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![Lucas Stach](/assets/img/avatar_default.png)
Update the state HI and common header from rnndb commit 8478eef32fd9 (rnndb: document secure GPU reset bit). Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
502 lines
26 KiB
C
502 lines
26 KiB
C
#ifndef STATE_XML
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#define STATE_XML
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/* Autogenerated file, DO NOT EDIT manually!
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This file was generated by the rules-ng-ng headergen tool in this git repository:
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http://0x04.net/cgit/index.cgi/rules-ng-ng
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git clone git://0x04.net/rules-ng-ng
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The rules-ng-ng source files this header was generated from are:
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- state.xml ( 26087 bytes, from 2017-12-18 16:51:59)
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- common.xml ( 35468 bytes, from 2018-01-22 13:48:54)
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- common_3d.xml ( 14615 bytes, from 2017-12-18 16:51:59)
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- state_hi.xml ( 30232 bytes, from 2018-02-15 15:48:01)
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- copyright.xml ( 1597 bytes, from 2016-12-08 16:37:56)
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- state_2d.xml ( 51552 bytes, from 2016-12-08 16:37:56)
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- state_3d.xml ( 79992 bytes, from 2017-12-18 16:51:59)
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- state_blt.xml ( 13405 bytes, from 2017-12-18 16:51:59)
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- state_vg.xml ( 5975 bytes, from 2016-12-08 16:37:56)
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Copyright (C) 2012-2017 by the following authors:
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- Wladimir J. van der Laan <laanwj@gmail.com>
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- Christian Gmeiner <christian.gmeiner@gmail.com>
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- Lucas Stach <l.stach@pengutronix.de>
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- Russell King <rmk@arm.linux.org.uk>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sub license,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice (including the
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next paragraph) shall be included in all copies or substantial portions
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of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#define VARYING_COMPONENT_USE_UNUSED 0x00000000
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#define VARYING_COMPONENT_USE_USED 0x00000001
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#define VARYING_COMPONENT_USE_POINTCOORD_X 0x00000002
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#define VARYING_COMPONENT_USE_POINTCOORD_Y 0x00000003
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#define FE_DATA_TYPE_BYTE 0x00000000
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#define FE_DATA_TYPE_UNSIGNED_BYTE 0x00000001
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#define FE_DATA_TYPE_SHORT 0x00000002
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#define FE_DATA_TYPE_UNSIGNED_SHORT 0x00000003
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#define FE_DATA_TYPE_INT 0x00000004
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#define FE_DATA_TYPE_UNSIGNED_INT 0x00000005
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#define FE_DATA_TYPE_FLOAT 0x00000008
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#define FE_DATA_TYPE_HALF_FLOAT 0x00000009
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#define FE_DATA_TYPE_FIXED 0x0000000b
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#define FE_DATA_TYPE_INT_10_10_10_2 0x0000000c
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#define FE_DATA_TYPE_UNSIGNED_INT_10_10_10_2 0x0000000d
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#define FE_DATA_TYPE_BYTE_I 0x0000000e
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#define FE_DATA_TYPE_SHORT_I 0x0000000f
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#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK 0x000000ff
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#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT 0
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#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(x) (((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK)
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#define FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__MASK 0x00ff0000
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#define FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__SHIFT 16
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#define FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR(x) (((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__MASK)
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#define VIVS_FE 0x00000000
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#define VIVS_FE_VERTEX_ELEMENT_CONFIG(i0) (0x00000600 + 0x4*(i0))
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#define VIVS_FE_VERTEX_ELEMENT_CONFIG__ESIZE 0x00000004
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#define VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN 0x00000010
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#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK 0x0000000f
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#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT 0
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#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK)
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#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK 0x00000030
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#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT 4
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#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK)
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#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE 0x00000080
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#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK 0x00000700
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#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT 8
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#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK)
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#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK 0x00003000
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#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT 12
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#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK)
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#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__MASK 0x0000c000
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#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__SHIFT 14
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#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_OFF 0x00000000
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#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_ON 0x00008000
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#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK 0x00ff0000
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#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT 16
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#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK)
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#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK 0xff000000
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#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT 24
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#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK)
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#define VIVS_FE_CMD_STREAM_BASE_ADDR 0x00000640
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#define VIVS_FE_INDEX_STREAM_BASE_ADDR 0x00000644
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#define VIVS_FE_INDEX_STREAM_CONTROL 0x00000648
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#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__MASK 0x00000003
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#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__SHIFT 0
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#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_CHAR 0x00000000
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#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_SHORT 0x00000001
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#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_INT 0x00000002
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#define VIVS_FE_INDEX_STREAM_CONTROL_PRIMITIVE_RESTART 0x00000100
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#define VIVS_FE_VERTEX_STREAM_BASE_ADDR 0x0000064c
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#define VIVS_FE_VERTEX_STREAM_CONTROL 0x00000650
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#define VIVS_FE_COMMAND_ADDRESS 0x00000654
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#define VIVS_FE_COMMAND_CONTROL 0x00000658
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#define VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK 0x0000ffff
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#define VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT 0
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#define VIVS_FE_COMMAND_CONTROL_PREFETCH(x) (((x) << VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT) & VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK)
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#define VIVS_FE_COMMAND_CONTROL_ENABLE 0x00010000
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#define VIVS_FE_DMA_STATUS 0x0000065c
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#define VIVS_FE_DMA_DEBUG_STATE 0x00000660
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__MASK 0x0000001f
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__SHIFT 0
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_IDLE 0x00000000
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DEC 0x00000001
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR0 0x00000002
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD0 0x00000003
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR1 0x00000004
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD1 0x00000005
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DADR 0x00000006
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCMD 0x00000007
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCNTL 0x00000008
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DIDXCNTL 0x00000009
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_INITREQDMA 0x0000000a
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAWIDX 0x0000000b
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAW 0x0000000c
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT0 0x0000000d
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT1 0x0000000e
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA0 0x0000000f
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA1 0x00000010
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAITFIFO 0x00000011
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAIT 0x00000012
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LINK 0x00000013
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_END 0x00000014
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_STALL 0x00000015
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__MASK 0x00000300
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__SHIFT 8
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_IDLE 0x00000000
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_START 0x00000100
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_REQ 0x00000200
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_END 0x00000300
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__MASK 0x00000c00
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__SHIFT 10
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_IDLE 0x00000000
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_RAMVALID 0x00000400
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#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_VALID 0x00000800
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#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__MASK 0x00003000
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#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__SHIFT 12
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#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_IDLE 0x00000000
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#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_WAITIDX 0x00001000
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#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_CAL 0x00002000
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#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__MASK 0x0000c000
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#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__SHIFT 14
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#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDLE 0x00000000
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#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_LDADR 0x00004000
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#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDXCALC 0x00008000
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#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__MASK 0x00030000
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#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__SHIFT 16
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#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_IDLE 0x00000000
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#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_CKCACHE 0x00010000
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#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_MISS 0x00020000
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#define VIVS_FE_DMA_ADDRESS 0x00000664
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#define VIVS_FE_DMA_LOW 0x00000668
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#define VIVS_FE_DMA_HIGH 0x0000066c
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#define VIVS_FE_AUTO_FLUSH 0x00000670
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#define VIVS_FE_PRIMITIVE_RESTART_INDEX 0x00000674
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#define VIVS_FE_UNK00678 0x00000678
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#define VIVS_FE_UNK0067C 0x0000067c
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#define VIVS_FE_VERTEX_STREAMS(i0) (0x00000000 + 0x4*(i0))
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#define VIVS_FE_VERTEX_STREAMS__ESIZE 0x00000004
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#define VIVS_FE_VERTEX_STREAMS__LEN 0x00000008
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#define VIVS_FE_VERTEX_STREAMS_BASE_ADDR(i0) (0x00000680 + 0x4*(i0))
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#define VIVS_FE_VERTEX_STREAMS_CONTROL(i0) (0x000006a0 + 0x4*(i0))
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#define VIVS_FE_GENERIC_ATTRIB(i0) (0x00000000 + 0x4*(i0))
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#define VIVS_FE_GENERIC_ATTRIB__ESIZE 0x00000004
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#define VIVS_FE_GENERIC_ATTRIB__LEN 0x00000010
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#define VIVS_FE_GENERIC_ATTRIB_UNK006C0(i0) (0x000006c0 + 0x4*(i0))
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#define VIVS_FE_GENERIC_ATTRIB_UNK00700(i0) (0x00000700 + 0x4*(i0))
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#define VIVS_FE_GENERIC_ATTRIB_UNK00740(i0) (0x00000740 + 0x4*(i0))
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#define VIVS_FE_GENERIC_ATTRIB_SCALE(i0) (0x00000780 + 0x4*(i0))
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#define VIVS_FE_HALTI5_UNK007C4 0x000007c4
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#define VIVS_FE_HALTI5_UNK007D0(i0) (0x000007d0 + 0x4*(i0))
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#define VIVS_FE_HALTI5_UNK007D0__ESIZE 0x00000004
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#define VIVS_FE_HALTI5_UNK007D0__LEN 0x00000002
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#define VIVS_FE_HALTI5_UNK007D8 0x000007d8
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#define VIVS_FE_DESC_START 0x000007dc
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#define VIVS_FE_DESC_END 0x000007e0
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#define VIVS_FE_DESC_AVAIL 0x000007e4
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#define VIVS_FE_DESC_AVAIL_COUNT__MASK 0x0000007f
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#define VIVS_FE_DESC_AVAIL_COUNT__SHIFT 0
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#define VIVS_FE_DESC_AVAIL_COUNT(x) (((x) << VIVS_FE_DESC_AVAIL_COUNT__SHIFT) & VIVS_FE_DESC_AVAIL_COUNT__MASK)
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#define VIVS_FE_FENCE_WAIT_DATA_LOW 0x000007e8
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#define VIVS_FE_FENCE_WAIT_DATA_HIGH 0x000007f4
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#define VIVS_FE_ROBUSTNESS_UNK007F8 0x000007f8
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#define VIVS_GL 0x00000000
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#define VIVS_GL_PIPE_SELECT 0x00003800
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#define VIVS_GL_PIPE_SELECT_PIPE__MASK 0x00000001
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#define VIVS_GL_PIPE_SELECT_PIPE__SHIFT 0
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#define VIVS_GL_PIPE_SELECT_PIPE(x) (((x) << VIVS_GL_PIPE_SELECT_PIPE__SHIFT) & VIVS_GL_PIPE_SELECT_PIPE__MASK)
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#define VIVS_GL_EVENT 0x00003804
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#define VIVS_GL_EVENT_EVENT_ID__MASK 0x0000001f
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#define VIVS_GL_EVENT_EVENT_ID__SHIFT 0
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#define VIVS_GL_EVENT_EVENT_ID(x) (((x) << VIVS_GL_EVENT_EVENT_ID__SHIFT) & VIVS_GL_EVENT_EVENT_ID__MASK)
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#define VIVS_GL_EVENT_FROM_FE 0x00000020
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#define VIVS_GL_EVENT_FROM_PE 0x00000040
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#define VIVS_GL_EVENT_FROM_BLT 0x00000080
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#define VIVS_GL_EVENT_SOURCE__MASK 0x00001f00
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#define VIVS_GL_EVENT_SOURCE__SHIFT 8
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#define VIVS_GL_EVENT_SOURCE(x) (((x) << VIVS_GL_EVENT_SOURCE__SHIFT) & VIVS_GL_EVENT_SOURCE__MASK)
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#define VIVS_GL_SEMAPHORE_TOKEN 0x00003808
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#define VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK 0x0000001f
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#define VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT 0
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#define VIVS_GL_SEMAPHORE_TOKEN_FROM(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK)
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#define VIVS_GL_SEMAPHORE_TOKEN_TO__MASK 0x00001f00
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#define VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT 8
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#define VIVS_GL_SEMAPHORE_TOKEN_TO(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_TO__MASK)
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#define VIVS_GL_SEMAPHORE_TOKEN_UNK28__MASK 0x30000000
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#define VIVS_GL_SEMAPHORE_TOKEN_UNK28__SHIFT 28
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#define VIVS_GL_SEMAPHORE_TOKEN_UNK28(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_UNK28__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_UNK28__MASK)
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#define VIVS_GL_FLUSH_CACHE 0x0000380c
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#define VIVS_GL_FLUSH_CACHE_DEPTH 0x00000001
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#define VIVS_GL_FLUSH_CACHE_COLOR 0x00000002
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#define VIVS_GL_FLUSH_CACHE_TEXTURE 0x00000004
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#define VIVS_GL_FLUSH_CACHE_PE2D 0x00000008
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#define VIVS_GL_FLUSH_CACHE_TEXTUREVS 0x00000010
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#define VIVS_GL_FLUSH_CACHE_SHADER_L1 0x00000020
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#define VIVS_GL_FLUSH_CACHE_SHADER_L2 0x00000040
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#define VIVS_GL_FLUSH_CACHE_UNK10 0x00000400
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#define VIVS_GL_FLUSH_CACHE_UNK11 0x00000800
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#define VIVS_GL_FLUSH_CACHE_DESCRIPTOR_UNK12 0x00001000
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#define VIVS_GL_FLUSH_CACHE_DESCRIPTOR_UNK13 0x00002000
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#define VIVS_GL_FLUSH_MMU 0x00003810
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#define VIVS_GL_FLUSH_MMU_FLUSH_FEMMU 0x00000001
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#define VIVS_GL_FLUSH_MMU_FLUSH_UNK1 0x00000002
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#define VIVS_GL_FLUSH_MMU_FLUSH_UNK2 0x00000004
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#define VIVS_GL_FLUSH_MMU_FLUSH_PEMMU 0x00000008
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#define VIVS_GL_FLUSH_MMU_FLUSH_UNK4 0x00000010
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#define VIVS_GL_VERTEX_ELEMENT_CONFIG 0x00003814
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#define VIVS_GL_MULTI_SAMPLE_CONFIG 0x00003818
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#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK 0x00000003
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#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__SHIFT 0
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#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE 0x00000000
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#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X 0x00000001
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#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X 0x00000002
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#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_MASK 0x00000008
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#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK 0x000000f0
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#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT 4
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#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK)
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#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES_MASK 0x00000100
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#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK 0x00007000
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#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT 12
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#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK)
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#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12_MASK 0x00008000
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#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK 0x00030000
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#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT 16
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#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK)
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#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16_MASK 0x00080000
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#define VIVS_GL_VARYING_TOTAL_COMPONENTS 0x0000381c
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#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK 0x000000ff
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#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT 0
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#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK)
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#define VIVS_GL_VARYING_NUM_COMPONENTS 0x00003820
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#define VIVS_GL_OCCLUSION_QUERY_ADDR 0x00003824
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#define VIVS_GL_VARYING_COMPONENT_USE(i0) (0x00003828 + 0x4*(i0))
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#define VIVS_GL_VARYING_COMPONENT_USE__ESIZE 0x00000004
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#define VIVS_GL_VARYING_COMPONENT_USE__LEN 0x00000002
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK 0x00000003
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT 0
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP0(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK)
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK 0x0000000c
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT 2
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP1(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK)
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK 0x00000030
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT 4
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP2(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK)
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK 0x000000c0
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT 6
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP3(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK)
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK 0x00000300
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT 8
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP4(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK)
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK 0x00000c00
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT 10
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP5(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK)
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK 0x00003000
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT 12
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP6(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK)
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK 0x0000c000
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT 14
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP7(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK)
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK 0x00030000
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT 16
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP8(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK)
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK 0x000c0000
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT 18
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP9(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK)
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK 0x00300000
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT 20
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP10(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK)
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK 0x00c00000
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT 22
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP11(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK)
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK 0x03000000
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT 24
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP12(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK)
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK 0x0c000000
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT 26
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP13(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK)
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK 0x30000000
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT 28
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP14(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK)
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK 0xc0000000
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT 30
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#define VIVS_GL_VARYING_COMPONENT_USE_COMP15(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK)
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#define VIVS_GL_UNK0382C 0x0000382c
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#define VIVS_GL_OCCLUSION_QUERY_CONTROL 0x00003830
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#define VIVS_GL_UNK03834 0x00003834
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#define VIVS_GL_UNK03838 0x00003838
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#define VIVS_GL_API_MODE 0x0000384c
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#define VIVS_GL_API_MODE_OPENGL 0x00000000
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#define VIVS_GL_API_MODE_OPENVG 0x00000001
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#define VIVS_GL_API_MODE_OPENCL 0x00000002
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#define VIVS_GL_CONTEXT_POINTER 0x00003850
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#define VIVS_GL_UNK03854 0x00003854
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#define VIVS_GL_BUG_FIXES 0x00003860
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#define VIVS_GL_FENCE_OUT_ADDRESS 0x00003868
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#define VIVS_GL_FENCE_OUT_DATA_LOW 0x0000386c
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#define VIVS_GL_HALTI5_UNK03884 0x00003884
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#define VIVS_GL_HALTI5_SH_SPECIALS 0x00003888
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#define VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__MASK 0x0000007f
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#define VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__SHIFT 0
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#define VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT(x) (((x) << VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__SHIFT) & VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__MASK)
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#define VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__MASK 0x00007f00
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#define VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__SHIFT 8
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#define VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN(x) (((x) << VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__SHIFT) & VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__MASK)
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#define VIVS_GL_HALTI5_SH_SPECIALS_UNK16__MASK 0x007f0000
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#define VIVS_GL_HALTI5_SH_SPECIALS_UNK16__SHIFT 16
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#define VIVS_GL_HALTI5_SH_SPECIALS_UNK16(x) (((x) << VIVS_GL_HALTI5_SH_SPECIALS_UNK16__SHIFT) & VIVS_GL_HALTI5_SH_SPECIALS_UNK16__MASK)
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#define VIVS_GL_HALTI5_SH_SPECIALS_UNK24__MASK 0xff000000
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#define VIVS_GL_HALTI5_SH_SPECIALS_UNK24__SHIFT 24
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#define VIVS_GL_HALTI5_SH_SPECIALS_UNK24(x) (((x) << VIVS_GL_HALTI5_SH_SPECIALS_UNK24__SHIFT) & VIVS_GL_HALTI5_SH_SPECIALS_UNK24__MASK)
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#define VIVS_GL_GS_UNK0388C 0x0000388c
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#define VIVS_GL_FENCE_OUT_DATA_HIGH 0x00003898
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#define VIVS_GL_SHADER_INDEX 0x0000389c
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#define VIVS_GL_GS_UNK038A0(i0) (0x000038a0 + 0x4*(i0))
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#define VIVS_GL_GS_UNK038A0__ESIZE 0x00000004
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#define VIVS_GL_GS_UNK038A0__LEN 0x00000008
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#define VIVS_GL_HALTI5_UNK038C0(i0) (0x000038c0 + 0x4*(i0))
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#define VIVS_GL_HALTI5_UNK038C0__ESIZE 0x00000004
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#define VIVS_GL_HALTI5_UNK038C0__LEN 0x00000010
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#define VIVS_GL_SECURITY_UNK3900 0x00003900
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#define VIVS_GL_SECURITY_UNK3904 0x00003904
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#define VIVS_GL_UNK03A00 0x00003a00
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#define VIVS_GL_UNK03A04 0x00003a04
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#define VIVS_GL_UNK03A08 0x00003a08
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#define VIVS_GL_UNK03A0C 0x00003a0c
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#define VIVS_GL_UNK03A10 0x00003a10
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#define VIVS_GL_STALL_TOKEN 0x00003c00
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#define VIVS_GL_STALL_TOKEN_FROM__MASK 0x0000001f
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#define VIVS_GL_STALL_TOKEN_FROM__SHIFT 0
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#define VIVS_GL_STALL_TOKEN_FROM(x) (((x) << VIVS_GL_STALL_TOKEN_FROM__SHIFT) & VIVS_GL_STALL_TOKEN_FROM__MASK)
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#define VIVS_GL_STALL_TOKEN_TO__MASK 0x00001f00
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#define VIVS_GL_STALL_TOKEN_TO__SHIFT 8
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#define VIVS_GL_STALL_TOKEN_TO(x) (((x) << VIVS_GL_STALL_TOKEN_TO__SHIFT) & VIVS_GL_STALL_TOKEN_TO__MASK)
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#define VIVS_GL_STALL_TOKEN_FLIP0 0x40000000
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#define VIVS_GL_STALL_TOKEN_FLIP1 0x80000000
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#define VIVS_NFE 0x00000000
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#define VIVS_NFE_VERTEX_STREAMS(i0) (0x00000000 + 0x4*(i0))
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#define VIVS_NFE_VERTEX_STREAMS__ESIZE 0x00000004
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#define VIVS_NFE_VERTEX_STREAMS__LEN 0x00000010
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#define VIVS_NFE_VERTEX_STREAMS_BASE_ADDR(i0) (0x00014600 + 0x4*(i0))
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#define VIVS_NFE_VERTEX_STREAMS_CONTROL(i0) (0x00014640 + 0x4*(i0))
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#define VIVS_NFE_VERTEX_STREAMS_UNK14680(i0) (0x00014680 + 0x4*(i0))
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#define VIVS_NFE_VERTEX_STREAMS_ROBUSTNESS_UNK146C0(i0) (0x000146c0 + 0x4*(i0))
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#define VIVS_NFE_GENERIC_ATTRIB(i0) (0x00000000 + 0x4*(i0))
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#define VIVS_NFE_GENERIC_ATTRIB__ESIZE 0x00000004
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#define VIVS_NFE_GENERIC_ATTRIB__LEN 0x00000020
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#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0(i0) (0x00017800 + 0x4*(i0))
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#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__MASK 0x0000000f
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#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__SHIFT 0
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#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE(x) (((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__MASK)
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#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__MASK 0x00000030
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#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__SHIFT 4
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#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN(x) (((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__MASK)
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#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__MASK 0x00000700
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#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__SHIFT 8
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#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM(x) (((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__MASK)
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#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__MASK 0x00003000
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#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__SHIFT 12
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#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM(x) (((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__MASK)
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#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE__MASK 0x0000c000
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#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE__SHIFT 14
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#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE_OFF 0x00000000
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#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE_ON 0x00008000
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#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__MASK 0x00ff0000
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#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__SHIFT 16
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#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START(x) (((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__MASK)
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#define VIVS_NFE_GENERIC_ATTRIB_UNK17880(i0) (0x00017880 + 0x4*(i0))
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#define VIVS_NFE_GENERIC_ATTRIB_UNK17900(i0) (0x00017900 + 0x4*(i0))
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#define VIVS_NFE_GENERIC_ATTRIB_UNK17980(i0) (0x00017980 + 0x4*(i0))
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#define VIVS_NFE_GENERIC_ATTRIB_SCALE(i0) (0x00017a00 + 0x4*(i0))
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#define VIVS_NFE_GENERIC_ATTRIB_CONFIG1(i0) (0x00017a80 + 0x4*(i0))
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#define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__MASK 0x000000ff
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#define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__SHIFT 0
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#define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END(x) (((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__MASK)
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#define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_NONCONSECUTIVE 0x00000800
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#define VIVS_DUMMY 0x00000000
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#define VIVS_DUMMY_DUMMY 0x0003fffc
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#endif /* STATE_XML */
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