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![Andres Salomon](/assets/img/avatar_default.png)
This adds the ability to suspend/resume the gxfb driver, which includes: - The addition of a Graphics Processor register table in gxfb.h, and associated GP handling. - Register and palette saving code; registers are stored in gxfb_par. A few MSR values are saved as well. - gx_powerup and gx_powerdown functions which restore/save registers and enable/disable graphic engines. - gxfb_suspend/gxfb_resume Originally based on a patch by Jordan Crouse. Signed-off-by: Andres Salomon <dilinger@debian.org> Cc: Jordan Crouse <jordan.crouse@amd.com> Cc: "Antonino A. Daplas" <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
358 lines
7.1 KiB
C
358 lines
7.1 KiB
C
/*
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* Copyright (C) 2008 Andres Salomon <dilinger@debian.org>
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*
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* Geode GX2 header information
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*/
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#ifndef _GXFB_H_
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#define _GXFB_H_
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#include <linux/io.h>
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#define GP_REG_COUNT (0x50 / 4)
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#define DC_REG_COUNT (0x90 / 4)
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#define VP_REG_COUNT (0x138 / 8)
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#define FP_REG_COUNT (0x68 / 8)
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#define DC_PAL_COUNT 0x104
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struct gxfb_par {
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int enable_crt;
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void __iomem *dc_regs;
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void __iomem *vid_regs;
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void __iomem *gp_regs;
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#ifdef CONFIG_PM
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int powered_down;
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/* register state, for power management functionality */
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struct {
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uint64_t padsel;
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uint64_t dotpll;
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} msr;
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uint32_t gp[GP_REG_COUNT];
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uint32_t dc[DC_REG_COUNT];
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uint64_t vp[VP_REG_COUNT];
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uint64_t fp[FP_REG_COUNT];
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uint32_t pal[DC_PAL_COUNT];
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#endif
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};
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unsigned int gx_frame_buffer_size(void);
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int gx_line_delta(int xres, int bpp);
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void gx_set_mode(struct fb_info *info);
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void gx_set_hw_palette_reg(struct fb_info *info, unsigned regno,
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unsigned red, unsigned green, unsigned blue);
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void gx_set_dclk_frequency(struct fb_info *info);
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void gx_configure_display(struct fb_info *info);
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int gx_blank_display(struct fb_info *info, int blank_mode);
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#ifdef CONFIG_PM
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int gx_powerdown(struct fb_info *info);
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int gx_powerup(struct fb_info *info);
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#endif
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/* Graphics Processor registers (table 6-23 from the data book) */
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enum gp_registers {
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GP_DST_OFFSET = 0,
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GP_SRC_OFFSET,
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GP_STRIDE,
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GP_WID_HEIGHT,
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GP_SRC_COLOR_FG,
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GP_SRC_COLOR_BG,
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GP_PAT_COLOR_0,
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GP_PAT_COLOR_1,
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GP_PAT_COLOR_2,
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GP_PAT_COLOR_3,
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GP_PAT_COLOR_4,
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GP_PAT_COLOR_5,
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GP_PAT_DATA_0,
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GP_PAT_DATA_1,
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GP_RASTER_MODE,
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GP_VECTOR_MODE,
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GP_BLT_MODE,
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GP_BLT_STATUS,
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GP_HST_SRC,
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GP_BASE_OFFSET, /* 0x4c */
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};
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#define GP_BLT_STATUS_BLT_PENDING (1 << 2)
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#define GP_BLT_STATUS_BLT_BUSY (1 << 0)
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/* Display Controller registers (table 6-38 from the data book) */
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enum dc_registers {
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DC_UNLOCK = 0,
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DC_GENERAL_CFG,
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DC_DISPLAY_CFG,
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DC_RSVD_0,
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DC_FB_ST_OFFSET,
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DC_CB_ST_OFFSET,
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DC_CURS_ST_OFFSET,
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DC_ICON_ST_OFFSET,
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DC_VID_Y_ST_OFFSET,
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DC_VID_U_ST_OFFSET,
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DC_VID_V_ST_OFFSET,
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DC_RSVD_1,
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DC_LINE_SIZE,
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DC_GFX_PITCH,
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DC_VID_YUV_PITCH,
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DC_RSVD_2,
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DC_H_ACTIVE_TIMING,
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DC_H_BLANK_TIMING,
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DC_H_SYNC_TIMING,
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DC_RSVD_3,
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DC_V_ACTIVE_TIMING,
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DC_V_BLANK_TIMING,
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DC_V_SYNC_TIMING,
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DC_RSVD_4,
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DC_CURSOR_X,
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DC_CURSOR_Y,
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DC_ICON_X,
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DC_LINE_CNT,
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DC_PAL_ADDRESS,
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DC_PAL_DATA,
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DC_DFIFO_DIAG,
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DC_CFIFO_DIAG,
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DC_VID_DS_DELTA,
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DC_GLIU0_MEM_OFFSET,
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DC_RSVD_5,
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DC_DV_ACC, /* 0x8c */
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};
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#define DC_UNLOCK_LOCK 0x00000000
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#define DC_UNLOCK_UNLOCK 0x00004758 /* magic value */
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#define DC_GENERAL_CFG_YUVM (1 << 20)
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#define DC_GENERAL_CFG_VDSE (1 << 19)
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#define DC_GENERAL_CFG_DFHPEL_SHIFT 12
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#define DC_GENERAL_CFG_DFHPSL_SHIFT 8
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#define DC_GENERAL_CFG_DECE (1 << 6)
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#define DC_GENERAL_CFG_CMPE (1 << 5)
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#define DC_GENERAL_CFG_VIDE (1 << 3)
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#define DC_GENERAL_CFG_ICNE (1 << 2)
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#define DC_GENERAL_CFG_CURE (1 << 1)
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#define DC_GENERAL_CFG_DFLE (1 << 0)
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#define DC_DISPLAY_CFG_A20M (1 << 31)
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#define DC_DISPLAY_CFG_A18M (1 << 30)
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#define DC_DISPLAY_CFG_PALB (1 << 25)
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#define DC_DISPLAY_CFG_DISP_MODE_24BPP (1 << 9)
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#define DC_DISPLAY_CFG_DISP_MODE_16BPP (1 << 8)
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#define DC_DISPLAY_CFG_DISP_MODE_8BPP (0)
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#define DC_DISPLAY_CFG_VDEN (1 << 4)
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#define DC_DISPLAY_CFG_GDEN (1 << 3)
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#define DC_DISPLAY_CFG_TGEN (1 << 0)
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/*
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* Video Processor registers (table 6-54).
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* There is space for 64 bit values, but we never use more than the
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* lower 32 bits. The actual register save/restore code only bothers
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* to restore those 32 bits.
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*/
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enum vp_registers {
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VP_VCFG = 0,
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VP_DCFG,
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VP_VX,
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VP_VY,
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VP_VS,
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VP_VCK,
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VP_VCM,
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VP_GAR,
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VP_GDR,
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VP_RSVD_0,
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VP_MISC,
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VP_CCS,
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VP_RSVD_1,
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VP_RSVD_2,
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VP_RSVD_3,
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VP_VDC,
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VP_VCO,
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VP_CRC,
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VP_CRC32,
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VP_VDE,
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VP_CCK,
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VP_CCM,
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VP_CC1,
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VP_CC2,
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VP_A1X,
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VP_A1Y,
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VP_A1C,
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VP_A1T,
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VP_A2X,
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VP_A2Y,
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VP_A2C,
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VP_A2T,
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VP_A3X,
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VP_A3Y,
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VP_A3C,
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VP_A3T,
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VP_VRR,
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VP_AWT,
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VP_VTM, /* 0x130 */
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};
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#define VP_VCFG_VID_EN (1 << 0)
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#define VP_DCFG_DAC_VREF (1 << 26)
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#define VP_DCFG_GV_GAM (1 << 21)
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#define VP_DCFG_VG_CK (1 << 20)
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#define VP_DCFG_CRT_SYNC_SKW_DEFAULT (1 << 16)
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#define VP_DCFG_CRT_SYNC_SKW ((1 << 14) | (1 << 15) | (1 << 16))
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#define VP_DCFG_CRT_VSYNC_POL (1 << 9)
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#define VP_DCFG_CRT_HSYNC_POL (1 << 8)
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#define VP_DCFG_FP_DATA_EN (1 << 7) /* undocumented */
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#define VP_DCFG_FP_PWR_EN (1 << 6) /* undocumented */
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#define VP_DCFG_DAC_BL_EN (1 << 3)
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#define VP_DCFG_VSYNC_EN (1 << 2)
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#define VP_DCFG_HSYNC_EN (1 << 1)
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#define VP_DCFG_CRT_EN (1 << 0)
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#define VP_MISC_GAM_EN (1 << 0)
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#define VP_MISC_DACPWRDN (1 << 10)
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#define VP_MISC_APWRDN (1 << 11)
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/*
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* Flat Panel registers (table 6-55).
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* Also 64 bit registers; see above note about 32-bit handling.
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*/
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/* we're actually in the VP register space, starting at address 0x400 */
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#define VP_FP_START 0x400
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enum fp_registers {
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FP_PT1 = 0,
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FP_PT2,
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FP_PM,
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FP_DFC,
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FP_BLFSR,
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FP_RLFSR,
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FP_FMI,
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FP_FMD,
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FP_RSVD_0,
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FP_DCA,
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FP_DMD,
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FP_CRC,
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FP_FBB, /* 0x460 */
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};
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#define FP_PT1_VSIZE_SHIFT 16 /* undocumented? */
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#define FP_PT1_VSIZE_MASK 0x7FF0000 /* undocumented? */
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#define FP_PT2_HSP (1 << 22)
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#define FP_PT2_VSP (1 << 23)
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#define FP_PM_P (1 << 24) /* panel power on */
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#define FP_PM_PANEL_PWR_UP (1 << 3) /* r/o */
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#define FP_PM_PANEL_PWR_DOWN (1 << 2) /* r/o */
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#define FP_PM_PANEL_OFF (1 << 1) /* r/o */
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#define FP_PM_PANEL_ON (1 << 0) /* r/o */
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#define FP_DFC_NFI ((1 << 4) | (1 << 5) | (1 << 6))
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/* register access functions */
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static inline uint32_t read_gp(struct gxfb_par *par, int reg)
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{
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return readl(par->gp_regs + 4*reg);
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}
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static inline void write_gp(struct gxfb_par *par, int reg, uint32_t val)
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{
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writel(val, par->gp_regs + 4*reg);
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}
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static inline uint32_t read_dc(struct gxfb_par *par, int reg)
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{
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return readl(par->dc_regs + 4*reg);
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}
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static inline void write_dc(struct gxfb_par *par, int reg, uint32_t val)
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{
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writel(val, par->dc_regs + 4*reg);
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}
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static inline uint32_t read_vp(struct gxfb_par *par, int reg)
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{
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return readl(par->vid_regs + 8*reg);
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}
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static inline void write_vp(struct gxfb_par *par, int reg, uint32_t val)
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{
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writel(val, par->vid_regs + 8*reg);
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}
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static inline uint32_t read_fp(struct gxfb_par *par, int reg)
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{
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return readl(par->vid_regs + 8*reg + VP_FP_START);
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}
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static inline void write_fp(struct gxfb_par *par, int reg, uint32_t val)
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{
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writel(val, par->vid_regs + 8*reg + VP_FP_START);
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}
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/* MSRs are defined in asm/geode.h; their bitfields are here */
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#define MSR_GLCP_SYS_RSTPLL_DOTPOSTDIV3 (1 << 3)
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#define MSR_GLCP_SYS_RSTPLL_DOTPREMULT2 (1 << 2)
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#define MSR_GLCP_SYS_RSTPLL_DOTPREDIV2 (1 << 1)
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#define MSR_GLCP_DOTPLL_LOCK (1 << 25) /* r/o */
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#define MSR_GLCP_DOTPLL_BYPASS (1 << 15)
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#define MSR_GLCP_DOTPLL_DOTRESET (1 << 0)
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#define MSR_GX_MSR_PADSEL_MASK 0x3FFFFFFF /* undocumented? */
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#define MSR_GX_MSR_PADSEL_TFT 0x1FFFFFFF /* undocumented? */
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#define MSR_GX_GLD_MSR_CONFIG_FP (1 << 3)
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#endif
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