Commit graph

8 commits

Author SHA1 Message Date
Johannes Berg
0bbadafdc4 um: allow disabling NO_IOMEM
Adjust the kconfig a little to allow disabling NO_IOMEM in UML. To
make an "allyesconfig" with CONFIG_NO_IOMEM=n build, adjust a few
Kconfig things elsewhere and add dummy asm/fb.h and asm/vga.h files.

Signed-off-by: Johannes Berg <johannes.berg@intel.com>
Signed-off-by: Richard Weinberger <richard@nod.at>
2021-06-17 21:44:50 +02:00
Masahiro Yamada
a7f7f6248d treewide: replace '---help---' in Kconfig files with 'help'
Since commit 84af7a6194 ("checkpatch: kconfig: prefer 'help' over
'---help---'"), the number of '---help---' has been gradually
decreasing, but there are still more than 2400 instances.

This commit finishes the conversion. While I touched the lines,
I also fixed the indentation.

There are a variety of indentation styles found.

  a) 4 spaces + '---help---'
  b) 7 spaces + '---help---'
  c) 8 spaces + '---help---'
  d) 1 space + 1 tab + '---help---'
  e) 1 tab + '---help---'    (correct indentation)
  f) 1 tab + 1 space + '---help---'
  g) 1 tab + 2 spaces + '---help---'

In order to convert all of them to 1 tab + 'help', I ran the
following commend:

  $ find . -name 'Kconfig*' | xargs sed -i 's/^[[:space:]]*---help---/\thelp/'

Signed-off-by: Masahiro Yamada <masahiroy@kernel.org>
2020-06-14 01:57:21 +09:00
Thomas Gleixner
ec8f24b7fa treewide: Add SPDX license identifier - Makefile/Kconfig
Add SPDX license identifiers to all Make/Kconfig files which:

 - Have no license information of any form

These files fall under the project license, GPL v2 only. The resulting SPDX
license identifier is:

  GPL-2.0-only

Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2019-05-21 10:50:46 +02:00
Dmitry Torokhov
41293e5368 Input: add help entry for FM801 gameport driver to Kconfig
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2005-12-21 00:52:00 -05:00
Vojtech Pavlik
f23488b2ab Input: Kill Aureal Vortex 1/2 gameport driver. ALSA Aureal driver
offers the gameport part already.

Signed-off-by: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2005-05-29 02:25:43 -05:00
Vojtech Pavlik
e8eef57733 Input: Crystal SoundFusion (cs461x) gameport support isn't needed
either, since ALSA handles it nicely.

Signed-off-by: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2005-05-29 02:25:33 -05:00
Adrian Bunk
668d1e6093 Input:
This patch adds dummy gameport_register_port, gameport_unregister_port
and gameport_set_phys functions to gameport.h for the case when a driver
can't use gameport.

This fixes the compilation of some OSS drivers with GAMEPORT=n without
the need to #if inside every single driver.

This patch also removes the non-working and now obsolete SOUND_GAMEPORT.

This patch is also an alternative solution for ALSA drivers with similar
problems (but #if's inside the drivers might have the advantage of
saving some more bytes of gameport is not available).

The only user-visible change is that for GAMEPORT=m the affected OSS
drivers are now allowed to be built statically (but they won't have
gameport support).

Signed-off-by: Adrian Bunk <bunk@stusta.de>
Signed-off-by: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2005-05-28 02:11:12 -05:00
Linus Torvalds
1da177e4c3 Linux-2.6.12-rc2
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.

Let it rip!
2005-04-16 15:20:36 -07:00