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This adds documentation for the BPF_PROG_RUN command; a short overview of the command itself, and a more verbose description of the "live packet" mode for XDP introduced in the previous commit. Signed-off-by: Toke Høiland-Jørgensen <toke@redhat.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20220309105346.100053-3-toke@redhat.com
117 lines
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117 lines
6 KiB
ReStructuredText
.. SPDX-License-Identifier: GPL-2.0
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===================================
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Running BPF programs from userspace
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===================================
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This document describes the ``BPF_PROG_RUN`` facility for running BPF programs
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from userspace.
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.. contents::
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:local:
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:depth: 2
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Overview
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--------
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The ``BPF_PROG_RUN`` command can be used through the ``bpf()`` syscall to
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execute a BPF program in the kernel and return the results to userspace. This
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can be used to unit test BPF programs against user-supplied context objects, and
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as way to explicitly execute programs in the kernel for their side effects. The
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command was previously named ``BPF_PROG_TEST_RUN``, and both constants continue
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to be defined in the UAPI header, aliased to the same value.
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The ``BPF_PROG_RUN`` command can be used to execute BPF programs of the
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following types:
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- ``BPF_PROG_TYPE_SOCKET_FILTER``
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- ``BPF_PROG_TYPE_SCHED_CLS``
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- ``BPF_PROG_TYPE_SCHED_ACT``
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- ``BPF_PROG_TYPE_XDP``
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- ``BPF_PROG_TYPE_SK_LOOKUP``
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- ``BPF_PROG_TYPE_CGROUP_SKB``
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- ``BPF_PROG_TYPE_LWT_IN``
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- ``BPF_PROG_TYPE_LWT_OUT``
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- ``BPF_PROG_TYPE_LWT_XMIT``
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- ``BPF_PROG_TYPE_LWT_SEG6LOCAL``
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- ``BPF_PROG_TYPE_FLOW_DISSECTOR``
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- ``BPF_PROG_TYPE_STRUCT_OPS``
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- ``BPF_PROG_TYPE_RAW_TRACEPOINT``
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- ``BPF_PROG_TYPE_SYSCALL``
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When using the ``BPF_PROG_RUN`` command, userspace supplies an input context
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object and (for program types operating on network packets) a buffer containing
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the packet data that the BPF program will operate on. The kernel will then
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execute the program and return the results to userspace. Note that programs will
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not have any side effects while being run in this mode; in particular, packets
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will not actually be redirected or dropped, the program return code will just be
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returned to userspace. A separate mode for live execution of XDP programs is
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provided, documented separately below.
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Running XDP programs in "live frame mode"
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-----------------------------------------
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The ``BPF_PROG_RUN`` command has a separate mode for running live XDP programs,
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which can be used to execute XDP programs in a way where packets will actually
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be processed by the kernel after the execution of the XDP program as if they
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arrived on a physical interface. This mode is activated by setting the
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``BPF_F_TEST_XDP_LIVE_FRAMES`` flag when supplying an XDP program to
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``BPF_PROG_RUN``.
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The live packet mode is optimised for high performance execution of the supplied
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XDP program many times (suitable for, e.g., running as a traffic generator),
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which means the semantics are not quite as straight-forward as the regular test
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run mode. Specifically:
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- When executing an XDP program in live frame mode, the result of the execution
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will not be returned to userspace; instead, the kernel will perform the
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operation indicated by the program's return code (drop the packet, redirect
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it, etc). For this reason, setting the ``data_out`` or ``ctx_out`` attributes
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in the syscall parameters when running in this mode will be rejected. In
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addition, not all failures will be reported back to userspace directly;
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specifically, only fatal errors in setup or during execution (like memory
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allocation errors) will halt execution and return an error. If an error occurs
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in packet processing, like a failure to redirect to a given interface,
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execution will continue with the next repetition; these errors can be detected
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via the same trace points as for regular XDP programs.
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- Userspace can supply an ifindex as part of the context object, just like in
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the regular (non-live) mode. The XDP program will be executed as though the
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packet arrived on this interface; i.e., the ``ingress_ifindex`` of the context
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object will point to that interface. Furthermore, if the XDP program returns
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``XDP_PASS``, the packet will be injected into the kernel networking stack as
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though it arrived on that ifindex, and if it returns ``XDP_TX``, the packet
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will be transmitted *out* of that same interface. Do note, though, that
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because the program execution is not happening in driver context, an
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``XDP_TX`` is actually turned into the same action as an ``XDP_REDIRECT`` to
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that same interface (i.e., it will only work if the driver has support for the
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``ndo_xdp_xmit`` driver op).
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- When running the program with multiple repetitions, the execution will happen
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in batches. The batch size defaults to 64 packets (which is same as the
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maximum NAPI receive batch size), but can be specified by userspace through
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the ``batch_size`` parameter, up to a maximum of 256 packets. For each batch,
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the kernel executes the XDP program repeatedly, each invocation getting a
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separate copy of the packet data. For each repetition, if the program drops
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the packet, the data page is immediately recycled (see below). Otherwise, the
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packet is buffered until the end of the batch, at which point all packets
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buffered this way during the batch are transmitted at once.
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- When setting up the test run, the kernel will initialise a pool of memory
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pages of the same size as the batch size. Each memory page will be initialised
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with the initial packet data supplied by userspace at ``BPF_PROG_RUN``
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invocation. When possible, the pages will be recycled on future program
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invocations, to improve performance. Pages will generally be recycled a full
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batch at a time, except when a packet is dropped (by return code or because
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of, say, a redirection error), in which case that page will be recycled
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immediately. If a packet ends up being passed to the regular networking stack
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(because the XDP program returns ``XDP_PASS``, or because it ends up being
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redirected to an interface that injects it into the stack), the page will be
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released and a new one will be allocated when the pool is empty.
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When recycling, the page content is not rewritten; only the packet boundary
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pointers (``data``, ``data_end`` and ``data_meta``) in the context object will
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be reset to the original values. This means that if a program rewrites the
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packet contents, it has to be prepared to see either the original content or
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the modified version on subsequent invocations.
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