Our current DRM design uses a single address_space for all users of the
same DRM device. However, there is no way to create an anonymous
address_space without an underlying inode. Therefore, we wait for the
first ->open() callback on a registered char-dev and take-over the inode
of the char-dev. This worked well so far, but has several drawbacks:
- We screw with FS internals and rely on some non-obvious invariants like
inode->i_mapping being the same as inode->i_data for char-devs.
- We don't have any address_space prior to the first ->open() from
user-space. This leads to ugly fallback code and we cannot allocate
global objects early.
As pointed out by Al-Viro, fs/anon_inode.c is *not* supposed to be used by
drivers for anonymous inode-allocation. Therefore, this patch follows the
proposed alternative solution and adds a pseudo filesystem mount-point to
DRM. We can then allocate private inodes including a private address_space
for each DRM device at initialization time.
Note that we could use:
sysfs_get_inode(sysfs_mnt->mnt_sb, drm_device->dev->kobj.sd);
to get access to the underlying sysfs-inode of a "struct device" object.
However, most of this information is currently hidden and it's not clear
whether this address_space is suitable for driver access. Thus, unless
linux allows anonymous address_space objects or driver-core provides a
public inode per device, we're left with our own private internal mount
point.
Cc: Al Viro <viro@zeniv.linux.org.uk>
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html