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![]() A connection state's NEGOTIATING bit gets set while in CONNECTING state after we have successfully exchanged a ceph banner and IP addresses with the connection's peer (the server). But that bit is not cleared again--at least not until another connection attempt is initiated. Instead, clear it as soon as the connection is fully established. Also, clear it when a socket connection gets prematurely closed in the midst of establishing a ceph connection (in case we had reached the point where it was set). Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Sage Weil <sage@inktank.com> |
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.. | ||
crush | ||
armor.c | ||
auth.c | ||
auth_none.c | ||
auth_none.h | ||
auth_x.c | ||
auth_x.h | ||
auth_x_protocol.h | ||
buffer.c | ||
ceph_common.c | ||
ceph_fs.c | ||
ceph_hash.c | ||
ceph_strings.c | ||
crypto.c | ||
crypto.h | ||
debugfs.c | ||
Kconfig | ||
Makefile | ||
messenger.c | ||
mon_client.c | ||
msgpool.c | ||
osd_client.c | ||
osdmap.c | ||
pagelist.c | ||
pagevec.c |