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atomic_ops.rst was removed by commit f0400a77eb
("atomic: Delete
obsolete documentation").
Remove the broken link in tools/memory-model/Documentation/simple.txt.
Cc: Peter Zijlstra <peterz@infradead.org>
Signed-off-by: Akira Yokosawa <akiyks@gmail.com>
Signed-off-by: Paul E. McKenney <paulmck@kernel.org>
270 lines
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270 lines
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Text
This document provides options for those wishing to keep their
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memory-ordering lives simple, as is necessary for those whose domain
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is complex. After all, there are bugs other than memory-ordering bugs,
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and the time spent gaining memory-ordering knowledge is not available
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for gaining domain knowledge. Furthermore Linux-kernel memory model
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(LKMM) is quite complex, with subtle differences in code often having
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dramatic effects on correctness.
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The options near the beginning of this list are quite simple. The idea
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is not that kernel hackers don't already know about them, but rather
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that they might need the occasional reminder.
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Please note that this is a generic guide, and that specific subsystems
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will often have special requirements or idioms. For example, developers
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of MMIO-based device drivers will often need to use mb(), rmb(), and
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wmb(), and therefore might find smp_mb(), smp_rmb(), and smp_wmb()
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to be more natural than smp_load_acquire() and smp_store_release().
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On the other hand, those coming in from other environments will likely
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be more familiar with these last two.
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Single-threaded code
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====================
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In single-threaded code, there is no reordering, at least assuming
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that your toolchain and hardware are working correctly. In addition,
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it is generally a mistake to assume your code will only run in a single
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threaded context as the kernel can enter the same code path on multiple
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CPUs at the same time. One important exception is a function that makes
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no external data references.
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In the general case, you will need to take explicit steps to ensure that
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your code really is executed within a single thread that does not access
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shared variables. A simple way to achieve this is to define a global lock
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that you acquire at the beginning of your code and release at the end,
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taking care to ensure that all references to your code's shared data are
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also carried out under that same lock. Because only one thread can hold
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this lock at a given time, your code will be executed single-threaded.
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This approach is called "code locking".
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Code locking can severely limit both performance and scalability, so it
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should be used with caution, and only on code paths that execute rarely.
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After all, a huge amount of effort was required to remove the Linux
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kernel's old "Big Kernel Lock", so let's please be very careful about
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adding new "little kernel locks".
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One of the advantages of locking is that, in happy contrast with the
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year 1981, almost all kernel developers are very familiar with locking.
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The Linux kernel's lockdep (CONFIG_PROVE_LOCKING=y) is very helpful with
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the formerly feared deadlock scenarios.
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Please use the standard locking primitives provided by the kernel rather
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than rolling your own. For one thing, the standard primitives interact
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properly with lockdep. For another thing, these primitives have been
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tuned to deal better with high contention. And for one final thing, it is
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surprisingly hard to correctly code production-quality lock acquisition
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and release functions. After all, even simple non-production-quality
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locking functions must carefully prevent both the CPU and the compiler
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from moving code in either direction across the locking function.
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Despite the scalability limitations of single-threaded code, RCU
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takes this approach for much of its grace-period processing and also
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for early-boot operation. The reason RCU is able to scale despite
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single-threaded grace-period processing is use of batching, where all
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updates that accumulated during one grace period are handled by the
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next one. In other words, slowing down grace-period processing makes
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it more efficient. Nor is RCU unique: Similar batching optimizations
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are used in many I/O operations.
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Packaged code
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=============
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Even if performance and scalability concerns prevent your code from
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being completely single-threaded, it is often possible to use library
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functions that handle the concurrency nearly or entirely on their own.
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This approach delegates any LKMM worries to the library maintainer.
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In the kernel, what is the "library"? Quite a bit. It includes the
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contents of the lib/ directory, much of the include/linux/ directory along
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with a lot of other heavily used APIs. But heavily used examples include
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the list macros (for example, include/linux/{,rcu}list.h), workqueues,
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smp_call_function(), and the various hash tables and search trees.
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Data locking
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============
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With code locking, we use single-threaded code execution to guarantee
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serialized access to the data that the code is accessing. However,
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we can also achieve this by instead associating the lock with specific
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instances of the data structures. This creates a "critical section"
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in the code execution that will execute as though it is single threaded.
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By placing all the accesses and modifications to a shared data structure
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inside a critical section, we ensure that the execution context that
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holds the lock has exclusive access to the shared data.
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The poster boy for this approach is the hash table, where placing a lock
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in each hash bucket allows operations on different buckets to proceed
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concurrently. This works because the buckets do not overlap with each
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other, so that an operation on one bucket does not interfere with any
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other bucket.
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As the number of buckets increases, data locking scales naturally.
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In particular, if the amount of data increases with the number of CPUs,
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increasing the number of buckets as the number of CPUs increase results
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in a naturally scalable data structure.
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Per-CPU processing
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==================
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Partitioning processing and data over CPUs allows each CPU to take
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a single-threaded approach while providing excellent performance and
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scalability. Of course, there is no free lunch: The dark side of this
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excellence is substantially increased memory footprint.
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In addition, it is sometimes necessary to occasionally update some global
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view of this processing and data, in which case something like locking
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must be used to protect this global view. This is the approach taken
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by the percpu_counter infrastructure. In many cases, there are already
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generic/library variants of commonly used per-cpu constructs available.
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Please use them rather than rolling your own.
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RCU uses DEFINE_PER_CPU*() declaration to create a number of per-CPU
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data sets. For example, each CPU does private quiescent-state processing
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within its instance of the per-CPU rcu_data structure, and then uses data
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locking to report quiescent states up the grace-period combining tree.
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Packaged primitives: Sequence locking
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=====================================
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Lockless programming is considered by many to be more difficult than
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lock-based programming, but there are a few lockless design patterns that
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have been built out into an API. One of these APIs is sequence locking.
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Although this APIs can be used in extremely complex ways, there are simple
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and effective ways of using it that avoid the need to pay attention to
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memory ordering.
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The basic keep-things-simple rule for sequence locking is "do not write
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in read-side code". Yes, you can do writes from within sequence-locking
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readers, but it won't be so simple. For example, such writes will be
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lockless and should be idempotent.
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For more sophisticated use cases, LKMM can guide you, including use
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cases involving combining sequence locking with other synchronization
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primitives. (LKMM does not yet know about sequence locking, so it is
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currently necessary to open-code it in your litmus tests.)
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Additional information may be found in include/linux/seqlock.h.
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Packaged primitives: RCU
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========================
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Another lockless design pattern that has been baked into an API
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is RCU. The Linux kernel makes sophisticated use of RCU, but the
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keep-things-simple rules for RCU are "do not write in read-side code"
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and "do not update anything that is visible to and accessed by readers",
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and "protect updates with locking".
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These rules are illustrated by the functions foo_update_a() and
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foo_get_a() shown in Documentation/RCU/whatisRCU.rst. Additional
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RCU usage patterns maybe found in Documentation/RCU and in the
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source code.
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Packaged primitives: Atomic operations
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======================================
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Back in the day, the Linux kernel had three types of atomic operations:
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1. Initialization and read-out, such as atomic_set() and atomic_read().
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2. Operations that did not return a value and provided no ordering,
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such as atomic_inc() and atomic_dec().
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3. Operations that returned a value and provided full ordering, such as
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atomic_add_return() and atomic_dec_and_test(). Note that some
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value-returning operations provide full ordering only conditionally.
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For example, cmpxchg() provides ordering only upon success.
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More recent kernels have operations that return a value but do not
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provide full ordering. These are flagged with either a _relaxed()
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suffix (providing no ordering), or an _acquire() or _release() suffix
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(providing limited ordering).
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Additional information may be found in these files:
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Documentation/atomic_t.txt
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Documentation/atomic_bitops.txt
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Documentation/core-api/refcount-vs-atomic.rst
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Reading code using these primitives is often also quite helpful.
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Lockless, fully ordered
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=======================
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When using locking, there often comes a time when it is necessary
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to access some variable or another without holding the data lock
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that serializes access to that variable.
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If you want to keep things simple, use the initialization and read-out
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operations from the previous section only when there are no racing
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accesses. Otherwise, use only fully ordered operations when accessing
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or modifying the variable. This approach guarantees that code prior
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to a given access to that variable will be seen by all CPUs has having
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happened before any code following any later access to that same variable.
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Please note that per-CPU functions are not atomic operations and
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hence they do not provide any ordering guarantees at all.
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If the lockless accesses are frequently executed reads that are used
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only for heuristics, or if they are frequently executed writes that
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are used only for statistics, please see the next section.
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Lockless statistics and heuristics
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==================================
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Unordered primitives such as atomic_read(), atomic_set(), READ_ONCE(), and
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WRITE_ONCE() can safely be used in some cases. These primitives provide
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no ordering, but they do prevent the compiler from carrying out a number
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of destructive optimizations (for which please see the next section).
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One example use for these primitives is statistics, such as per-CPU
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counters exemplified by the rt_cache_stat structure's routing-cache
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statistics counters. Another example use case is heuristics, such as
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the jiffies_till_first_fqs and jiffies_till_next_fqs kernel parameters
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controlling how often RCU scans for idle CPUs.
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But be careful. "Unordered" really does mean "unordered". It is all
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too easy to assume ordering, and this assumption must be avoided when
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using these primitives.
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Don't let the compiler trip you up
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==================================
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It can be quite tempting to use plain C-language accesses for lockless
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loads from and stores to shared variables. Although this is both
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possible and quite common in the Linux kernel, it does require a
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surprising amount of analysis, care, and knowledge about the compiler.
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Yes, some decades ago it was not unfair to consider a C compiler to be
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an assembler with added syntax and better portability, but the advent of
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sophisticated optimizing compilers mean that those days are long gone.
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Today's optimizing compilers can profoundly rewrite your code during the
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translation process, and have long been ready, willing, and able to do so.
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Therefore, if you really need to use C-language assignments instead of
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READ_ONCE(), WRITE_ONCE(), and so on, you will need to have a very good
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understanding of both the C standard and your compiler. Here are some
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introductory references and some tooling to start you on this noble quest:
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Who's afraid of a big bad optimizing compiler?
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https://lwn.net/Articles/793253/
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Calibrating your fear of big bad optimizing compilers
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https://lwn.net/Articles/799218/
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Concurrency bugs should fear the big bad data-race detector (part 1)
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https://lwn.net/Articles/816850/
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Concurrency bugs should fear the big bad data-race detector (part 2)
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https://lwn.net/Articles/816854/
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More complex use cases
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======================
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If the alternatives above do not do what you need, please look at the
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recipes-pairs.txt file to peel off the next layer of the memory-ordering
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onion.
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