linux-stable/arch/powerpc/platforms/embedded6xx/gamecube.c
Christophe Leroy 86c38fec69 powerpc: Remove asm/prom.h from all files that don't need it
Several files include asm/prom.h for no reason.

Clean it up.

Signed-off-by: Christophe Leroy <christophe.leroy@csgroup.eu>
[mpe: Drop change to prom_parse.c as reported by lkp@intel.com]
Signed-off-by: Michael Ellerman <mpe@ellerman.id.au>
Link: https://lore.kernel.org/r/7c9b8fda63dcf63e1b28f43e7ebdb95182cbc286.1646767214.git.christophe.leroy@csgroup.eu
2022-05-08 22:15:04 +10:00

95 lines
1.8 KiB
C

// SPDX-License-Identifier: GPL-2.0-or-later
/*
* arch/powerpc/platforms/embedded6xx/gamecube.c
*
* Nintendo GameCube board-specific support
* Copyright (C) 2004-2009 The GameCube Linux Team
* Copyright (C) 2007,2008,2009 Albert Herranz
*/
#include <linux/kernel.h>
#include <linux/init.h>
#include <linux/irq.h>
#include <linux/kexec.h>
#include <linux/seq_file.h>
#include <linux/of_platform.h>
#include <asm/io.h>
#include <asm/machdep.h>
#include <asm/time.h>
#include <asm/udbg.h>
#include "flipper-pic.h"
#include "usbgecko_udbg.h"
static void __noreturn gamecube_spin(void)
{
/* spin until power button pressed */
for (;;)
cpu_relax();
}
static void __noreturn gamecube_restart(char *cmd)
{
local_irq_disable();
flipper_platform_reset();
gamecube_spin();
}
static void gamecube_power_off(void)
{
local_irq_disable();
gamecube_spin();
}
static void __noreturn gamecube_halt(void)
{
gamecube_restart(NULL);
}
static int __init gamecube_probe(void)
{
if (!of_machine_is_compatible("nintendo,gamecube"))
return 0;
pm_power_off = gamecube_power_off;
ug_udbg_init();
return 1;
}
static void gamecube_shutdown(void)
{
flipper_quiesce();
}
define_machine(gamecube) {
.name = "gamecube",
.probe = gamecube_probe,
.restart = gamecube_restart,
.halt = gamecube_halt,
.init_IRQ = flipper_pic_probe,
.get_irq = flipper_pic_get_irq,
.calibrate_decr = generic_calibrate_decr,
.progress = udbg_progress,
.machine_shutdown = gamecube_shutdown,
};
static const struct of_device_id gamecube_of_bus[] = {
{ .compatible = "nintendo,flipper", },
{ },
};
static int __init gamecube_device_probe(void)
{
if (!machine_is(gamecube))
return 0;
of_platform_bus_probe(NULL, gamecube_of_bus, NULL);
return 0;
}
device_initcall(gamecube_device_probe);