE in the
same way that net/core/stream.c:sk_stream_write_space() does, i.e.,
clearing it only when sufficient space is available in the socket buffer.
Signed-off-by: Jim Schutt <jaschut@sandia.gov>
Reviewed-by: Alex Elder <elder@dreamhost.com>
These files are non modular, but need to export symbols using
the macros now living in export.h -- call out the include so
that things won't break when we remove the implicit presence
of module.h from everywhere.
Signed-off-by: Paul Gortmaker <paul.gortmaker@windriver.com>
Change ceph_parse_ips to take either names given as
IP addresses or standard hostnames (e.g. localhost).
The DNS lookup is done using the dns_resolver facility
similar to its use in AFS, NFS, and CIFS.
This patch defines CONFIG_CEPH_LIB_USE_DNS_RESOLVER
that controls if this feature is on or off.
Signed-off-by: Noah Watkins <noahwatkins@gmail.com>
Signed-off-by: Sage Weil <sage@newdream.net>
Any non-masked msg allocation failure should generate a warning and stack
trace to the console. All of these need to eventually be replaced by
safe preallocation or msgpools.
Signed-off-by: Sage Weil <sage@newdream.net>
The pool allocation failures are masked by the pool; there is no need to
spam the console about them. (That's the whole point of having the pool
in the first place.)
Mark msg allocations whose failure is safely handled as such.
Signed-off-by: Sage Weil <sage@newdream.net>
Commit 4cf9d54463 recorded when an outgoing ceph message was ACKed,
in order to avoid unnecessary connection resets when an OSD is busy.
However, ack_stamp is uninitialized, so there is a window between
when the message is sent and when it is ACKed in which handle_timeout()
interprets the unitialized value as an expired timeout, and resets
the connection unnecessarily.
Close the window by initializing ack_stamp.
Signed-off-by: Jim Schutt <jaschut@sandia.gov>
Signed-off-by: Sage Weil <sage@newdream.net>
Keep track of when an outgoing message is ACKed (i.e., the server fully
received it and, presumably, queued it for processing). Time out OSD
requests only if it's been too long since they've been received.
This prevents timeouts and connection thrashing when the OSDs are simply
busy and are throttling the requests they read off the network.
Reviewed-by: Yehuda Sadeh <yehuda@hq.newdream.net>
Signed-off-by: Sage Weil <sage@newdream.net>
If we get a WAIT as a client something went wrong; error out. And don't
fall through to an unrelated case.
Signed-off-by: Sage Weil <sage@newdream.net>
If there is no get_authorizer method we set the out_kvec to a bogus
pointer. The length is also zero in that case, so it doesn't much matter,
but it's better not to add the empty item in the first place.
Signed-off-by: Sage Weil <sage@newdream.net>
If a connection is closed and/or reopened (ceph_con_close, ceph_con_open)
it can race with a callback. con_work does various state checks for
closed or reopened sockets at the beginning, but drops con->mutex before
making callbacks. We need to check for state bit changes after retaking
the lock to ensure we restart con_work and execute those CLOSED/OPENING
tests or else we may end up operating under stale assumptions.
In Jim's case, this was causing 'bad tag' errors.
There are four cases where we re-take the con->mutex inside con_work: catch
them all and return EAGAIN from try_{read,write} so that we can restart
con_work.
Reported-by: Jim Schutt <jaschut@sandia.gov>
Tested-by: Jim Schutt <jaschut@sandia.gov>
Signed-off-by: Sage Weil <sage@newdream.net>
If memory allocation failed, calling ceph_msg_put() will cause GPF
since some of ceph_msg variables are not initialized first.
Fix Bug #970.
Signed-off-by: Henry C Chang <henry_c_chang@tcloudcomputing.com>
Signed-off-by: Sage Weil <sage@newdream.net>
The standby logic used to be pretty dependent on the work requeueing
behavior that changed when we switched to WQ_NON_REENTRANT. It was also
very fragile.
Restructure things so that:
- We clear WRITE_PENDING when we set STANDBY. This ensures we will
requeue work when we wake up later.
- con_work backs off if STANDBY is set. There is nothing to do if we are
in standby.
- clear_standby() helper is called by both con_send() and con_keepalive(),
the two actions that can wake us up again. Move the connect_seq++
logic here.
Signed-off-by: Sage Weil <sage@newdream.net>
With commit f363e45f we replaced a bunch of hacky workqueue mutual
exclusion logic with the WQ_NON_REENTRANT flag. One pieces of fallout is
that the exponential backoff breaks in certain cases:
* con_work attempts to connect.
* we get an immediate failure, and the socket state change handler queues
immediate work.
* con_work calls con_fault, we decide to back off, but can't queue delayed
work.
In this case, we add a BACKOFF bit to make con_work reschedule delayed work
next time it runs (which should be immediately).
Signed-off-by: Sage Weil <sage@newdream.net>
If we mark the connection CLOSED we will give up trying to reconnect to
this server instance. That is appropriate for things like a protocol
version mismatch that won't change until the server is restarted, at which
point we'll get a new addr and reconnect. An authorization failure like
this is probably due to the server not properly rotating it's secret keys,
however, and should be treated as transient so that the normal backoff and
retry behavior kicks in.
Signed-off-by: Sage Weil <sage@newdream.net>
Pass errors from writing to the socket up the stack. If we get -EAGAIN,
return 0 from the helper to simplify the callers' checks.
Signed-off-by: Sage Weil <sage@newdream.net>
If we get EAGAIN when trying to read from the socket, it is not an error.
Return 0 from the helper in this case to simplify the error handling cases
in the caller (indirectly, try_read).
Fix try_read to pass any error to it's caller (con_work) instead of almost
always returning 0. This let's us respond to things like socket
disconnects.
Signed-off-by: Sage Weil <sage@newdream.net>
ceph messenger code does a rather complex dancing around multithread
workqueue to make sure the same work item isn't executed concurrently
on different CPUs. This restriction can be provided by workqueue with
WQ_NON_REENTRANT.
Make ceph_msgr_wq non-reentrant workqueue with the default concurrency
level and remove the QUEUED/BUSY logic.
* This removes backoff handling in con_work() but it couldn't reliably
block execution of con_work() to begin with - queue_con() can be
called after the work started but before BUSY is set. It seems that
it was an optimization for a rather cold path and can be safely
removed.
* The number of concurrent work items is bound by the number of
connections and connetions are independent from each other. With
the default concurrency level, different connections will be
executed independently.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Sage Weil <sage@newdream.net>
Cc: ceph-devel@vger.kernel.org
Signed-off-by: Sage Weil <sage@newdream.net>
The alignment used for reading data into or out of pages used to be taken
from the data_off field in the message header. This only worked as long
as the page alignment matched the object offset, breaking direct io to
non-page aligned offsets.
Instead, explicitly specify the page alignment next to the page vector
in the ceph_msg struct, and use that instead of the message header (which
probably shouldn't be trusted). The alloc_msg callback is responsible for
filling in this field properly when it sets up the page vector.
Signed-off-by: Sage Weil <sage@newdream.net>
If the client gets out of sync with the server message sequence number, we
normally skip low seq messages (ones we already received). The skip code
was also incrementing the expected seq, such that all subsequent messages
also appeared old and got skipped, and an eventual timeout on the osd
connection. This resulted in some lagging requests and console messages
like
[233480.882885] ceph: skipping osd22 10.138.138.13:6804 seq 2016, expected 2017
[233480.882919] ceph: skipping osd22 10.138.138.13:6804 seq 2017, expected 2018
[233480.882963] ceph: skipping osd22 10.138.138.13:6804 seq 2018, expected 2019
[233480.883488] ceph: skipping osd22 10.138.138.13:6804 seq 2019, expected 2020
[233485.219558] ceph: skipping osd22 10.138.138.13:6804 seq 2020, expected 2021
[233485.906595] ceph: skipping osd22 10.138.138.13:6804 seq 2021, expected 2022
[233490.379536] ceph: skipping osd22 10.138.138.13:6804 seq 2022, expected 2023
[233495.523260] ceph: skipping osd22 10.138.138.13:6804 seq 2023, expected 2024
[233495.923194] ceph: skipping osd22 10.138.138.13:6804 seq 2024, expected 2025
[233500.534614] ceph: tid 6023602 timed out on osd22, will reset osd
Reported-by: Theodore Ts'o <tytso@mit.edu>
Signed-off-by: Sage Weil <sage@newdream.net>
This factors out protocol and low-level storage parts of ceph into a
separate libceph module living in net/ceph and include/linux/ceph. This
is mostly a matter of moving files around. However, a few key pieces
of the interface change as well:
- ceph_client becomes ceph_fs_client and ceph_client, where the latter
captures the mon and osd clients, and the fs_client gets the mds client
and file system specific pieces.
- Mount option parsing and debugfs setup is correspondingly broken into
two pieces.
- The mon client gets a generic handler callback for otherwise unknown
messages (mds map, in this case).
- The basic supported/required feature bits can be expanded (and are by
ceph_fs_client).
No functional change, aside from some subtle error handling cases that got
cleaned up in the refactoring process.
Signed-off-by: Sage Weil <sage@newdream.net>