linux-stable/drivers/media/platform/vsp1/vsp1_bru.h
Laurent Pinchart b7e5107eeb [media] v4l: vsp1: Store active selection rectangles in a pad config structure
Use the pad config structure part of the vsp1_entity to store all active
pad selection rectangles. This generalizes the code to operate on pad
config structures.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2016-04-13 18:53:22 -03:00

46 lines
1 KiB
C

/*
* vsp1_bru.h -- R-Car VSP1 Blend ROP Unit
*
* Copyright (C) 2013 Renesas Corporation
*
* Contact: Laurent Pinchart (laurent.pinchart@ideasonboard.com)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*/
#ifndef __VSP1_BRU_H__
#define __VSP1_BRU_H__
#include <media/media-entity.h>
#include <media/v4l2-ctrls.h>
#include <media/v4l2-subdev.h>
#include "vsp1_entity.h"
struct vsp1_device;
struct vsp1_rwpf;
#define BRU_PAD_SINK(n) (n)
struct vsp1_bru {
struct vsp1_entity entity;
struct v4l2_ctrl_handler ctrls;
struct {
struct vsp1_rwpf *rpf;
} inputs[VSP1_MAX_RPF];
u32 bgcolor;
};
static inline struct vsp1_bru *to_bru(struct v4l2_subdev *subdev)
{
return container_of(subdev, struct vsp1_bru, entity.subdev);
}
struct vsp1_bru *vsp1_bru_create(struct vsp1_device *vsp1);
#endif /* __VSP1_BRU_H__ */