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![Antonino A. Daplas](/assets/img/avatar_default.png)
According to Jon Smirl, filling in the field fb_cursor with soft_cursor for drivers that do not support hardware cursors is redundant. The soft_cursor function is usable by all drivers because it is just a wrapper around fb_imageblit. And because soft_cursor is an fbcon-specific hook, the file is moved to the console directory. Thus, drivers that do not support hardware cursors can leave the fb_cursor field blank. For drivers that do, they can fill up this field with their own version. The end result is a smaller code size. And if the framebuffer console is not loaded, module/kernel size is also reduced because the soft_cursor module will also not be loaded. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
681 lines
24 KiB
C
681 lines
24 KiB
C
/*
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* linux/drivers/video/skeletonfb.c -- Skeleton for a frame buffer device
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*
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* Modified to new api Jan 2001 by James Simmons (jsimmons@transvirtual.com)
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*
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* Created 28 Dec 1997 by Geert Uytterhoeven
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*
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*
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* I have started rewriting this driver as a example of the upcoming new API
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* The primary goal is to remove the console code from fbdev and place it
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* into fbcon.c. This reduces the code and makes writing a new fbdev driver
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* easy since the author doesn't need to worry about console internals. It
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* also allows the ability to run fbdev without a console/tty system on top
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* of it.
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*
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* First the roles of struct fb_info and struct display have changed. Struct
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* display will go away. The way the the new framebuffer console code will
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* work is that it will act to translate data about the tty/console in
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* struct vc_data to data in a device independent way in struct fb_info. Then
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* various functions in struct fb_ops will be called to store the device
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* dependent state in the par field in struct fb_info and to change the
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* hardware to that state. This allows a very clean separation of the fbdev
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* layer from the console layer. It also allows one to use fbdev on its own
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* which is a bounus for embedded devices. The reason this approach works is
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* for each framebuffer device when used as a tty/console device is allocated
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* a set of virtual terminals to it. Only one virtual terminal can be active
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* per framebuffer device. We already have all the data we need in struct
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* vc_data so why store a bunch of colormaps and other fbdev specific data
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* per virtual terminal.
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*
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* As you can see doing this makes the con parameter pretty much useless
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* for struct fb_ops functions, as it should be. Also having struct
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* fb_var_screeninfo and other data in fb_info pretty much eliminates the
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* need for get_fix and get_var. Once all drivers use the fix, var, and cmap
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* fbcon can be written around these fields. This will also eliminate the
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* need to regenerate struct fb_var_screeninfo, struct fb_fix_screeninfo
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* struct fb_cmap every time get_var, get_fix, get_cmap functions are called
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* as many drivers do now.
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*
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* This file is subject to the terms and conditions of the GNU General Public
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* License. See the file COPYING in the main directory of this archive for
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* more details.
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*/
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#include <linux/module.h>
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#include <linux/kernel.h>
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#include <linux/errno.h>
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#include <linux/string.h>
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#include <linux/mm.h>
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#include <linux/tty.h>
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#include <linux/slab.h>
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#include <linux/delay.h>
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#include <linux/fb.h>
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#include <linux/init.h>
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/*
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* This is just simple sample code.
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*
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* No warranty that it actually compiles.
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* Even less warranty that it actually works :-)
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*/
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/*
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* If your driver supports multiple boards, you should make the
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* below data types arrays, or allocate them dynamically (using kmalloc()).
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*/
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/*
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* This structure defines the hardware state of the graphics card. Normally
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* you place this in a header file in linux/include/video. This file usually
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* also includes register information. That allows other driver subsystems
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* and userland applications the ability to use the same header file to
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* avoid duplicate work and easy porting of software.
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*/
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struct xxx_par;
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/*
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* Here we define the default structs fb_fix_screeninfo and fb_var_screeninfo
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* if we don't use modedb. If we do use modedb see xxxfb_init how to use it
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* to get a fb_var_screeninfo. Otherwise define a default var as well.
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*/
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static struct fb_fix_screeninfo xxxfb_fix __initdata = {
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.id = "FB's name",
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.type = FB_TYPE_PACKED_PIXELS,
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.visual = FB_VISUAL_PSEUDOCOLOR,
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.xpanstep = 1,
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.ypanstep = 1,
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.ywrapstep = 1,
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.accel = FB_ACCEL_NONE,
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};
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/*
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* Modern graphical hardware not only supports pipelines but some
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* also support multiple monitors where each display can have its
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* its own unique data. In this case each display could be
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* represented by a separate framebuffer device thus a separate
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* struct fb_info. Now the struct xxx_par represents the graphics
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* hardware state thus only one exist per card. In this case the
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* struct xxx_par for each graphics card would be shared between
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* every struct fb_info that represents a framebuffer on that card.
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* This allows when one display changes it video resolution (info->var)
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* the other displays know instantly. Each display can always be
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* aware of the entire hardware state that affects it because they share
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* the same xxx_par struct. The other side of the coin is multiple
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* graphics cards that pass data around until it is finally displayed
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* on one monitor. Such examples are the voodoo 1 cards and high end
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* NUMA graphics servers. For this case we have a bunch of pars, each
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* one that represents a graphics state, that belong to one struct
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* fb_info. Their you would want to have *par point to a array of device
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* states and have each struct fb_ops function deal with all those
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* states. I hope this covers every possible hardware design. If not
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* feel free to send your ideas at jsimmons@users.sf.net
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*/
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/*
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* If your driver supports multiple boards or it supports multiple
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* framebuffers, you should make these arrays, or allocate them
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* dynamically (using kmalloc()).
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*/
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static struct fb_info info;
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/*
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* Each one represents the state of the hardware. Most hardware have
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* just one hardware state. These here represent the default state(s).
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*/
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static struct xxx_par __initdata current_par;
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int xxxfb_init(void);
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int xxxfb_setup(char*);
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/**
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* xxxfb_open - Optional function. Called when the framebuffer is
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* first accessed.
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* @info: frame buffer structure that represents a single frame buffer
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* @user: tell us if the userland (value=1) or the console is accessing
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* the framebuffer.
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*
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* This function is the first function called in the framebuffer api.
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* Usually you don't need to provide this function. The case where it
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* is used is to change from a text mode hardware state to a graphics
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* mode state.
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*
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* Returns negative errno on error, or zero on success.
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*/
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static int xxxfb_open(const struct fb_info *info, int user)
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{
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return 0;
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}
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/**
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* xxxfb_release - Optional function. Called when the framebuffer
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* device is closed.
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* @info: frame buffer structure that represents a single frame buffer
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* @user: tell us if the userland (value=1) or the console is accessing
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* the framebuffer.
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*
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* Thus function is called when we close /dev/fb or the framebuffer
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* console system is released. Usually you don't need this function.
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* The case where it is usually used is to go from a graphics state
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* to a text mode state.
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*
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* Returns negative errno on error, or zero on success.
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*/
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static int xxxfb_release(const struct fb_info *info, int user)
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{
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return 0;
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}
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/**
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* xxxfb_check_var - Optional function. Validates a var passed in.
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* @var: frame buffer variable screen structure
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* @info: frame buffer structure that represents a single frame buffer
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*
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* Checks to see if the hardware supports the state requested by
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* var passed in. This function does not alter the hardware state!!!
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* This means the data stored in struct fb_info and struct xxx_par do
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* not change. This includes the var inside of struct fb_info.
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* Do NOT change these. This function can be called on its own if we
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* intent to only test a mode and not actually set it. The stuff in
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* modedb.c is a example of this. If the var passed in is slightly
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* off by what the hardware can support then we alter the var PASSED in
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* to what we can do. If the hardware doesn't support mode change
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* a -EINVAL will be returned by the upper layers. You don't need to
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* implement this function then. If you hardware doesn't support
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* changing the resolution then this function is not needed. In this
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* case the driver woudl just provide a var that represents the static
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* state the screen is in.
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*
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* Returns negative errno on error, or zero on success.
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*/
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static int xxxfb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
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{
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const struct xxx_par *par = (const struct xxx_par *) info->par;
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/* ... */
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return 0;
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}
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/**
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* xxxfb_set_par - Optional function. Alters the hardware state.
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* @info: frame buffer structure that represents a single frame buffer
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*
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* Using the fb_var_screeninfo in fb_info we set the resolution of the
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* this particular framebuffer. This function alters the par AND the
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* fb_fix_screeninfo stored in fb_info. It doesn't not alter var in
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* fb_info since we are using that data. This means we depend on the
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* data in var inside fb_info to be supported by the hardware.
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* xxxfb_check_var is always called before xxxfb_set_par to ensure this.
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* Again if you can't change the resolution you don't need this function.
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*
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* Returns negative errno on error, or zero on success.
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*/
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static int xxxfb_set_par(struct fb_info *info)
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{
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struct xxx_par *par = (struct xxx_par *) info->par;
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/* ... */
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return 0;
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}
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/**
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* xxxfb_setcolreg - Optional function. Sets a color register.
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* @regno: Which register in the CLUT we are programming
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* @red: The red value which can be up to 16 bits wide
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* @green: The green value which can be up to 16 bits wide
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* @blue: The blue value which can be up to 16 bits wide.
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* @transp: If supported, the alpha value which can be up to 16 bits wide.
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* @info: frame buffer info structure
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*
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* Set a single color register. The values supplied have a 16 bit
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* magnitude which needs to be scaled in this function for the hardware.
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* Things to take into consideration are how many color registers, if
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* any, are supported with the current color visual. With truecolor mode
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* no color palettes are supported. Here a pseudo palette is created
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* which we store the value in pseudo_palette in struct fb_info. For
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* pseudocolor mode we have a limited color palette. To deal with this
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* we can program what color is displayed for a particular pixel value.
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* DirectColor is similar in that we can program each color field. If
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* we have a static colormap we don't need to implement this function.
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*
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* Returns negative errno on error, or zero on success.
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*/
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static int xxxfb_setcolreg(unsigned regno, unsigned red, unsigned green,
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unsigned blue, unsigned transp,
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const struct fb_info *info)
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{
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if (regno >= 256) /* no. of hw registers */
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return -EINVAL;
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/*
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* Program hardware... do anything you want with transp
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*/
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/* grayscale works only partially under directcolor */
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if (info->var.grayscale) {
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/* grayscale = 0.30*R + 0.59*G + 0.11*B */
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red = green = blue = (red * 77 + green * 151 + blue * 28) >> 8;
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}
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/* Directcolor:
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* var->{color}.offset contains start of bitfield
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* var->{color}.length contains length of bitfield
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* {hardwarespecific} contains width of DAC
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* cmap[X] is programmed to (X << red.offset) | (X << green.offset) | (X << blue.offset)
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* RAMDAC[X] is programmed to (red, green, blue)
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*
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* Pseudocolor:
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* uses offset = 0 && length = DAC register width.
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* var->{color}.offset is 0
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* var->{color}.length contains widht of DAC
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* cmap is not used
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* DAC[X] is programmed to (red, green, blue)
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* Truecolor:
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* does not use RAMDAC (usually has 3 of them).
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* var->{color}.offset contains start of bitfield
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* var->{color}.length contains length of bitfield
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* cmap is programmed to (red << red.offset) | (green << green.offset) |
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* (blue << blue.offset) | (transp << transp.offset)
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* RAMDAC does not exist
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*/
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#define CNVT_TOHW(val,width) ((((val)<<(width))+0x7FFF-(val))>>16)
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switch (info->fix.visual) {
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case FB_VISUAL_TRUECOLOR:
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case FB_VISUAL_PSEUDOCOLOR:
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red = CNVT_TOHW(red, info->var.red.length);
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green = CNVT_TOHW(green, info->var.green.length);
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blue = CNVT_TOHW(blue, info->var.blue.length);
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transp = CNVT_TOHW(transp, info->var.transp.length);
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break;
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case FB_VISUAL_DIRECTCOLOR:
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/* example here assumes 8 bit DAC. Might be different
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* for your hardware */
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red = CNVT_TOHW(red, 8);
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green = CNVT_TOHW(green, 8);
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blue = CNVT_TOHW(blue, 8);
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/* hey, there is bug in transp handling... */
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transp = CNVT_TOHW(transp, 8);
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break;
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}
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#undef CNVT_TOHW
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/* Truecolor has hardware independent palette */
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if (info->fix.visual == FB_VISUAL_TRUECOLOR) {
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u32 v;
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if (regno >= 16)
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return -EINVAL;
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v = (red << info->var.red.offset) |
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(green << info->var.green.offset) |
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(blue << info->var.blue.offset) |
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(transp << info->var.transp.offset);
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switch (info->var.bits_per_pixel) {
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case 8:
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/* Yes some hand held devices have this. */
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((u8*)(info->pseudo_palette))[regno] = v;
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break;
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case 16:
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((u16*)(info->pseudo_palette))[regno] = v;
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break;
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case 24:
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case 32:
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((u32*)(info->pseudo_palette))[regno] = v;
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break;
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}
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return 0;
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}
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/* ... */
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return 0;
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}
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/**
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* xxxfb_pan_display - NOT a required function. Pans the display.
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* @var: frame buffer variable screen structure
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* @info: frame buffer structure that represents a single frame buffer
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*
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* Pan (or wrap, depending on the `vmode' field) the display using the
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* `xoffset' and `yoffset' fields of the `var' structure.
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* If the values don't fit, return -EINVAL.
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*
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* Returns negative errno on error, or zero on success.
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*/
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static int xxxfb_pan_display(struct fb_var_screeninfo *var,
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const struct fb_info *info)
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{
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/* ... */
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return 0;
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}
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/**
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* xxxfb_blank - NOT a required function. Blanks the display.
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* @blank_mode: the blank mode we want.
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* @info: frame buffer structure that represents a single frame buffer
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*
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* Blank the screen if blank_mode != 0, else unblank. Return 0 if
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* blanking succeeded, != 0 if un-/blanking failed due to e.g. a
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* video mode which doesn't support it. Implements VESA suspend
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* and powerdown modes on hardware that supports disabling hsync/vsync:
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* blank_mode == 2: suspend vsync
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* blank_mode == 3: suspend hsync
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* blank_mode == 4: powerdown
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*
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* Returns negative errno on error, or zero on success.
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*
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*/
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static int xxxfb_blank(int blank_mode, const struct fb_info *info)
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{
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/* ... */
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return 0;
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}
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/* ------------ Accelerated Functions --------------------- */
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/*
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* We provide our own functions if we have hardware acceleration
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* or non packed pixel format layouts. If we have no hardware
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* acceleration, we can use a generic unaccelerated function. If using
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* a pack pixel format just use the functions in cfb_*.c. Each file
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* has one of the three different accel functions we support.
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*/
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/**
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* xxxfb_fillrect - REQUIRED function. Can use generic routines if
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* non acclerated hardware and packed pixel based.
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* Draws a rectangle on the screen.
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*
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* @info: frame buffer structure that represents a single frame buffer
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* @region: The structure representing the rectangular region we
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* wish to draw to.
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*
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* This drawing operation places/removes a retangle on the screen
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* depending on the rastering operation with the value of color which
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* is in the current color depth format.
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*/
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void xxfb_fillrect(struct fb_info *p, const struct fb_fillrect *region)
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{
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/* Meaning of struct fb_fillrect
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*
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* @dx: The x and y corrdinates of the upper left hand corner of the
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* @dy: area we want to draw to.
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* @width: How wide the rectangle is we want to draw.
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* @height: How tall the rectangle is we want to draw.
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* @color: The color to fill in the rectangle with.
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* @rop: The raster operation. We can draw the rectangle with a COPY
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* of XOR which provides erasing effect.
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*/
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}
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/**
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* xxxfb_copyarea - REQUIRED function. Can use generic routines if
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* non acclerated hardware and packed pixel based.
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* Copies one area of the screen to another area.
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*
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* @info: frame buffer structure that represents a single frame buffer
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* @area: Structure providing the data to copy the framebuffer contents
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* from one region to another.
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*
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* This drawing operation copies a rectangular area from one area of the
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* screen to another area.
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*/
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void xxxfb_copyarea(struct fb_info *p, const struct fb_copyarea *area)
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{
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/*
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* @dx: The x and y coordinates of the upper left hand corner of the
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* @dy: destination area on the screen.
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* @width: How wide the rectangle is we want to copy.
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* @height: How tall the rectangle is we want to copy.
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* @sx: The x and y coordinates of the upper left hand corner of the
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* @sy: source area on the screen.
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*/
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}
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/**
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* xxxfb_imageblit - REQUIRED function. Can use generic routines if
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* non acclerated hardware and packed pixel based.
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* Copies a image from system memory to the screen.
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*
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* @info: frame buffer structure that represents a single frame buffer
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* @image: structure defining the image.
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*
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* This drawing operation draws a image on the screen. It can be a
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* mono image (needed for font handling) or a color image (needed for
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* tux).
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*/
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void xxxfb_imageblit(struct fb_info *p, const struct fb_image *image)
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{
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/*
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* @dx: The x and y coordinates of the upper left hand corner of the
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* @dy: destination area to place the image on the screen.
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* @width: How wide the image is we want to copy.
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* @height: How tall the image is we want to copy.
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* @fg_color: For mono bitmap images this is color data for
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* @bg_color: the foreground and background of the image to
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* write directly to the frmaebuffer.
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* @depth: How many bits represent a single pixel for this image.
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* @data: The actual data used to construct the image on the display.
|
|
* @cmap: The colormap used for color images.
|
|
*/
|
|
}
|
|
|
|
/**
|
|
* xxxfb_cursor - OPTIONAL. If your hardware lacks support
|
|
* for a cursor, leave this field NULL.
|
|
*
|
|
* @info: frame buffer structure that represents a single frame buffer
|
|
* @cursor: structure defining the cursor to draw.
|
|
*
|
|
* This operation is used to set or alter the properities of the
|
|
* cursor.
|
|
*
|
|
* Returns negative errno on error, or zero on success.
|
|
*/
|
|
int xxxfb_cursor(struct fb_info *info, struct fb_cursor *cursor)
|
|
{
|
|
/*
|
|
* @set: Which fields we are altering in struct fb_cursor
|
|
* @enable: Disable or enable the cursor
|
|
* @rop: The bit operation we want to do.
|
|
* @mask: This is the cursor mask bitmap.
|
|
* @dest: A image of the area we are going to display the cursor.
|
|
* Used internally by the driver.
|
|
* @hot: The hot spot.
|
|
* @image: The actual data for the cursor image.
|
|
*
|
|
* NOTES ON FLAGS (cursor->set):
|
|
*
|
|
* FB_CUR_SETIMAGE - the cursor image has changed (cursor->image.data)
|
|
* FB_CUR_SETPOS - the cursor position has changed (cursor->image.dx|dy)
|
|
* FB_CUR_SETHOT - the cursor hot spot has changed (cursor->hot.dx|dy)
|
|
* FB_CUR_SETCMAP - the cursor colors has changed (cursor->fg_color|bg_color)
|
|
* FB_CUR_SETSHAPE - the cursor bitmask has changed (cursor->mask)
|
|
* FB_CUR_SETSIZE - the cursor size has changed (cursor->width|height)
|
|
* FB_CUR_SETALL - everything has changed
|
|
*
|
|
* NOTES ON ROPs (cursor->rop, Raster Operation)
|
|
*
|
|
* ROP_XOR - cursor->image.data XOR cursor->mask
|
|
* ROP_COPY - curosr->image.data AND cursor->mask
|
|
*
|
|
* OTHER NOTES:
|
|
*
|
|
* - fbcon only supports a 2-color cursor (cursor->image.depth = 1)
|
|
* - The fb_cursor structure, @cursor, _will_ always contain valid
|
|
* fields, whether any particular bitfields in cursor->set is set
|
|
* or not.
|
|
*/
|
|
}
|
|
|
|
/**
|
|
* xxxfb_rotate - NOT a required function. If your hardware
|
|
* supports rotation the whole screen then
|
|
* you would provide a hook for this.
|
|
*
|
|
* @info: frame buffer structure that represents a single frame buffer
|
|
* @angle: The angle we rotate the screen.
|
|
*
|
|
* This operation is used to set or alter the properities of the
|
|
* cursor.
|
|
*/
|
|
void xxxfb_rotate(struct fb_info *info, int angle)
|
|
{
|
|
}
|
|
|
|
/**
|
|
* xxxfb_poll - NOT a required function. The purpose of this
|
|
* function is to provide a way for some process
|
|
* to wait until a specific hardware event occurs
|
|
* for the framebuffer device.
|
|
*
|
|
* @info: frame buffer structure that represents a single frame buffer
|
|
* @wait: poll table where we store process that await a event.
|
|
*/
|
|
void xxxfb_poll(struct fb_info *info, poll_table *wait)
|
|
{
|
|
}
|
|
|
|
/**
|
|
* xxxfb_sync - NOT a required function. Normally the accel engine
|
|
* for a graphics card take a specific amount of time.
|
|
* Often we have to wait for the accelerator to finish
|
|
* its operation before we can write to the framebuffer
|
|
* so we can have consistent display output.
|
|
*
|
|
* @info: frame buffer structure that represents a single frame buffer
|
|
*/
|
|
void xxxfb_sync(struct fb_info *info)
|
|
{
|
|
}
|
|
|
|
/*
|
|
* Initialization
|
|
*/
|
|
|
|
int __init xxxfb_init(void)
|
|
{
|
|
int cmap_len, retval;
|
|
|
|
/*
|
|
* For kernel boot options (in 'video=xxxfb:<options>' format)
|
|
*/
|
|
#ifndef MODULE
|
|
char *option = NULL;
|
|
|
|
if (fb_get_options("xxxfb", &option))
|
|
return -ENODEV;
|
|
xxxfb_setup(option);
|
|
#endif
|
|
|
|
/*
|
|
* Here we set the screen_base to the virtual memory address
|
|
* for the framebuffer. Usually we obtain the resource address
|
|
* from the bus layer and then translate it to virtual memory
|
|
* space via ioremap. Consult ioport.h.
|
|
*/
|
|
info.screen_base = framebuffer_virtual_memory;
|
|
info.fbops = &xxxfb_ops;
|
|
info.fix = xxxfb_fix;
|
|
info.pseudo_palette = pseudo_palette;
|
|
|
|
/*
|
|
* Set up flags to indicate what sort of acceleration your
|
|
* driver can provide (pan/wrap/copyarea/etc.) and whether it
|
|
* is a module -- see FBINFO_* in include/linux/fb.h
|
|
*/
|
|
info.flags = FBINFO_DEFAULT;
|
|
info.par = current_par;
|
|
|
|
/*
|
|
* This should give a reasonable default video mode. The following is
|
|
* done when we can set a video mode.
|
|
*/
|
|
if (!mode_option)
|
|
mode_option = "640x480@60";
|
|
|
|
retval = fb_find_mode(&info.var, &info, mode_option, NULL, 0, NULL, 8);
|
|
|
|
if (!retval || retval == 4)
|
|
return -EINVAL;
|
|
|
|
/* This has to been done !!! */
|
|
fb_alloc_cmap(&info.cmap, cmap_len, 0);
|
|
|
|
/*
|
|
* The following is done in the case of having hardware with a static
|
|
* mode. If we are setting the mode ourselves we don't call this.
|
|
*/
|
|
info.var = xxxfb_var;
|
|
|
|
if (register_framebuffer(&info) < 0)
|
|
return -EINVAL;
|
|
printk(KERN_INFO "fb%d: %s frame buffer device\n", info.node,
|
|
info.fix.id);
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* Cleanup
|
|
*/
|
|
|
|
static void __exit xxxfb_cleanup(void)
|
|
{
|
|
/*
|
|
* If your driver supports multiple boards, you should unregister and
|
|
* clean up all instances.
|
|
*/
|
|
|
|
unregister_framebuffer(info);
|
|
fb_dealloc_cmap(&info.cmap);
|
|
/* ... */
|
|
}
|
|
|
|
/*
|
|
* Setup
|
|
*/
|
|
|
|
/*
|
|
* Only necessary if your driver takes special options,
|
|
* otherwise we fall back on the generic fb_setup().
|
|
*/
|
|
int __init xxxfb_setup(char *options)
|
|
{
|
|
/* Parse user speficied options (`video=xxxfb:') */
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
/*
|
|
* Frame buffer operations
|
|
*/
|
|
|
|
static struct fb_ops xxxfb_ops = {
|
|
.owner = THIS_MODULE,
|
|
.fb_open = xxxfb_open,
|
|
.fb_read = xxxfb_read,
|
|
.fb_write = xxxfb_write,
|
|
.fb_release = xxxfb_release,
|
|
.fb_check_var = xxxfb_check_var,
|
|
.fb_set_par = xxxfb_set_par,
|
|
.fb_setcolreg = xxxfb_setcolreg,
|
|
.fb_blank = xxxfb_blank,
|
|
.fb_pan_display = xxxfb_pan_display,
|
|
.fb_fillrect = xxxfb_fillrect, /* Needed !!! */
|
|
.fb_copyarea = xxxfb_copyarea, /* Needed !!! */
|
|
.fb_imageblit = xxxfb_imageblit, /* Needed !!! */
|
|
.fb_cursor = xxxfb_cursor, /* Optional !!! */
|
|
.fb_rotate = xxxfb_rotate,
|
|
.fb_poll = xxxfb_poll,
|
|
.fb_sync = xxxfb_sync,
|
|
.fb_ioctl = xxxfb_ioctl,
|
|
.fb_mmap = xxxfb_mmap,
|
|
};
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
|
|
/*
|
|
* Modularization
|
|
*/
|
|
|
|
module_init(xxxfb_init);
|
|
module_exit(xxxfb_cleanup);
|
|
|
|
MODULE_LICENSE("GPL");
|