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![Tony Luck](/assets/img/avatar_default.png)
After moving the the include files there were a few clean-ups: 1) Some files used #include <asm-ia64/xyz.h>, changed to <asm/xyz.h> 2) Some comments alerted maintainers to look at various header files to make matching updates if certain code were to be changed. Updated these comments to use the new include paths. 3) Some header files mentioned their own names in initial comments. Just deleted these self references. Signed-off-by: Tony Luck <tony.luck@intel.com>
66 lines
2.2 KiB
C
66 lines
2.2 KiB
C
#ifndef _ASM_IA64_FPU_H
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#define _ASM_IA64_FPU_H
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/*
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* Copyright (C) 1998, 1999, 2002, 2003 Hewlett-Packard Co
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* David Mosberger-Tang <davidm@hpl.hp.com>
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*/
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#include <asm/types.h>
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/* floating point status register: */
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#define FPSR_TRAP_VD (1 << 0) /* invalid op trap disabled */
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#define FPSR_TRAP_DD (1 << 1) /* denormal trap disabled */
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#define FPSR_TRAP_ZD (1 << 2) /* zero-divide trap disabled */
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#define FPSR_TRAP_OD (1 << 3) /* overflow trap disabled */
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#define FPSR_TRAP_UD (1 << 4) /* underflow trap disabled */
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#define FPSR_TRAP_ID (1 << 5) /* inexact trap disabled */
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#define FPSR_S0(x) ((x) << 6)
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#define FPSR_S1(x) ((x) << 19)
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#define FPSR_S2(x) (__IA64_UL(x) << 32)
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#define FPSR_S3(x) (__IA64_UL(x) << 45)
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/* floating-point status field controls: */
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#define FPSF_FTZ (1 << 0) /* flush-to-zero */
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#define FPSF_WRE (1 << 1) /* widest-range exponent */
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#define FPSF_PC(x) (((x) & 0x3) << 2) /* precision control */
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#define FPSF_RC(x) (((x) & 0x3) << 4) /* rounding control */
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#define FPSF_TD (1 << 6) /* trap disabled */
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/* floating-point status field flags: */
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#define FPSF_V (1 << 7) /* invalid operation flag */
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#define FPSF_D (1 << 8) /* denormal/unnormal operand flag */
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#define FPSF_Z (1 << 9) /* zero divide (IEEE) flag */
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#define FPSF_O (1 << 10) /* overflow (IEEE) flag */
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#define FPSF_U (1 << 11) /* underflow (IEEE) flag */
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#define FPSF_I (1 << 12) /* inexact (IEEE) flag) */
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/* floating-point rounding control: */
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#define FPRC_NEAREST 0x0
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#define FPRC_NEGINF 0x1
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#define FPRC_POSINF 0x2
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#define FPRC_TRUNC 0x3
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#define FPSF_DEFAULT (FPSF_PC (0x3) | FPSF_RC (FPRC_NEAREST))
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/* This default value is the same as HP-UX uses. Don't change it
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without a very good reason. */
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#define FPSR_DEFAULT (FPSR_TRAP_VD | FPSR_TRAP_DD | FPSR_TRAP_ZD \
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| FPSR_TRAP_OD | FPSR_TRAP_UD | FPSR_TRAP_ID \
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| FPSR_S0 (FPSF_DEFAULT) \
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| FPSR_S1 (FPSF_DEFAULT | FPSF_TD | FPSF_WRE) \
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| FPSR_S2 (FPSF_DEFAULT | FPSF_TD) \
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| FPSR_S3 (FPSF_DEFAULT | FPSF_TD))
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# ifndef __ASSEMBLY__
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struct ia64_fpreg {
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union {
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unsigned long bits[2];
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long double __dummy; /* force 16-byte alignment */
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} u;
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};
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# endif /* __ASSEMBLY__ */
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#endif /* _ASM_IA64_FPU_H */
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