linux-stable/drivers/gpu/drm/radeon/cik_blit_shaders.c
Alex Deucher 841cf442fd drm/radeon: Add CP init for CIK (v7)
Sets up the GFX ring and loads ucode for GFX and Compute.

Todo:
- handle compute queue setup.

v2: add documentation
v3: integrate with latest reset changes
v4: additional init fixes
v5: scratch reg write back no longer supported on CIK
v6: properly set CP_RB0_BASE_HI
v7: rebase

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2013-06-25 17:50:28 -04:00

246 lines
5.7 KiB
C

/*
* Copyright 2012 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Alex Deucher <alexander.deucher@amd.com>
*/
#include <linux/types.h>
#include <linux/bug.h>
#include <linux/kernel.h>
const u32 cik_default_state[] =
{
0xc0066900,
0x00000000,
0x00000060, /* DB_RENDER_CONTROL */
0x00000000, /* DB_COUNT_CONTROL */
0x00000000, /* DB_DEPTH_VIEW */
0x0000002a, /* DB_RENDER_OVERRIDE */
0x00000000, /* DB_RENDER_OVERRIDE2 */
0x00000000, /* DB_HTILE_DATA_BASE */
0xc0046900,
0x00000008,
0x00000000, /* DB_DEPTH_BOUNDS_MIN */
0x00000000, /* DB_DEPTH_BOUNDS_MAX */
0x00000000, /* DB_STENCIL_CLEAR */
0x00000000, /* DB_DEPTH_CLEAR */
0xc0036900,
0x0000000f,
0x00000000, /* DB_DEPTH_INFO */
0x00000000, /* DB_Z_INFO */
0x00000000, /* DB_STENCIL_INFO */
0xc0016900,
0x00000080,
0x00000000, /* PA_SC_WINDOW_OFFSET */
0xc00d6900,
0x00000083,
0x0000ffff, /* PA_SC_CLIPRECT_RULE */
0x00000000, /* PA_SC_CLIPRECT_0_TL */
0x20002000, /* PA_SC_CLIPRECT_0_BR */
0x00000000,
0x20002000,
0x00000000,
0x20002000,
0x00000000,
0x20002000,
0xaaaaaaaa, /* PA_SC_EDGERULE */
0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
0x0000000f, /* CB_TARGET_MASK */
0x0000000f, /* CB_SHADER_MASK */
0xc0226900,
0x00000094,
0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x00000000, /* PA_SC_VPORT_ZMIN_0 */
0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
0xc0046900,
0x00000100,
0xffffffff, /* VGT_MAX_VTX_INDX */
0x00000000, /* VGT_MIN_VTX_INDX */
0x00000000, /* VGT_INDX_OFFSET */
0x00000000, /* VGT_MULTI_PRIM_IB_RESET_INDX */
0xc0046900,
0x00000105,
0x00000000, /* CB_BLEND_RED */
0x00000000, /* CB_BLEND_GREEN */
0x00000000, /* CB_BLEND_BLUE */
0x00000000, /* CB_BLEND_ALPHA */
0xc0016900,
0x000001e0,
0x00000000, /* CB_BLEND0_CONTROL */
0xc00c6900,
0x00000200,
0x00000000, /* DB_DEPTH_CONTROL */
0x00000000, /* DB_EQAA */
0x00cc0010, /* CB_COLOR_CONTROL */
0x00000210, /* DB_SHADER_CONTROL */
0x00010000, /* PA_CL_CLIP_CNTL */
0x00000004, /* PA_SU_SC_MODE_CNTL */
0x00000100, /* PA_CL_VTE_CNTL */
0x00000000, /* PA_CL_VS_OUT_CNTL */
0x00000000, /* PA_CL_NANINF_CNTL */
0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
0xc0116900,
0x00000280,
0x00000000, /* PA_SU_POINT_SIZE */
0x00000000, /* PA_SU_POINT_MINMAX */
0x00000008, /* PA_SU_LINE_CNTL */
0x00000000, /* PA_SC_LINE_STIPPLE */
0x00000000, /* VGT_OUTPUT_PATH_CNTL */
0x00000000, /* VGT_HOS_CNTL */
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000, /* VGT_GS_MODE */
0xc0026900,
0x00000292,
0x00000000, /* PA_SC_MODE_CNTL_0 */
0x00000000, /* PA_SC_MODE_CNTL_1 */
0xc0016900,
0x000002a1,
0x00000000, /* VGT_PRIMITIVEID_EN */
0xc0016900,
0x000002a5,
0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
0xc0026900,
0x000002a8,
0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
0x00000000,
0xc0026900,
0x000002ad,
0x00000000, /* VGT_REUSE_OFF */
0x00000000,
0xc0016900,
0x000002d5,
0x00000000, /* VGT_SHADER_STAGES_EN */
0xc0016900,
0x000002dc,
0x0000aa00, /* DB_ALPHA_TO_MASK */
0xc0066900,
0x000002de,
0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0xc0026900,
0x000002e5,
0x00000000, /* VGT_STRMOUT_CONFIG */
0x00000000,
0xc01b6900,
0x000002f5,
0x76543210, /* PA_SC_CENTROID_PRIORITY_0 */
0xfedcba98, /* PA_SC_CENTROID_PRIORITY_1 */
0x00000000, /* PA_SC_LINE_CNTL */
0x00000000, /* PA_SC_AA_CONFIG */
0x00000005, /* PA_SU_VTX_CNTL */
0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
0x00000000, /* PA_SC_AA_SAMPLE_LOCS_PIXEL_X0Y0_0 */
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0xffffffff, /* PA_SC_AA_MASK_X0Y0_X1Y0 */
0xffffffff,
0xc0026900,
0x00000316,
0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
0x00000010, /* */
};
const u32 cik_default_size = ARRAY_SIZE(cik_default_state);