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![Jakub Kicinski](/assets/img/avatar_default.png)
To keep things simple we used to include the uAPI header in the kernel in the #include <linux/$family.h> format. This works well enough, most of the genl families should have headers in include/net/ so linux/$family.h ends up referring to the uAPI header, anyway. And if it doesn't no big deal, we'll just include more info than we need. Unless that is there is a naming conflict. Someone recently created include/linux/psp.h which will be a problem when supporting the PSP protocol. (I'm talking about work-in-progress patches, but it's just a proof that assuming lack of name conflicts was overly optimistic.) Signed-off-by: Jakub Kicinski <kuba@kernel.org> Reviewed-by: Simon Horman <simon.horman@corigine.com> Signed-off-by: David S. Miller <davem@davemloft.net>
24 lines
652 B
C
24 lines
652 B
C
/* SPDX-License-Identifier: ((GPL-2.0 WITH Linux-syscall-note) OR BSD-3-Clause) */
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/* Do not edit directly, auto-generated from: */
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/* Documentation/netlink/specs/handshake.yaml */
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/* YNL-GEN kernel header */
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#ifndef _LINUX_HANDSHAKE_GEN_H
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#define _LINUX_HANDSHAKE_GEN_H
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#include <net/netlink.h>
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#include <net/genetlink.h>
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#include <uapi/linux/handshake.h>
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int handshake_nl_accept_doit(struct sk_buff *skb, struct genl_info *info);
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int handshake_nl_done_doit(struct sk_buff *skb, struct genl_info *info);
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enum {
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HANDSHAKE_NLGRP_NONE,
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HANDSHAKE_NLGRP_TLSHD,
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};
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extern struct genl_family handshake_nl_family;
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#endif /* _LINUX_HANDSHAKE_GEN_H */
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