linux-stable/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h
Zack Rusin b05fa56425 drm/vmwgfx: Update device headers for GL43
Update the headers for GL43 userspace works that landed in Mesa3D. Also
update the license headers to conform to the kernel guidelines.

For GL43 the virtual device got D3D11.1 support with some GL extensions.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Martin Krastev <krastevm@vmware.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20211206172620.3139754-7-zack@kde.org
2021-12-09 13:16:22 -05:00

87 lines
2.8 KiB
C

/* SPDX-License-Identifier: GPL-2.0 OR MIT */
/*
* Copyright 2012-2021 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
/*
* svga3d_limits.h --
*
* SVGA 3d hardware limits
*/
#ifndef _SVGA3D_LIMITS_H_
#define _SVGA3D_LIMITS_H_
#define SVGA3D_HB_MAX_CONTEXT_IDS 256
#define SVGA3D_HB_MAX_SURFACE_IDS (32 * 1024)
#define SVGA3D_DX_MAX_RENDER_TARGETS 8
#define SVGA3D_DX11_MAX_UAVIEWS 8
#define SVGA3D_DX11_1_MAX_UAVIEWS 64
#define SVGA3D_MAX_UAVIEWS (SVGA3D_DX11_1_MAX_UAVIEWS)
#define SVGA3D_DX11_MAX_SIMULTANEOUS_RTUAV (SVGA3D_DX11_MAX_UAVIEWS)
#define SVGA3D_DX11_1_MAX_SIMULTANEOUS_RTUAV (SVGA3D_DX11_1_MAX_UAVIEWS)
#define SVGA3D_MAX_SIMULTANEOUS_RTUAV (SVGA3D_MAX_UAVIEWS)
#define SVGA3D_HB_MAX_SURFACE_SIZE MBYTES_2_BYTES(128)
#define SVGA3D_MAX_SHADERIDS 5000
#define SVGA3D_MAX_SIMULTANEOUS_SHADERS 20000
#define SVGA3D_NUM_TEXTURE_UNITS 32
#define SVGA3D_NUM_LIGHTS 8
#define SVGA3D_MAX_VIDEOPROCESSOR_SAMPLERS 32
#define SVGA3D_MAX_SHADER_MEMORY_BYTES (8 * 1024 * 1024)
#define SVGA3D_MAX_SHADER_MEMORY \
(SVGA3D_MAX_SHADER_MEMORY_BYTES / sizeof(uint32))
#define SVGA3D_MAX_SHADER_THREAD_GROUPS 65535
#define SVGA3D_MAX_CLIP_PLANES 6
#define SVGA3D_MAX_TEXTURE_COORDS 8
#define SVGA3D_MAX_SURFACE_FACES 6
#define SVGA3D_SM4_MAX_SURFACE_ARRAYSIZE 512
#define SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE 2048
#define SVGA3D_MAX_SURFACE_ARRAYSIZE SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE
#define SVGA3D_MAX_VERTEX_ARRAYS 32
#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
#define SVGA3D_MAX_SAMPLES 8
#define SVGA3D_MIN_SBX_DATA_SIZE (GBYTES_2_BYTES(1))
#define SVGA3D_MAX_SBX_DATA_SIZE (GBYTES_2_BYTES(4))
#define SVGA3D_MIN_SBX_DATA_SIZE_DVM (MBYTES_2_BYTES(900))
#define SVGA3D_MAX_SBX_DATA_SIZE_DVM (MBYTES_2_BYTES(910))
#endif