linux-stable/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h
Zack Rusin b05fa56425 drm/vmwgfx: Update device headers for GL43
Update the headers for GL43 userspace works that landed in Mesa3D. Also
update the license headers to conform to the kernel guidelines.

For GL43 the virtual device got D3D11.1 support with some GL extensions.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Martin Krastev <krastevm@vmware.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20211206172620.3139754-7-zack@kde.org
2021-12-09 13:16:22 -05:00

1724 lines
41 KiB
C

/* SPDX-License-Identifier: GPL-2.0 OR MIT */
/*
* Copyright 2012-2021 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
/*
* svga3d_dx.h --
*
* SVGA 3d hardware definitions for DX10 support.
*/
#ifndef _SVGA3D_DX_H_
#define _SVGA3D_DX_H_
#include "svga_reg.h"
#include "svga3d_limits.h"
#include "svga3d_types.h"
#define SVGA3D_INPUT_MIN 0
#define SVGA3D_INPUT_PER_VERTEX_DATA 0
#define SVGA3D_INPUT_PER_INSTANCE_DATA 1
#define SVGA3D_INPUT_MAX 2
typedef uint32 SVGA3dInputClassification;
#define SVGA3D_COLOR_WRITE_ENABLE_RED (1 << 0)
#define SVGA3D_COLOR_WRITE_ENABLE_GREEN (1 << 1)
#define SVGA3D_COLOR_WRITE_ENABLE_BLUE (1 << 2)
#define SVGA3D_COLOR_WRITE_ENABLE_ALPHA (1 << 3)
#define SVGA3D_COLOR_WRITE_ENABLE_ALL \
(SVGA3D_COLOR_WRITE_ENABLE_RED | SVGA3D_COLOR_WRITE_ENABLE_GREEN | \
SVGA3D_COLOR_WRITE_ENABLE_BLUE | SVGA3D_COLOR_WRITE_ENABLE_ALPHA)
typedef uint8 SVGA3dColorWriteEnable;
#define SVGA3D_DEPTH_WRITE_MASK_ZERO 0
#define SVGA3D_DEPTH_WRITE_MASK_ALL 1
typedef uint8 SVGA3dDepthWriteMask;
#define SVGA3D_FILTER_MIP_LINEAR (1 << 0)
#define SVGA3D_FILTER_MAG_LINEAR (1 << 2)
#define SVGA3D_FILTER_MIN_LINEAR (1 << 4)
#define SVGA3D_FILTER_ANISOTROPIC (1 << 6)
#define SVGA3D_FILTER_COMPARE (1 << 7)
typedef uint32 SVGA3dFilter;
#define SVGA3D_CULL_INVALID 0
#define SVGA3D_CULL_MIN 1
#define SVGA3D_CULL_NONE 1
#define SVGA3D_CULL_FRONT 2
#define SVGA3D_CULL_BACK 3
#define SVGA3D_CULL_MAX 4
typedef uint8 SVGA3dCullMode;
#define SVGA3D_COMPARISON_INVALID 0
#define SVGA3D_COMPARISON_MIN 1
#define SVGA3D_COMPARISON_NEVER 1
#define SVGA3D_COMPARISON_LESS 2
#define SVGA3D_COMPARISON_EQUAL 3
#define SVGA3D_COMPARISON_LESS_EQUAL 4
#define SVGA3D_COMPARISON_GREATER 5
#define SVGA3D_COMPARISON_NOT_EQUAL 6
#define SVGA3D_COMPARISON_GREATER_EQUAL 7
#define SVGA3D_COMPARISON_ALWAYS 8
#define SVGA3D_COMPARISON_MAX 9
typedef uint8 SVGA3dComparisonFunc;
#define SVGA3D_MULTISAMPLE_RAST_DISABLE 0
#define SVGA3D_MULTISAMPLE_RAST_ENABLE 1
#define SVGA3D_MULTISAMPLE_RAST_DX_MAX 1
#define SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE 2
#define SVGA3D_MULTISAMPLE_RAST_MAX 2
typedef uint8 SVGA3dMultisampleRastEnable;
#define SVGA3D_DX_MAX_VERTEXBUFFERS 32
#define SVGA3D_DX_MAX_VERTEXINPUTREGISTERS 16
#define SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS 32
#define SVGA3D_DX_MAX_SOTARGETS 4
#define SVGA3D_DX_MAX_SRVIEWS 128
#define SVGA3D_DX_MAX_CONSTBUFFERS 16
#define SVGA3D_DX_MAX_SAMPLERS 16
#define SVGA3D_DX_MAX_CLASS_INSTANCES 253
#define SVGA3D_DX_MAX_CONSTBUF_BINDING_SIZE (4096 * 4 * (uint32)sizeof(uint32))
typedef uint32 SVGA3dShaderResourceViewId;
typedef uint32 SVGA3dRenderTargetViewId;
typedef uint32 SVGA3dDepthStencilViewId;
typedef uint32 SVGA3dUAViewId;
typedef uint32 SVGA3dShaderId;
typedef uint32 SVGA3dElementLayoutId;
typedef uint32 SVGA3dSamplerId;
typedef uint32 SVGA3dBlendStateId;
typedef uint32 SVGA3dDepthStencilStateId;
typedef uint32 SVGA3dRasterizerStateId;
typedef uint32 SVGA3dQueryId;
typedef uint32 SVGA3dStreamOutputId;
typedef union {
struct {
uint32 r;
uint32 g;
uint32 b;
uint32 a;
};
uint32 value[4];
} SVGA3dRGBAUint32;
#pragma pack(push, 1)
typedef struct {
uint32 cid;
SVGAMobId mobid;
} SVGAOTableDXContextEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineContext {
uint32 cid;
} SVGA3dCmdDXDefineContext;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDestroyContext {
uint32 cid;
} SVGA3dCmdDXDestroyContext;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXBindContext {
uint32 cid;
SVGAMobId mobid;
uint32 validContents;
} SVGA3dCmdDXBindContext;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXReadbackContext {
uint32 cid;
} SVGA3dCmdDXReadbackContext;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXInvalidateContext {
uint32 cid;
} SVGA3dCmdDXInvalidateContext;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetSingleConstantBuffer {
uint32 slot;
SVGA3dShaderType type;
SVGA3dSurfaceId sid;
uint32 offsetInBytes;
uint32 sizeInBytes;
} SVGA3dCmdDXSetSingleConstantBuffer;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetShaderResources {
uint32 startView;
SVGA3dShaderType type;
} SVGA3dCmdDXSetShaderResources;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetShader {
SVGA3dShaderId shaderId;
SVGA3dShaderType type;
} SVGA3dCmdDXSetShader;
#pragma pack(pop)
typedef union {
struct {
uint32 cbOffset : 12;
uint32 cbId : 4;
uint32 baseSamp : 4;
uint32 baseTex : 7;
uint32 reserved : 5;
};
uint32 value;
} SVGA3dIfaceData;
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetShaderIface {
SVGA3dShaderType type;
uint32 numClassInstances;
uint32 index;
uint32 iface;
SVGA3dIfaceData data;
} SVGA3dCmdDXSetShaderIface;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXBindShaderIface {
uint32 cid;
SVGAMobId mobid;
uint32 offsetInBytes;
} SVGA3dCmdDXBindShaderIface;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetSamplers {
uint32 startSampler;
SVGA3dShaderType type;
} SVGA3dCmdDXSetSamplers;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDraw {
uint32 vertexCount;
uint32 startVertexLocation;
} SVGA3dCmdDXDraw;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDrawIndexed {
uint32 indexCount;
uint32 startIndexLocation;
int32 baseVertexLocation;
} SVGA3dCmdDXDrawIndexed;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDrawInstanced {
uint32 vertexCountPerInstance;
uint32 instanceCount;
uint32 startVertexLocation;
uint32 startInstanceLocation;
} SVGA3dCmdDXDrawInstanced;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDrawIndexedInstanced {
uint32 indexCountPerInstance;
uint32 instanceCount;
uint32 startIndexLocation;
int32 baseVertexLocation;
uint32 startInstanceLocation;
} SVGA3dCmdDXDrawIndexedInstanced;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDrawIndexedInstancedIndirect {
SVGA3dSurfaceId argsBufferSid;
uint32 byteOffsetForArgs;
} SVGA3dCmdDXDrawIndexedInstancedIndirect;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDrawInstancedIndirect {
SVGA3dSurfaceId argsBufferSid;
uint32 byteOffsetForArgs;
} SVGA3dCmdDXDrawInstancedIndirect;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDrawAuto {
uint32 pad0;
} SVGA3dCmdDXDrawAuto;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDispatch {
uint32 threadGroupCountX;
uint32 threadGroupCountY;
uint32 threadGroupCountZ;
} SVGA3dCmdDXDispatch;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDispatchIndirect {
SVGA3dSurfaceId argsBufferSid;
uint32 byteOffsetForArgs;
} SVGA3dCmdDXDispatchIndirect;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetInputLayout {
SVGA3dElementLayoutId elementLayoutId;
} SVGA3dCmdDXSetInputLayout;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dVertexBuffer {
SVGA3dSurfaceId sid;
uint32 stride;
uint32 offset;
} SVGA3dVertexBuffer;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetVertexBuffers {
uint32 startBuffer;
} SVGA3dCmdDXSetVertexBuffers;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dVertexBuffer_v2 {
SVGA3dSurfaceId sid;
uint32 stride;
uint32 offset;
uint32 sizeInBytes;
} SVGA3dVertexBuffer_v2;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetVertexBuffers_v2 {
uint32 startBuffer;
} SVGA3dCmdDXSetVertexBuffers_v2;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dVertexBufferOffsetAndSize {
uint32 stride;
uint32 offset;
uint32 sizeInBytes;
} SVGA3dVertexBufferOffsetAndSize;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetVertexBuffersOffsetAndSize {
uint32 startBuffer;
} SVGA3dCmdDXSetVertexBuffersOffsetAndSize;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetIndexBuffer {
SVGA3dSurfaceId sid;
SVGA3dSurfaceFormat format;
uint32 offset;
} SVGA3dCmdDXSetIndexBuffer;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetIndexBuffer_v2 {
SVGA3dSurfaceId sid;
SVGA3dSurfaceFormat format;
uint32 offset;
uint32 sizeInBytes;
} SVGA3dCmdDXSetIndexBuffer_v2;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetIndexBufferOffsetAndSize {
SVGA3dSurfaceFormat format;
uint32 offset;
uint32 sizeInBytes;
} SVGA3dCmdDXSetIndexBufferOffsetAndSize;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetTopology {
SVGA3dPrimitiveType topology;
} SVGA3dCmdDXSetTopology;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetRenderTargets {
SVGA3dDepthStencilViewId depthStencilViewId;
} SVGA3dCmdDXSetRenderTargets;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetBlendState {
SVGA3dBlendStateId blendId;
float blendFactor[4];
uint32 sampleMask;
} SVGA3dCmdDXSetBlendState;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetDepthStencilState {
SVGA3dDepthStencilStateId depthStencilId;
uint32 stencilRef;
} SVGA3dCmdDXSetDepthStencilState;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetRasterizerState {
SVGA3dRasterizerStateId rasterizerId;
} SVGA3dCmdDXSetRasterizerState;
#pragma pack(pop)
#define SVGA3D_DXQUERY_FLAG_PREDICATEHINT (1 << 0)
typedef uint32 SVGA3dDXQueryFlags;
#define SVGADX_QDSTATE_INVALID ((uint8)-1)
#define SVGADX_QDSTATE_MIN 0
#define SVGADX_QDSTATE_IDLE 0
#define SVGADX_QDSTATE_ACTIVE 1
#define SVGADX_QDSTATE_PENDING 2
#define SVGADX_QDSTATE_FINISHED 3
#define SVGADX_QDSTATE_MAX 4
typedef uint8 SVGADXQueryDeviceState;
#pragma pack(push, 1)
typedef struct {
SVGA3dQueryTypeUint8 type;
uint16 pad0;
SVGADXQueryDeviceState state;
SVGA3dDXQueryFlags flags;
SVGAMobId mobid;
uint32 offset;
} SVGACOTableDXQueryEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineQuery {
SVGA3dQueryId queryId;
SVGA3dQueryType type;
SVGA3dDXQueryFlags flags;
} SVGA3dCmdDXDefineQuery;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDestroyQuery {
SVGA3dQueryId queryId;
} SVGA3dCmdDXDestroyQuery;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXBindQuery {
SVGA3dQueryId queryId;
SVGAMobId mobid;
} SVGA3dCmdDXBindQuery;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetQueryOffset {
SVGA3dQueryId queryId;
uint32 mobOffset;
} SVGA3dCmdDXSetQueryOffset;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXBeginQuery {
SVGA3dQueryId queryId;
} SVGA3dCmdDXBeginQuery;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXEndQuery {
SVGA3dQueryId queryId;
} SVGA3dCmdDXEndQuery;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXReadbackQuery {
SVGA3dQueryId queryId;
} SVGA3dCmdDXReadbackQuery;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXMoveQuery {
SVGA3dQueryId queryId;
SVGAMobId mobid;
uint32 mobOffset;
} SVGA3dCmdDXMoveQuery;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXBindAllQuery {
uint32 cid;
SVGAMobId mobid;
} SVGA3dCmdDXBindAllQuery;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXReadbackAllQuery {
uint32 cid;
} SVGA3dCmdDXReadbackAllQuery;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetPredication {
SVGA3dQueryId queryId;
uint32 predicateValue;
} SVGA3dCmdDXSetPredication;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dDXSOState {
uint32 offset;
uint32 intOffset;
uint32 dead1;
uint32 dead2;
} SVGA3dDXSOState;
#pragma pack(pop)
#define SVGA3D_DX_SO_OFFSET_APPEND ((uint32)~0u)
#pragma pack(push, 1)
typedef struct SVGA3dSoTarget {
SVGA3dSurfaceId sid;
uint32 offset;
uint32 sizeInBytes;
} SVGA3dSoTarget;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetSOTargets {
uint32 pad0;
} SVGA3dCmdDXSetSOTargets;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dViewport {
float x;
float y;
float width;
float height;
float minDepth;
float maxDepth;
} SVGA3dViewport;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetViewports {
uint32 pad0;
} SVGA3dCmdDXSetViewports;
#pragma pack(pop)
#define SVGA3D_DX_MAX_VIEWPORTS 16
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetScissorRects {
uint32 pad0;
} SVGA3dCmdDXSetScissorRects;
#pragma pack(pop)
#define SVGA3D_DX_MAX_SCISSORRECTS 16
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXClearRenderTargetView {
SVGA3dRenderTargetViewId renderTargetViewId;
SVGA3dRGBAFloat rgba;
} SVGA3dCmdDXClearRenderTargetView;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXClearDepthStencilView {
uint16 flags;
uint16 stencil;
SVGA3dDepthStencilViewId depthStencilViewId;
float depth;
} SVGA3dCmdDXClearDepthStencilView;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXPredCopyRegion {
SVGA3dSurfaceId dstSid;
uint32 dstSubResource;
SVGA3dSurfaceId srcSid;
uint32 srcSubResource;
SVGA3dCopyBox box;
} SVGA3dCmdDXPredCopyRegion;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXPredStagingCopyRegion {
SVGA3dSurfaceId dstSid;
uint32 dstSubResource;
SVGA3dSurfaceId srcSid;
uint32 srcSubResource;
SVGA3dCopyBox box;
uint8 readback;
uint8 unsynchronized;
uint8 mustBeZero[2];
} SVGA3dCmdDXPredStagingCopyRegion;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXPredCopy {
SVGA3dSurfaceId dstSid;
SVGA3dSurfaceId srcSid;
} SVGA3dCmdDXPredCopy;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXPredConvertRegion {
SVGA3dSurfaceId dstSid;
uint32 dstSubResource;
SVGA3dBox destBox;
SVGA3dSurfaceId srcSid;
uint32 srcSubResource;
SVGA3dBox srcBox;
} SVGA3dCmdDXPredConvertRegion;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXPredStagingConvertRegion {
SVGA3dSurfaceId dstSid;
uint32 dstSubResource;
SVGA3dBox destBox;
SVGA3dSurfaceId srcSid;
uint32 srcSubResource;
SVGA3dBox srcBox;
uint8 readback;
uint8 unsynchronized;
uint8 mustBeZero[2];
} SVGA3dCmdDXPredStagingConvertRegion;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXPredConvert {
SVGA3dSurfaceId dstSid;
SVGA3dSurfaceId srcSid;
} SVGA3dCmdDXPredConvert;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXPredStagingConvert {
SVGA3dSurfaceId dstSid;
SVGA3dSurfaceId srcSid;
uint8 readback;
uint8 unsynchronized;
uint8 mustBeZero[2];
} SVGA3dCmdDXPredStagingConvert;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXBufferCopy {
SVGA3dSurfaceId dest;
SVGA3dSurfaceId src;
uint32 destX;
uint32 srcX;
uint32 width;
} SVGA3dCmdDXBufferCopy;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXStagingBufferCopy {
SVGA3dSurfaceId dest;
SVGA3dSurfaceId src;
uint32 destX;
uint32 srcX;
uint32 width;
uint8 readback;
uint8 unsynchronized;
uint8 mustBeZero[2];
} SVGA3dCmdDXStagingBufferCopy;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGA3dSurfaceId dstSid;
uint32 dstSubResource;
SVGA3dSurfaceId srcSid;
uint32 srcSubResource;
SVGA3dSurfaceFormat copyFormat;
} SVGA3dCmdDXResolveCopy;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGA3dSurfaceId dstSid;
uint32 dstSubResource;
SVGA3dSurfaceId srcSid;
uint32 srcSubResource;
SVGA3dSurfaceFormat copyFormat;
} SVGA3dCmdDXPredResolveCopy;
#pragma pack(pop)
typedef uint32 SVGA3dDXPresentBltMode;
#define SVGADX_PRESENTBLT_LINEAR (1 << 0)
#define SVGADX_PRESENTBLT_FORCE_SRC_SRGB (1 << 1)
#define SVGADX_PRESENTBLT_FORCE_SRC_XRBIAS (1 << 2)
#define SVGADX_PRESENTBLT_MODE_MAX (1 << 3)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXPresentBlt {
SVGA3dSurfaceId srcSid;
uint32 srcSubResource;
SVGA3dSurfaceId dstSid;
uint32 destSubResource;
SVGA3dBox boxSrc;
SVGA3dBox boxDest;
SVGA3dDXPresentBltMode mode;
} SVGA3dCmdDXPresentBlt;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXGenMips {
SVGA3dShaderResourceViewId shaderResourceViewId;
} SVGA3dCmdDXGenMips;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXUpdateSubResource {
SVGA3dSurfaceId sid;
uint32 subResource;
SVGA3dBox box;
} SVGA3dCmdDXUpdateSubResource;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXReadbackSubResource {
SVGA3dSurfaceId sid;
uint32 subResource;
} SVGA3dCmdDXReadbackSubResource;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXInvalidateSubResource {
SVGA3dSurfaceId sid;
uint32 subResource;
} SVGA3dCmdDXInvalidateSubResource;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXTransferFromBuffer {
SVGA3dSurfaceId srcSid;
uint32 srcOffset;
uint32 srcPitch;
uint32 srcSlicePitch;
SVGA3dSurfaceId destSid;
uint32 destSubResource;
SVGA3dBox destBox;
} SVGA3dCmdDXTransferFromBuffer;
#pragma pack(pop)
#define SVGA3D_TRANSFER_TO_BUFFER_READBACK (1 << 0)
#define SVGA3D_TRANSFER_TO_BUFFER_FLAGS_MASK (1 << 0)
typedef uint32 SVGA3dTransferToBufferFlags;
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXTransferToBuffer {
SVGA3dSurfaceId srcSid;
uint32 srcSubResource;
SVGA3dBox srcBox;
SVGA3dSurfaceId destSid;
uint32 destOffset;
uint32 destPitch;
uint32 destSlicePitch;
SVGA3dTransferToBufferFlags flags;
} SVGA3dCmdDXTransferToBuffer;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXPredTransferFromBuffer {
SVGA3dSurfaceId srcSid;
uint32 srcOffset;
uint32 srcPitch;
uint32 srcSlicePitch;
SVGA3dSurfaceId destSid;
uint32 destSubResource;
SVGA3dBox destBox;
} SVGA3dCmdDXPredTransferFromBuffer;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSurfaceCopyAndReadback {
SVGA3dSurfaceId srcSid;
SVGA3dSurfaceId destSid;
SVGA3dCopyBox box;
} SVGA3dCmdDXSurfaceCopyAndReadback;
#pragma pack(pop)
typedef uint32 SVGADXHintId;
#define SVGA_DX_HINT_NONE 0
#define SVGA_DX_HINT_PREFETCH_OBJECT 1
#define SVGA_DX_HINT_PREEVICT_OBJECT 2
#define SVGA_DX_HINT_PREFETCH_COBJECT 3
#define SVGA_DX_HINT_PREEVICT_COBJECT 4
#define SVGA_DX_HINT_MAX 5
#pragma pack(push, 1)
typedef struct SVGAObjectRef {
SVGAOTableType type;
uint32 id;
} SVGAObjectRef;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGACObjectRef {
SVGACOTableType type;
uint32 cid;
uint32 id;
} SVGACObjectRef;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXHint {
SVGADXHintId hintId;
} SVGA3dCmdDXHint;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXBufferUpdate {
SVGA3dSurfaceId sid;
uint32 x;
uint32 width;
} SVGA3dCmdDXBufferUpdate;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetConstantBufferOffset {
uint32 slot;
uint32 offsetInBytes;
} SVGA3dCmdDXSetConstantBufferOffset;
#pragma pack(pop)
typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetVSConstantBufferOffset;
typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetPSConstantBufferOffset;
typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetGSConstantBufferOffset;
typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetHSConstantBufferOffset;
typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetDSConstantBufferOffset;
typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetCSConstantBufferOffset;
#define SVGA3D_BUFFEREX_SRV_RAW (1 << 0)
#define SVGA3D_BUFFEREX_SRV_FLAGS_MAX (1 << 1)
#define SVGA3D_BUFFEREX_SRV_FLAGS_MASK (SVGA3D_BUFFEREX_SRV_FLAGS_MAX - 1)
typedef uint32 SVGA3dBufferExFlags;
#pragma pack(push, 1)
typedef struct {
union {
struct {
uint32 firstElement;
uint32 numElements;
uint32 pad0;
uint32 pad1;
} buffer;
struct {
uint32 mostDetailedMip;
uint32 firstArraySlice;
uint32 mipLevels;
uint32 arraySize;
} tex;
struct {
uint32 firstElement;
uint32 numElements;
SVGA3dBufferExFlags flags;
uint32 pad0;
} bufferex;
};
} SVGA3dShaderResourceViewDesc;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGA3dSurfaceId sid;
SVGA3dSurfaceFormat format;
SVGA3dResourceType resourceDimension;
SVGA3dShaderResourceViewDesc desc;
uint32 pad;
} SVGACOTableDXSRViewEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineShaderResourceView {
SVGA3dShaderResourceViewId shaderResourceViewId;
SVGA3dSurfaceId sid;
SVGA3dSurfaceFormat format;
SVGA3dResourceType resourceDimension;
SVGA3dShaderResourceViewDesc desc;
} SVGA3dCmdDXDefineShaderResourceView;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDestroyShaderResourceView {
SVGA3dShaderResourceViewId shaderResourceViewId;
} SVGA3dCmdDXDestroyShaderResourceView;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dRenderTargetViewDesc {
union {
struct {
uint32 firstElement;
uint32 numElements;
uint32 padding0;
} buffer;
struct {
uint32 mipSlice;
uint32 firstArraySlice;
uint32 arraySize;
} tex;
struct {
uint32 mipSlice;
uint32 firstW;
uint32 wSize;
} tex3D;
};
} SVGA3dRenderTargetViewDesc;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGA3dSurfaceId sid;
SVGA3dSurfaceFormat format;
SVGA3dResourceType resourceDimension;
SVGA3dRenderTargetViewDesc desc;
uint32 pad[2];
} SVGACOTableDXRTViewEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineRenderTargetView {
SVGA3dRenderTargetViewId renderTargetViewId;
SVGA3dSurfaceId sid;
SVGA3dSurfaceFormat format;
SVGA3dResourceType resourceDimension;
SVGA3dRenderTargetViewDesc desc;
} SVGA3dCmdDXDefineRenderTargetView;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDestroyRenderTargetView {
SVGA3dRenderTargetViewId renderTargetViewId;
} SVGA3dCmdDXDestroyRenderTargetView;
#pragma pack(pop)
#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_DEPTH 0x01
#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_STENCIL 0x02
#define SVGA3D_DXDSVIEW_CREATE_FLAG_MASK 0x03
typedef uint8 SVGA3DCreateDSViewFlags;
#pragma pack(push, 1)
typedef struct {
SVGA3dSurfaceId sid;
SVGA3dSurfaceFormat format;
SVGA3dResourceType resourceDimension;
uint32 mipSlice;
uint32 firstArraySlice;
uint32 arraySize;
SVGA3DCreateDSViewFlags flags;
uint8 pad0;
uint16 pad1;
uint32 pad2;
} SVGACOTableDXDSViewEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineDepthStencilView {
SVGA3dDepthStencilViewId depthStencilViewId;
SVGA3dSurfaceId sid;
SVGA3dSurfaceFormat format;
SVGA3dResourceType resourceDimension;
uint32 mipSlice;
uint32 firstArraySlice;
uint32 arraySize;
SVGA3DCreateDSViewFlags flags;
uint8 pad0;
uint16 pad1;
} SVGA3dCmdDXDefineDepthStencilView;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineDepthStencilView_v2 {
SVGA3dDepthStencilViewId depthStencilViewId;
SVGA3dSurfaceId sid;
SVGA3dSurfaceFormat format;
SVGA3dResourceType resourceDimension;
uint32 mipSlice;
uint32 firstArraySlice;
uint32 arraySize;
SVGA3DCreateDSViewFlags flags;
uint8 pad0;
uint16 pad1;
} SVGA3dCmdDXDefineDepthStencilView_v2;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDestroyDepthStencilView {
SVGA3dDepthStencilViewId depthStencilViewId;
} SVGA3dCmdDXDestroyDepthStencilView;
#pragma pack(pop)
#define SVGA3D_UABUFFER_RAW (1 << 0)
#define SVGA3D_UABUFFER_APPEND (1 << 1)
#define SVGA3D_UABUFFER_COUNTER (1 << 2)
typedef uint32 SVGA3dUABufferFlags;
#pragma pack(push, 1)
typedef struct {
union {
struct {
uint32 firstElement;
uint32 numElements;
SVGA3dUABufferFlags flags;
uint32 padding0;
uint32 padding1;
} buffer;
struct {
uint32 mipSlice;
uint32 firstArraySlice;
uint32 arraySize;
uint32 padding0;
uint32 padding1;
} tex;
struct {
uint32 mipSlice;
uint32 firstW;
uint32 wSize;
uint32 padding0;
uint32 padding1;
} tex3D;
};
} SVGA3dUAViewDesc;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGA3dSurfaceId sid;
SVGA3dSurfaceFormat format;
SVGA3dResourceType resourceDimension;
SVGA3dUAViewDesc desc;
uint32 structureCount;
uint32 pad[7];
} SVGACOTableDXUAViewEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineUAView {
SVGA3dUAViewId uaViewId;
SVGA3dSurfaceId sid;
SVGA3dSurfaceFormat format;
SVGA3dResourceType resourceDimension;
SVGA3dUAViewDesc desc;
} SVGA3dCmdDXDefineUAView;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDestroyUAView {
SVGA3dUAViewId uaViewId;
} SVGA3dCmdDXDestroyUAView;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXClearUAViewUint {
SVGA3dUAViewId uaViewId;
SVGA3dRGBAUint32 value;
} SVGA3dCmdDXClearUAViewUint;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXClearUAViewFloat {
SVGA3dUAViewId uaViewId;
SVGA3dRGBAFloat value;
} SVGA3dCmdDXClearUAViewFloat;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXCopyStructureCount {
SVGA3dUAViewId srcUAViewId;
SVGA3dSurfaceId destSid;
uint32 destByteOffset;
} SVGA3dCmdDXCopyStructureCount;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetStructureCount {
SVGA3dUAViewId uaViewId;
uint32 structureCount;
} SVGA3dCmdDXSetStructureCount;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetUAViews {
uint32 uavSpliceIndex;
} SVGA3dCmdDXSetUAViews;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetCSUAViews {
uint32 startIndex;
} SVGA3dCmdDXSetCSUAViews;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dInputElementDesc {
uint32 inputSlot;
uint32 alignedByteOffset;
SVGA3dSurfaceFormat format;
SVGA3dInputClassification inputSlotClass;
uint32 instanceDataStepRate;
uint32 inputRegister;
} SVGA3dInputElementDesc;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 elid;
uint32 numDescs;
SVGA3dInputElementDesc descs[32];
uint32 pad[62];
} SVGACOTableDXElementLayoutEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineElementLayout {
SVGA3dElementLayoutId elementLayoutId;
} SVGA3dCmdDXDefineElementLayout;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDestroyElementLayout {
SVGA3dElementLayoutId elementLayoutId;
} SVGA3dCmdDXDestroyElementLayout;
#pragma pack(pop)
#define SVGA3D_DX_MAX_RENDER_TARGETS 8
#pragma pack(push, 1)
typedef struct SVGA3dDXBlendStatePerRT {
uint8 blendEnable;
uint8 srcBlend;
uint8 destBlend;
uint8 blendOp;
uint8 srcBlendAlpha;
uint8 destBlendAlpha;
uint8 blendOpAlpha;
SVGA3dColorWriteEnable renderTargetWriteMask;
uint8 logicOpEnable;
uint8 logicOp;
uint16 pad0;
} SVGA3dDXBlendStatePerRT;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint8 alphaToCoverageEnable;
uint8 independentBlendEnable;
uint16 pad0;
SVGA3dDXBlendStatePerRT perRT[SVGA3D_DX_MAX_RENDER_TARGETS];
uint32 pad1[7];
} SVGACOTableDXBlendStateEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineBlendState {
SVGA3dBlendStateId blendId;
uint8 alphaToCoverageEnable;
uint8 independentBlendEnable;
uint16 pad0;
SVGA3dDXBlendStatePerRT perRT[SVGA3D_DX_MAX_RENDER_TARGETS];
} SVGA3dCmdDXDefineBlendState;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDestroyBlendState {
SVGA3dBlendStateId blendId;
} SVGA3dCmdDXDestroyBlendState;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint8 depthEnable;
SVGA3dDepthWriteMask depthWriteMask;
SVGA3dComparisonFunc depthFunc;
uint8 stencilEnable;
uint8 frontEnable;
uint8 backEnable;
uint8 stencilReadMask;
uint8 stencilWriteMask;
uint8 frontStencilFailOp;
uint8 frontStencilDepthFailOp;
uint8 frontStencilPassOp;
SVGA3dComparisonFunc frontStencilFunc;
uint8 backStencilFailOp;
uint8 backStencilDepthFailOp;
uint8 backStencilPassOp;
SVGA3dComparisonFunc backStencilFunc;
} SVGACOTableDXDepthStencilEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineDepthStencilState {
SVGA3dDepthStencilStateId depthStencilId;
uint8 depthEnable;
SVGA3dDepthWriteMask depthWriteMask;
SVGA3dComparisonFunc depthFunc;
uint8 stencilEnable;
uint8 frontEnable;
uint8 backEnable;
uint8 stencilReadMask;
uint8 stencilWriteMask;
uint8 frontStencilFailOp;
uint8 frontStencilDepthFailOp;
uint8 frontStencilPassOp;
SVGA3dComparisonFunc frontStencilFunc;
uint8 backStencilFailOp;
uint8 backStencilDepthFailOp;
uint8 backStencilPassOp;
SVGA3dComparisonFunc backStencilFunc;
} SVGA3dCmdDXDefineDepthStencilState;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDestroyDepthStencilState {
SVGA3dDepthStencilStateId depthStencilId;
} SVGA3dCmdDXDestroyDepthStencilState;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint8 fillMode;
SVGA3dCullMode cullMode;
uint8 frontCounterClockwise;
uint8 provokingVertexLast;
int32 depthBias;
float depthBiasClamp;
float slopeScaledDepthBias;
uint8 depthClipEnable;
uint8 scissorEnable;
SVGA3dMultisampleRastEnable multisampleEnable;
uint8 antialiasedLineEnable;
float lineWidth;
uint8 lineStippleEnable;
uint8 lineStippleFactor;
uint16 lineStipplePattern;
uint8 forcedSampleCount;
uint8 mustBeZero[3];
} SVGACOTableDXRasterizerStateEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineRasterizerState {
SVGA3dRasterizerStateId rasterizerId;
uint8 fillMode;
SVGA3dCullMode cullMode;
uint8 frontCounterClockwise;
uint8 provokingVertexLast;
int32 depthBias;
float depthBiasClamp;
float slopeScaledDepthBias;
uint8 depthClipEnable;
uint8 scissorEnable;
SVGA3dMultisampleRastEnable multisampleEnable;
uint8 antialiasedLineEnable;
float lineWidth;
uint8 lineStippleEnable;
uint8 lineStippleFactor;
uint16 lineStipplePattern;
} SVGA3dCmdDXDefineRasterizerState;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineRasterizerState_v2 {
SVGA3dRasterizerStateId rasterizerId;
uint8 fillMode;
SVGA3dCullMode cullMode;
uint8 frontCounterClockwise;
uint8 provokingVertexLast;
int32 depthBias;
float depthBiasClamp;
float slopeScaledDepthBias;
uint8 depthClipEnable;
uint8 scissorEnable;
SVGA3dMultisampleRastEnable multisampleEnable;
uint8 antialiasedLineEnable;
float lineWidth;
uint8 lineStippleEnable;
uint8 lineStippleFactor;
uint16 lineStipplePattern;
uint32 forcedSampleCount;
} SVGA3dCmdDXDefineRasterizerState_v2;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDestroyRasterizerState {
SVGA3dRasterizerStateId rasterizerId;
} SVGA3dCmdDXDestroyRasterizerState;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGA3dFilter filter;
uint8 addressU;
uint8 addressV;
uint8 addressW;
uint8 pad0;
float mipLODBias;
uint8 maxAnisotropy;
SVGA3dComparisonFunc comparisonFunc;
uint16 pad1;
SVGA3dRGBAFloat borderColor;
float minLOD;
float maxLOD;
uint32 pad2[6];
} SVGACOTableDXSamplerEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineSamplerState {
SVGA3dSamplerId samplerId;
SVGA3dFilter filter;
uint8 addressU;
uint8 addressV;
uint8 addressW;
uint8 pad0;
float mipLODBias;
uint8 maxAnisotropy;
SVGA3dComparisonFunc comparisonFunc;
uint16 pad1;
SVGA3dRGBAFloat borderColor;
float minLOD;
float maxLOD;
} SVGA3dCmdDXDefineSamplerState;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDestroySamplerState {
SVGA3dSamplerId samplerId;
} SVGA3dCmdDXDestroySamplerState;
#pragma pack(pop)
#define SVGADX_SIGNATURE_SEMANTIC_NAME_UNDEFINED 0
#define SVGADX_SIGNATURE_SEMANTIC_NAME_POSITION 1
#define SVGADX_SIGNATURE_SEMANTIC_NAME_CLIP_DISTANCE 2
#define SVGADX_SIGNATURE_SEMANTIC_NAME_CULL_DISTANCE 3
#define SVGADX_SIGNATURE_SEMANTIC_NAME_RENDER_TARGET_ARRAY_INDEX 4
#define SVGADX_SIGNATURE_SEMANTIC_NAME_VIEWPORT_ARRAY_INDEX 5
#define SVGADX_SIGNATURE_SEMANTIC_NAME_VERTEX_ID 6
#define SVGADX_SIGNATURE_SEMANTIC_NAME_PRIMITIVE_ID 7
#define SVGADX_SIGNATURE_SEMANTIC_NAME_INSTANCE_ID 8
#define SVGADX_SIGNATURE_SEMANTIC_NAME_IS_FRONT_FACE 9
#define SVGADX_SIGNATURE_SEMANTIC_NAME_SAMPLE_INDEX 10
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_0_EDGE_TESSFACTOR 11
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_0_EDGE_TESSFACTOR 12
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_1_EDGE_TESSFACTOR 13
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_1_EDGE_TESSFACTOR 14
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_INSIDE_TESSFACTOR 15
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_INSIDE_TESSFACTOR 16
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_U_EQ_0_EDGE_TESSFACTOR 17
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_V_EQ_0_EDGE_TESSFACTOR 18
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_W_EQ_0_EDGE_TESSFACTOR 19
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_INSIDE_TESSFACTOR 20
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DETAIL_TESSFACTOR 21
#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DENSITY_TESSFACTOR 22
#define SVGADX_SIGNATURE_SEMANTIC_NAME_MAX 23
typedef uint32 SVGA3dDXSignatureSemanticName;
#define SVGADX_SIGNATURE_REGISTER_COMPONENT_UNKNOWN 0
typedef uint32 SVGA3dDXSignatureRegisterComponentType;
#define SVGADX_SIGNATURE_MIN_PRECISION_DEFAULT 0
typedef uint32 SVGA3dDXSignatureMinPrecision;
#pragma pack(push, 1)
typedef struct SVGA3dDXSignatureEntry {
uint32 registerIndex;
SVGA3dDXSignatureSemanticName semanticName;
uint32 mask;
SVGA3dDXSignatureRegisterComponentType componentType;
SVGA3dDXSignatureMinPrecision minPrecision;
} SVGA3dDXShaderSignatureEntry;
#pragma pack(pop)
#define SVGADX_SIGNATURE_HEADER_VERSION_0 0x08a92d12
#pragma pack(push, 1)
typedef struct SVGA3dDXSignatureHeader {
uint32 headerVersion;
uint32 numInputSignatures;
uint32 numOutputSignatures;
uint32 numPatchConstantSignatures;
} SVGA3dDXShaderSignatureHeader;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineShader {
SVGA3dShaderId shaderId;
SVGA3dShaderType type;
uint32 sizeInBytes;
} SVGA3dCmdDXDefineShader;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGACOTableDXShaderEntry {
SVGA3dShaderType type;
uint32 sizeInBytes;
uint32 offsetInBytes;
SVGAMobId mobid;
uint32 pad[4];
} SVGACOTableDXShaderEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDestroyShader {
SVGA3dShaderId shaderId;
} SVGA3dCmdDXDestroyShader;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXBindShader {
uint32 cid;
uint32 shid;
SVGAMobId mobid;
uint32 offsetInBytes;
} SVGA3dCmdDXBindShader;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXBindAllShader {
uint32 cid;
SVGAMobId mobid;
} SVGA3dCmdDXBindAllShader;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXCondBindAllShader {
uint32 cid;
SVGAMobId testMobid;
SVGAMobId mobid;
} SVGA3dCmdDXCondBindAllShader;
#pragma pack(pop)
#define SVGA3D_MAX_DX10_STREAMOUT_DECLS 64
#define SVGA3D_MAX_STREAMOUT_DECLS 512
#pragma pack(push, 1)
typedef struct SVGA3dStreamOutputDeclarationEntry {
uint32 outputSlot;
uint32 registerIndex;
uint8 registerMask;
uint8 pad0;
uint16 pad1;
uint32 stream;
} SVGA3dStreamOutputDeclarationEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGAOTableStreamOutputEntry {
uint32 numOutputStreamEntries;
SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS];
uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
uint32 rasterizedStream;
uint32 numOutputStreamStrides;
uint32 mobid;
uint32 offsetInBytes;
uint8 usesMob;
uint8 pad0;
uint16 pad1;
uint32 pad2[246];
} SVGACOTableDXStreamOutputEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineStreamOutput {
SVGA3dStreamOutputId soid;
uint32 numOutputStreamEntries;
SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS];
uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
uint32 rasterizedStream;
} SVGA3dCmdDXDefineStreamOutput;
#pragma pack(pop)
#define SVGA3D_DX_SO_NO_RASTERIZED_STREAM 0xFFFFFFFF
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDefineStreamOutputWithMob {
SVGA3dStreamOutputId soid;
uint32 numOutputStreamEntries;
uint32 numOutputStreamStrides;
uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
uint32 rasterizedStream;
} SVGA3dCmdDXDefineStreamOutputWithMob;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXBindStreamOutput {
SVGA3dStreamOutputId soid;
uint32 mobid;
uint32 offsetInBytes;
uint32 sizeInBytes;
} SVGA3dCmdDXBindStreamOutput;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXDestroyStreamOutput {
SVGA3dStreamOutputId soid;
} SVGA3dCmdDXDestroyStreamOutput;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetStreamOutput {
SVGA3dStreamOutputId soid;
} SVGA3dCmdDXSetStreamOutput;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetMinLOD {
SVGA3dSurfaceId sid;
float minLOD;
} SVGA3dCmdDXSetMinLOD;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint64 value;
uint32 mobId;
uint32 mobOffset;
} SVGA3dCmdDXMobFence64;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXSetCOTable {
uint32 cid;
uint32 mobid;
SVGACOTableType type;
uint32 validSizeInBytes;
} SVGA3dCmdDXSetCOTable;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXGrowCOTable {
uint32 cid;
uint32 mobid;
SVGACOTableType type;
uint32 validSizeInBytes;
} SVGA3dCmdDXGrowCOTable;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXReadbackCOTable {
uint32 cid;
SVGACOTableType type;
} SVGA3dCmdDXReadbackCOTable;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXCopyCOTableIntoMob {
uint32 cid;
SVGACOTableType type;
uint32 mobid;
} SVGA3dCmdDXCopyCOTableIntoMob;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXPredStagingCopy {
SVGA3dSurfaceId dstSid;
SVGA3dSurfaceId srcSid;
uint8 readback;
uint8 unsynchronized;
uint8 mustBeZero[2];
} SVGA3dCmdDXPredStagingCopy;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDXStagingCopy {
SVGA3dSurfaceId dstSid;
SVGA3dSurfaceId srcSid;
uint8 readback;
uint8 unsynchronized;
uint8 mustBeZero[2];
} SVGA3dCmdDXStagingCopy;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCOTableData {
uint32 mobid;
} SVGA3dCOTableData;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dBufferBinding {
uint32 bufferId;
uint32 stride;
uint32 offset;
} SVGA3dBufferBinding;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dConstantBufferBinding {
uint32 sid;
uint32 offsetInBytes;
uint32 sizeInBytes;
} SVGA3dConstantBufferBinding;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGADXInputAssemblyMobFormat {
uint32 layoutId;
SVGA3dBufferBinding vertexBuffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
uint32 indexBufferSid;
uint32 pad;
uint32 indexBufferOffset;
uint32 indexBufferFormat;
uint32 topology;
} SVGADXInputAssemblyMobFormat;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGADXContextMobFormat {
SVGADXInputAssemblyMobFormat inputAssembly;
struct {
uint32 blendStateId;
uint32 blendFactor[4];
uint32 sampleMask;
uint32 depthStencilStateId;
uint32 stencilRef;
uint32 rasterizerStateId;
uint32 depthStencilViewId;
uint32 renderTargetViewIds[SVGA3D_DX_MAX_RENDER_TARGETS];
} renderState;
uint32 pad0[8];
struct {
uint32 targets[SVGA3D_DX_MAX_SOTARGETS];
uint32 soid;
} streamOut;
uint32 pad1[10];
uint32 uavSpliceIndex;
uint8 numViewports;
uint8 numScissorRects;
uint16 pad2[1];
uint32 pad3[3];
SVGA3dViewport viewports[SVGA3D_DX_MAX_VIEWPORTS];
uint32 pad4[32];
SVGASignedRect scissorRects[SVGA3D_DX_MAX_SCISSORRECTS];
uint32 pad5[64];
struct {
uint32 queryID;
uint32 value;
} predication;
SVGAMobId shaderIfaceMobid;
uint32 shaderIfaceOffset;
struct {
uint32 shaderId;
SVGA3dConstantBufferBinding
constantBuffers[SVGA3D_DX_MAX_CONSTBUFFERS];
uint32 shaderResources[SVGA3D_DX_MAX_SRVIEWS];
uint32 samplers[SVGA3D_DX_MAX_SAMPLERS];
} shaderState[SVGA3D_NUM_SHADERTYPE];
uint32 pad6[26];
SVGA3dQueryId queryID[SVGA3D_MAX_QUERY];
SVGA3dCOTableData cotables[SVGA_COTABLE_MAX];
uint32 pad7[64];
uint32 uaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS];
uint32 csuaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS];
uint32 pad8[188];
} SVGADXContextMobFormat;
#pragma pack(pop)
#define SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED 256
#pragma pack(push, 1)
typedef struct SVGADXShaderIfaceMobFormat {
struct {
uint32 numClassInstances;
uint32 iface[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED];
SVGA3dIfaceData data[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED];
} shaderIfaceState[SVGA3D_NUM_SHADERTYPE];
uint32 pad0[1018];
} SVGADXShaderIfaceMobFormat;
#pragma pack(pop)
#endif