linux-stable/drivers/gpu/drm/vmwgfx/vmwgfx_so.c
Zack Rusin 74231041d1 drm/vmwgfx: Fix some static checker warnings
Fix some minor issues that Coverity spotted in the code. None
of that are serious but they're all valid concerns so fixing
them makes sense.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Martin Krastev <krastevm@vmware.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210609172307.131929-5-zackr@vmware.com
2021-06-12 00:00:59 -04:00

585 lines
18 KiB
C

// SPDX-License-Identifier: GPL-2.0 OR MIT
/**************************************************************************
* Copyright 2014-2015 VMware, Inc., Palo Alto, CA., USA
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "vmwgfx_drv.h"
#include "vmwgfx_resource_priv.h"
#include "vmwgfx_so.h"
#include "vmwgfx_binding.h"
/*
* The currently only reason we need to keep track of views is that if we
* destroy a hardware surface, all views pointing to it must also be destroyed,
* otherwise the device will error.
* So in particular if a surface is evicted, we must destroy all views pointing
* to it, and all context bindings of that view. Similarly we must restore
* the view bindings, views and surfaces pointed to by the views when a
* context is referenced in the command stream.
*/
/**
* struct vmw_view - view metadata
*
* @rcu: RCU callback head
* @res: The struct vmw_resource we derive from
* @ctx: Non-refcounted pointer to the context this view belongs to.
* @srf: Refcounted pointer to the surface pointed to by this view.
* @cotable: Refcounted pointer to the cotable holding this view.
* @srf_head: List head for the surface-to-view list.
* @cotable_head: List head for the cotable-to_view list.
* @view_type: View type.
* @view_id: User-space per context view id. Currently used also as per
* context device view id.
* @cmd_size: Size of the SVGA3D define view command that we've copied from the
* command stream.
* @committed: Whether the view is actually created or pending creation at the
* device level.
* @cmd: The SVGA3D define view command copied from the command stream.
*/
struct vmw_view {
struct rcu_head rcu;
struct vmw_resource res;
struct vmw_resource *ctx; /* Immutable */
struct vmw_resource *srf; /* Immutable */
struct vmw_resource *cotable; /* Immutable */
struct list_head srf_head; /* Protected by binding_mutex */
struct list_head cotable_head; /* Protected by binding_mutex */
unsigned view_type; /* Immutable */
unsigned view_id; /* Immutable */
u32 cmd_size; /* Immutable */
bool committed; /* Protected by binding_mutex */
u32 cmd[1]; /* Immutable */
};
static int vmw_view_create(struct vmw_resource *res);
static int vmw_view_destroy(struct vmw_resource *res);
static void vmw_hw_view_destroy(struct vmw_resource *res);
static void vmw_view_commit_notify(struct vmw_resource *res,
enum vmw_cmdbuf_res_state state);
static const struct vmw_res_func vmw_view_func = {
.res_type = vmw_res_view,
.needs_backup = false,
.may_evict = false,
.type_name = "DX view",
.backup_placement = NULL,
.create = vmw_view_create,
.commit_notify = vmw_view_commit_notify,
};
/**
* struct vmw_view_define - view define command body stub
*
* @view_id: The device id of the view being defined
* @sid: The surface id of the view being defined
*
* This generic struct is used by the code to change @view_id and @sid of a
* saved view define command.
*/
struct vmw_view_define {
uint32 view_id;
uint32 sid;
};
/**
* vmw_view - Convert a struct vmw_resource to a struct vmw_view
*
* @res: Pointer to the resource to convert.
*
* Returns a pointer to a struct vmw_view.
*/
static struct vmw_view *vmw_view(struct vmw_resource *res)
{
return container_of(res, struct vmw_view, res);
}
/**
* vmw_view_commit_notify - Notify that a view operation has been committed to
* hardware from a user-supplied command stream.
*
* @res: Pointer to the view resource.
* @state: Indicating whether a creation or removal has been committed.
*
*/
static void vmw_view_commit_notify(struct vmw_resource *res,
enum vmw_cmdbuf_res_state state)
{
struct vmw_view *view = vmw_view(res);
struct vmw_private *dev_priv = res->dev_priv;
mutex_lock(&dev_priv->binding_mutex);
if (state == VMW_CMDBUF_RES_ADD) {
struct vmw_surface *srf = vmw_res_to_srf(view->srf);
list_add_tail(&view->srf_head, &srf->view_list);
vmw_cotable_add_resource(view->cotable, &view->cotable_head);
view->committed = true;
res->id = view->view_id;
} else {
list_del_init(&view->cotable_head);
list_del_init(&view->srf_head);
view->committed = false;
res->id = -1;
}
mutex_unlock(&dev_priv->binding_mutex);
}
/**
* vmw_view_create - Create a hardware view.
*
* @res: Pointer to the view resource.
*
* Create a hardware view. Typically used if that view has previously been
* destroyed by an eviction operation.
*/
static int vmw_view_create(struct vmw_resource *res)
{
struct vmw_view *view = vmw_view(res);
struct vmw_surface *srf = vmw_res_to_srf(view->srf);
struct vmw_private *dev_priv = res->dev_priv;
struct {
SVGA3dCmdHeader header;
struct vmw_view_define body;
} *cmd;
mutex_lock(&dev_priv->binding_mutex);
if (!view->committed) {
mutex_unlock(&dev_priv->binding_mutex);
return 0;
}
cmd = VMW_CMD_CTX_RESERVE(res->dev_priv, view->cmd_size, view->ctx->id);
if (!cmd) {
mutex_unlock(&dev_priv->binding_mutex);
return -ENOMEM;
}
memcpy(cmd, &view->cmd, view->cmd_size);
WARN_ON(cmd->body.view_id != view->view_id);
/* Sid may have changed due to surface eviction. */
WARN_ON(view->srf->id == SVGA3D_INVALID_ID);
cmd->body.sid = view->srf->id;
vmw_cmd_commit(res->dev_priv, view->cmd_size);
res->id = view->view_id;
list_add_tail(&view->srf_head, &srf->view_list);
vmw_cotable_add_resource(view->cotable, &view->cotable_head);
mutex_unlock(&dev_priv->binding_mutex);
return 0;
}
/**
* vmw_view_destroy - Destroy a hardware view.
*
* @res: Pointer to the view resource.
*
* Destroy a hardware view. Typically used on unexpected termination of the
* owning process or if the surface the view is pointing to is destroyed.
*/
static int vmw_view_destroy(struct vmw_resource *res)
{
struct vmw_private *dev_priv = res->dev_priv;
struct vmw_view *view = vmw_view(res);
struct {
SVGA3dCmdHeader header;
union vmw_view_destroy body;
} *cmd;
lockdep_assert_held_once(&dev_priv->binding_mutex);
vmw_binding_res_list_scrub(&res->binding_head);
if (!view->committed || res->id == -1)
return 0;
cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), view->ctx->id);
if (!cmd)
return -ENOMEM;
cmd->header.id = vmw_view_destroy_cmds[view->view_type];
cmd->header.size = sizeof(cmd->body);
cmd->body.view_id = view->view_id;
vmw_cmd_commit(dev_priv, sizeof(*cmd));
res->id = -1;
list_del_init(&view->cotable_head);
list_del_init(&view->srf_head);
return 0;
}
/**
* vmw_hw_view_destroy - Destroy a hardware view as part of resource cleanup.
*
* @res: Pointer to the view resource.
*
* Destroy a hardware view if it's still present.
*/
static void vmw_hw_view_destroy(struct vmw_resource *res)
{
struct vmw_private *dev_priv = res->dev_priv;
mutex_lock(&dev_priv->binding_mutex);
WARN_ON(vmw_view_destroy(res));
res->id = -1;
mutex_unlock(&dev_priv->binding_mutex);
}
/**
* vmw_view_key - Compute a view key suitable for the cmdbuf resource manager
*
* @user_key: The user-space id used for the view.
* @view_type: The view type.
*
* Destroy a hardware view if it's still present.
*/
static u32 vmw_view_key(u32 user_key, enum vmw_view_type view_type)
{
return user_key | (view_type << 20);
}
/**
* vmw_view_id_ok - Basic view id and type range checks.
*
* @user_key: The user-space id used for the view.
* @view_type: The view type.
*
* Checks that the view id and type (typically provided by user-space) is
* valid.
*/
static bool vmw_view_id_ok(u32 user_key, enum vmw_view_type view_type)
{
return (user_key < SVGA_COTABLE_MAX_IDS &&
view_type < vmw_view_max);
}
/**
* vmw_view_res_free - resource res_free callback for view resources
*
* @res: Pointer to a struct vmw_resource
*
* Frees memory and memory accounting held by a struct vmw_view.
*/
static void vmw_view_res_free(struct vmw_resource *res)
{
struct vmw_view *view = vmw_view(res);
size_t size = offsetof(struct vmw_view, cmd) + view->cmd_size;
struct vmw_private *dev_priv = res->dev_priv;
vmw_resource_unreference(&view->cotable);
vmw_resource_unreference(&view->srf);
kfree_rcu(view, rcu);
ttm_mem_global_free(vmw_mem_glob(dev_priv), size);
}
/**
* vmw_view_add - Create a view resource and stage it for addition
* as a command buffer managed resource.
*
* @man: Pointer to the compat shader manager identifying the shader namespace.
* @ctx: Pointer to a struct vmw_resource identifying the active context.
* @srf: Pointer to a struct vmw_resource identifying the surface the view
* points to.
* @view_type: The view type deduced from the view create command.
* @user_key: The key that is used to identify the shader. The key is
* unique to the view type and to the context.
* @cmd: Pointer to the view create command in the command stream.
* @cmd_size: Size of the view create command in the command stream.
* @list: Caller's list of staged command buffer resource actions.
*/
int vmw_view_add(struct vmw_cmdbuf_res_manager *man,
struct vmw_resource *ctx,
struct vmw_resource *srf,
enum vmw_view_type view_type,
u32 user_key,
const void *cmd,
size_t cmd_size,
struct list_head *list)
{
static const size_t vmw_view_define_sizes[] = {
[vmw_view_sr] = sizeof(SVGA3dCmdDXDefineShaderResourceView),
[vmw_view_rt] = sizeof(SVGA3dCmdDXDefineRenderTargetView),
[vmw_view_ds] = sizeof(SVGA3dCmdDXDefineDepthStencilView),
[vmw_view_ua] = sizeof(SVGA3dCmdDXDefineUAView)
};
struct vmw_private *dev_priv = ctx->dev_priv;
struct vmw_resource *res;
struct vmw_view *view;
struct ttm_operation_ctx ttm_opt_ctx = {
.interruptible = true,
.no_wait_gpu = false
};
size_t size;
int ret;
if (cmd_size != vmw_view_define_sizes[view_type] +
sizeof(SVGA3dCmdHeader)) {
VMW_DEBUG_USER("Illegal view create command size.\n");
return -EINVAL;
}
if (!vmw_view_id_ok(user_key, view_type)) {
VMW_DEBUG_USER("Illegal view add view id.\n");
return -EINVAL;
}
size = offsetof(struct vmw_view, cmd) + cmd_size;
ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), size, &ttm_opt_ctx);
if (ret) {
if (ret != -ERESTARTSYS)
DRM_ERROR("Out of graphics memory for view creation\n");
return ret;
}
view = kmalloc(size, GFP_KERNEL);
if (!view) {
ttm_mem_global_free(vmw_mem_glob(dev_priv), size);
return -ENOMEM;
}
res = &view->res;
view->ctx = ctx;
view->srf = vmw_resource_reference(srf);
view->cotable = vmw_resource_reference
(vmw_context_cotable(ctx, vmw_view_cotables[view_type]));
view->view_type = view_type;
view->view_id = user_key;
view->cmd_size = cmd_size;
view->committed = false;
INIT_LIST_HEAD(&view->srf_head);
INIT_LIST_HEAD(&view->cotable_head);
memcpy(&view->cmd, cmd, cmd_size);
ret = vmw_resource_init(dev_priv, res, true,
vmw_view_res_free, &vmw_view_func);
if (ret)
goto out_resource_init;
ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_view,
vmw_view_key(user_key, view_type),
res, list);
if (ret)
goto out_resource_init;
res->id = view->view_id;
res->hw_destroy = vmw_hw_view_destroy;
out_resource_init:
vmw_resource_unreference(&res);
return ret;
}
/**
* vmw_view_remove - Stage a view for removal.
*
* @man: Pointer to the view manager identifying the shader namespace.
* @user_key: The key that is used to identify the view. The key is
* unique to the view type.
* @view_type: View type
* @list: Caller's list of staged command buffer resource actions.
* @res_p: If the resource is in an already committed state, points to the
* struct vmw_resource on successful return. The pointer will be
* non ref-counted.
*/
int vmw_view_remove(struct vmw_cmdbuf_res_manager *man,
u32 user_key, enum vmw_view_type view_type,
struct list_head *list,
struct vmw_resource **res_p)
{
if (!vmw_view_id_ok(user_key, view_type)) {
VMW_DEBUG_USER("Illegal view remove view id.\n");
return -EINVAL;
}
return vmw_cmdbuf_res_remove(man, vmw_cmdbuf_res_view,
vmw_view_key(user_key, view_type),
list, res_p);
}
/**
* vmw_view_cotable_list_destroy - Evict all views belonging to a cotable.
*
* @dev_priv: Pointer to a device private struct.
* @list: List of views belonging to a cotable.
* @readback: Unused. Needed for function interface only.
*
* This function evicts all views belonging to a cotable.
* It must be called with the binding_mutex held, and the caller must hold
* a reference to the view resource. This is typically called before the
* cotable is paged out.
*/
void vmw_view_cotable_list_destroy(struct vmw_private *dev_priv,
struct list_head *list,
bool readback)
{
struct vmw_view *entry, *next;
lockdep_assert_held_once(&dev_priv->binding_mutex);
list_for_each_entry_safe(entry, next, list, cotable_head)
WARN_ON(vmw_view_destroy(&entry->res));
}
/**
* vmw_view_surface_list_destroy - Evict all views pointing to a surface
*
* @dev_priv: Pointer to a device private struct.
* @list: List of views pointing to a surface.
*
* This function evicts all views pointing to a surface. This is typically
* called before the surface is evicted.
*/
void vmw_view_surface_list_destroy(struct vmw_private *dev_priv,
struct list_head *list)
{
struct vmw_view *entry, *next;
lockdep_assert_held_once(&dev_priv->binding_mutex);
list_for_each_entry_safe(entry, next, list, srf_head)
WARN_ON(vmw_view_destroy(&entry->res));
}
/**
* vmw_view_srf - Return a non-refcounted pointer to the surface a view is
* pointing to.
*
* @res: pointer to a view resource.
*
* Note that the view itself is holding a reference, so as long
* the view resource is alive, the surface resource will be.
*/
struct vmw_resource *vmw_view_srf(struct vmw_resource *res)
{
return vmw_view(res)->srf;
}
/**
* vmw_view_lookup - Look up a view.
*
* @man: The context's cmdbuf ref manager.
* @view_type: The view type.
* @user_key: The view user id.
*
* returns a refcounted pointer to a view or an error pointer if not found.
*/
struct vmw_resource *vmw_view_lookup(struct vmw_cmdbuf_res_manager *man,
enum vmw_view_type view_type,
u32 user_key)
{
return vmw_cmdbuf_res_lookup(man, vmw_cmdbuf_res_view,
vmw_view_key(user_key, view_type));
}
/**
* vmw_view_dirtying - Return whether a view type is dirtying its resource
* @res: Pointer to the view
*
* Each time a resource is put on the validation list as the result of a
* view pointing to it, we need to determine whether that resource will
* be dirtied (written to by the GPU) as a result of the corresponding
* GPU operation. Currently only rendertarget-, depth-stencil and unordered
* access views are capable of dirtying its resource.
*
* Return: Whether the view type of @res dirties the resource it points to.
*/
u32 vmw_view_dirtying(struct vmw_resource *res)
{
static u32 view_is_dirtying[vmw_view_max] = {
[vmw_view_rt] = VMW_RES_DIRTY_SET,
[vmw_view_ds] = VMW_RES_DIRTY_SET,
[vmw_view_ua] = VMW_RES_DIRTY_SET,
};
/* Update this function as we add more view types */
BUILD_BUG_ON(vmw_view_max != 4);
return view_is_dirtying[vmw_view(res)->view_type];
}
const u32 vmw_view_destroy_cmds[] = {
[vmw_view_sr] = SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW,
[vmw_view_rt] = SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW,
[vmw_view_ds] = SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW,
[vmw_view_ua] = SVGA_3D_CMD_DX_DESTROY_UA_VIEW,
};
const SVGACOTableType vmw_view_cotables[] = {
[vmw_view_sr] = SVGA_COTABLE_SRVIEW,
[vmw_view_rt] = SVGA_COTABLE_RTVIEW,
[vmw_view_ds] = SVGA_COTABLE_DSVIEW,
[vmw_view_ua] = SVGA_COTABLE_UAVIEW,
};
const SVGACOTableType vmw_so_cotables[] = {
[vmw_so_el] = SVGA_COTABLE_ELEMENTLAYOUT,
[vmw_so_bs] = SVGA_COTABLE_BLENDSTATE,
[vmw_so_ds] = SVGA_COTABLE_DEPTHSTENCIL,
[vmw_so_rs] = SVGA_COTABLE_RASTERIZERSTATE,
[vmw_so_ss] = SVGA_COTABLE_SAMPLER,
[vmw_so_so] = SVGA_COTABLE_STREAMOUTPUT,
[vmw_so_max]= SVGA_COTABLE_MAX
};
/* To remove unused function warning */
static void vmw_so_build_asserts(void) __attribute__((used));
/*
* This function is unused at run-time, and only used to dump various build
* asserts important for code optimization assumptions.
*/
static void vmw_so_build_asserts(void)
{
/* Assert that our vmw_view_cmd_to_type() function is correct. */
BUILD_BUG_ON(SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW !=
SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW + 1);
BUILD_BUG_ON(SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW !=
SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW + 2);
BUILD_BUG_ON(SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW !=
SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW + 3);
BUILD_BUG_ON(SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW !=
SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW + 4);
BUILD_BUG_ON(SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW !=
SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW + 5);
/* Assert that our "one body fits all" assumption is valid */
BUILD_BUG_ON(sizeof(union vmw_view_destroy) != sizeof(u32));
/* Assert that the view key space can hold all view ids. */
BUILD_BUG_ON(SVGA_COTABLE_MAX_IDS >= ((1 << 20) - 1));
/*
* Assert that the offset of sid in all view define commands
* is what we assume it to be.
*/
BUILD_BUG_ON(offsetof(struct vmw_view_define, sid) !=
offsetof(SVGA3dCmdDXDefineShaderResourceView, sid));
BUILD_BUG_ON(offsetof(struct vmw_view_define, sid) !=
offsetof(SVGA3dCmdDXDefineRenderTargetView, sid));
BUILD_BUG_ON(offsetof(struct vmw_view_define, sid) !=
offsetof(SVGA3dCmdDXDefineDepthStencilView, sid));
}