Commit graph

8 commits

Author SHA1 Message Date
Daniel J. Ogorchock
c7d0d63617 HID: nintendo: patch hw version for userspace HID mappings
This patch sets the most significant bit of the hid hw version to allow
userspace to distinguish between this driver's input mappings vs. the
default hid mappings. This prevents breaking userspace applications that
use SDL2 for gamepad input, allowing them to distinguish the mappings
based on the version.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2021-10-27 10:05:51 +02:00
Daniel J. Ogorchock
479da173c4 HID: nintendo: send subcommands after receiving input report
Waiting to send subcommands until right after receiving an input report
drastically improves subcommand reliability. If the driver has finished
initial controller configuration, it now waits until receiving an input
report for all subcommands.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2021-10-27 10:05:51 +02:00
Daniel J. Ogorchock
6b5dca2dea HID: nintendo: improve subcommand reliability
The controller occasionally doesn't respond to subcommands. It appears
that it's dropping them. To improve reliability, this patch attempts one
retry in the case of a synchronous send timeout. In testing, this has
resolved all timeout failures (most common for LED setting and rumble
setting subcommands).

The 1 second timeout is excessively long for rumble and LED subcommands,
so the timeout has been made a param for joycon_hid_send_sync. Most
subcommands continue to use the 1s timeout, since they can result in
long response times. Rumble and LED setting subcommands have been
reduced to 250ms, since response times for them are much quicker (and
this significantly reduces the observable impact in the case of a retry
being required).

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2021-10-27 10:05:51 +02:00
Daniel J. Ogorchock
c4eae84fef HID: nintendo: add rumble support
This patch adds support for controller rumble.

The ff_effect weak magnitude is associated with the pro controller's
right motor (or with a right joy-con). The strong magnitude is
associated with the pro's left motor (or a left joy-con).

The rumble data is sent periodically (currently configured for every 50
milliseconds). If the controller receives no rumble data for too long a
time period, it will stop vibrating. The data is also sent every time
joycon_set_rumble is called to avoid latency of up to 50ms.

Because the rumble subcommands are sent in a deferred workqueue (they
can't be sent in the play_effect function due to the hid send sleeping),
the effects are queued. This ensures that no rumble effect is missed due
to them arriving in too quick of succession.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2021-10-27 10:05:51 +02:00
Daniel J. Ogorchock
697e5c7a34 HID: nintendo: add home led support
This patch adds the ability to set the intensity level of the home
button's LED.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2021-10-27 10:05:51 +02:00
Daniel J. Ogorchock
08ebba5c27 HID: nintendo: add power supply support
This patch adds power_supply functionality to the switch controller
driver for its battery.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2021-10-27 10:05:51 +02:00
Daniel J. Ogorchock
c5e6267695 HID: nintendo: add player led support
This patch adds led_classdev functionality to the switch controller
driver. It adds support for the 4 player LEDs. The Home Button LED still
needs to be supported on the pro controllers and right joy-con.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2021-10-27 10:05:51 +02:00
Daniel J. Ogorchock
2af16c1f84 HID: nintendo: add nintendo switch controller driver
The hid-nintendo driver supports the Nintendo Switch Pro Controllers and
the Joy-Cons. The Pro Controllers can be used over USB or Bluetooth.

The Joy-Cons each create their own, independent input devices, so it is
up to userspace to combine them if desired.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2021-10-27 10:05:51 +02:00