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![Jiri Kosina](/assets/img/avatar_default.png)
And as such should be marked static to avoid global namespace pollution. Signed-off-by: Jiri Kosina <jkosina@suse.cz>
474 lines
12 KiB
C
474 lines
12 KiB
C
/*
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* HID driver for THQ PS3 uDraw tablet
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*
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* Copyright (C) 2016 Red Hat Inc. All Rights Reserved
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*
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* This software is licensed under the terms of the GNU General Public
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* License version 2, as published by the Free Software Foundation, and
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* may be copied, distributed, and modified under those terms.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#include <linux/device.h>
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#include <linux/hid.h>
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#include <linux/module.h>
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#include "hid-ids.h"
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MODULE_AUTHOR("Bastien Nocera <hadess@hadess.net>");
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MODULE_DESCRIPTION("PS3 uDraw tablet driver");
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MODULE_LICENSE("GPL");
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/*
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* Protocol information from:
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* http://brandonw.net/udraw/
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* and the source code of:
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* https://vvvv.org/contribution/udraw-hid
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*/
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/*
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* The device is setup with multiple input devices:
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* - the touch area which works as a touchpad
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* - the tablet area which works as a touchpad/drawing tablet
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* - a joypad with a d-pad, and 7 buttons
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* - an accelerometer device
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*/
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enum {
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TOUCH_NONE,
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TOUCH_PEN,
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TOUCH_FINGER,
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TOUCH_TWOFINGER
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};
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enum {
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AXIS_X,
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AXIS_Y,
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AXIS_Z
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};
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/*
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* Accelerometer min/max values
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* in order, X, Y and Z
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*/
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static struct {
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int min;
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int max;
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} accel_limits[] = {
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[AXIS_X] = { 490, 534 },
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[AXIS_Y] = { 490, 534 },
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[AXIS_Z] = { 492, 536 }
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};
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#define DEVICE_NAME "THQ uDraw Game Tablet for PS3"
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/* resolution in pixels */
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#define RES_X 1920
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#define RES_Y 1080
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/* size in mm */
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#define WIDTH 160
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#define HEIGHT 90
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#define PRESSURE_OFFSET 113
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#define MAX_PRESSURE (255 - PRESSURE_OFFSET)
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struct udraw {
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struct input_dev *joy_input_dev;
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struct input_dev *touch_input_dev;
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struct input_dev *pen_input_dev;
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struct input_dev *accel_input_dev;
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struct hid_device *hdev;
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/*
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* The device's two-finger support is pretty unreliable, as
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* the device could report a single touch when the two fingers
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* are too close together, and the distance between fingers, even
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* though reported is not in the same unit as the touches.
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*
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* We'll make do without it, and try to report the first touch
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* as reliably as possible.
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*/
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int last_one_finger_x;
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int last_one_finger_y;
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int last_two_finger_x;
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int last_two_finger_y;
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};
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static int clamp_accel(int axis, int offset)
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{
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axis = clamp(axis,
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accel_limits[offset].min,
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accel_limits[offset].max);
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axis = (axis - accel_limits[offset].min) /
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((accel_limits[offset].max -
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accel_limits[offset].min) * 0xFF);
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return axis;
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}
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static int udraw_raw_event(struct hid_device *hdev, struct hid_report *report,
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u8 *data, int len)
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{
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struct udraw *udraw = hid_get_drvdata(hdev);
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int touch;
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int x, y, z;
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if (len != 27)
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return 0;
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if (data[11] == 0x00)
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touch = TOUCH_NONE;
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else if (data[11] == 0x40)
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touch = TOUCH_PEN;
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else if (data[11] == 0x80)
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touch = TOUCH_FINGER;
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else
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touch = TOUCH_TWOFINGER;
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/* joypad */
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input_report_key(udraw->joy_input_dev, BTN_WEST, data[0] & 1);
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input_report_key(udraw->joy_input_dev, BTN_SOUTH, !!(data[0] & 2));
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input_report_key(udraw->joy_input_dev, BTN_EAST, !!(data[0] & 4));
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input_report_key(udraw->joy_input_dev, BTN_NORTH, !!(data[0] & 8));
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input_report_key(udraw->joy_input_dev, BTN_SELECT, !!(data[1] & 1));
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input_report_key(udraw->joy_input_dev, BTN_START, !!(data[1] & 2));
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input_report_key(udraw->joy_input_dev, BTN_MODE, !!(data[1] & 16));
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x = y = 0;
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switch (data[2]) {
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case 0x0:
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y = -127;
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break;
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case 0x1:
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y = -127;
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x = 127;
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break;
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case 0x2:
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x = 127;
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break;
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case 0x3:
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y = 127;
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x = 127;
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break;
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case 0x4:
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y = 127;
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break;
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case 0x5:
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y = 127;
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x = -127;
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break;
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case 0x6:
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x = -127;
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break;
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case 0x7:
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y = -127;
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x = -127;
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break;
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default:
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break;
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}
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input_report_abs(udraw->joy_input_dev, ABS_X, x);
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input_report_abs(udraw->joy_input_dev, ABS_Y, y);
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input_sync(udraw->joy_input_dev);
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/* For pen and touchpad */
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x = y = 0;
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if (touch != TOUCH_NONE) {
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if (data[15] != 0x0F)
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x = data[15] * 256 + data[17];
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if (data[16] != 0x0F)
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y = data[16] * 256 + data[18];
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}
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if (touch == TOUCH_FINGER) {
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/* Save the last one-finger touch */
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udraw->last_one_finger_x = x;
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udraw->last_one_finger_y = y;
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udraw->last_two_finger_x = -1;
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udraw->last_two_finger_y = -1;
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} else if (touch == TOUCH_TWOFINGER) {
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/*
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* We have a problem because x/y is the one for the
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* second finger but we want the first finger given
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* to user-space otherwise it'll look as if it jumped.
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*
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* See the udraw struct definition for why this was
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* implemented this way.
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*/
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if (udraw->last_two_finger_x == -1) {
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/* Save the position of the 2nd finger */
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udraw->last_two_finger_x = x;
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udraw->last_two_finger_y = y;
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x = udraw->last_one_finger_x;
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y = udraw->last_one_finger_y;
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} else {
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/*
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* Offset the 2-finger coords using the
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* saved data from the first finger
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*/
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x = x - (udraw->last_two_finger_x
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- udraw->last_one_finger_x);
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y = y - (udraw->last_two_finger_y
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- udraw->last_one_finger_y);
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}
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}
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/* touchpad */
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if (touch == TOUCH_FINGER || touch == TOUCH_TWOFINGER) {
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input_report_key(udraw->touch_input_dev, BTN_TOUCH, 1);
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input_report_key(udraw->touch_input_dev, BTN_TOOL_FINGER,
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touch == TOUCH_FINGER);
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input_report_key(udraw->touch_input_dev, BTN_TOOL_DOUBLETAP,
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touch == TOUCH_TWOFINGER);
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input_report_abs(udraw->touch_input_dev, ABS_X, x);
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input_report_abs(udraw->touch_input_dev, ABS_Y, y);
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} else {
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input_report_key(udraw->touch_input_dev, BTN_TOUCH, 0);
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input_report_key(udraw->touch_input_dev, BTN_TOOL_FINGER, 0);
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input_report_key(udraw->touch_input_dev, BTN_TOOL_DOUBLETAP, 0);
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}
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input_sync(udraw->touch_input_dev);
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/* pen */
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if (touch == TOUCH_PEN) {
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int level;
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level = clamp(data[13] - PRESSURE_OFFSET,
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0, MAX_PRESSURE);
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input_report_key(udraw->pen_input_dev, BTN_TOUCH, (level != 0));
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input_report_key(udraw->pen_input_dev, BTN_TOOL_PEN, 1);
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input_report_abs(udraw->pen_input_dev, ABS_PRESSURE, level);
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input_report_abs(udraw->pen_input_dev, ABS_X, x);
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input_report_abs(udraw->pen_input_dev, ABS_Y, y);
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} else {
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input_report_key(udraw->pen_input_dev, BTN_TOUCH, 0);
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input_report_key(udraw->pen_input_dev, BTN_TOOL_PEN, 0);
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input_report_abs(udraw->pen_input_dev, ABS_PRESSURE, 0);
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}
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input_sync(udraw->pen_input_dev);
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/* accel */
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x = (data[19] + (data[20] << 8));
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x = clamp_accel(x, AXIS_X);
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y = (data[21] + (data[22] << 8));
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y = clamp_accel(y, AXIS_Y);
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z = (data[23] + (data[24] << 8));
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z = clamp_accel(z, AXIS_Z);
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input_report_abs(udraw->accel_input_dev, ABS_X, x);
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input_report_abs(udraw->accel_input_dev, ABS_Y, y);
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input_report_abs(udraw->accel_input_dev, ABS_Z, z);
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input_sync(udraw->accel_input_dev);
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/* let hidraw and hiddev handle the report */
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return 0;
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}
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static int udraw_open(struct input_dev *dev)
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{
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struct udraw *udraw = input_get_drvdata(dev);
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return hid_hw_open(udraw->hdev);
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}
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static void udraw_close(struct input_dev *dev)
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{
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struct udraw *udraw = input_get_drvdata(dev);
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hid_hw_close(udraw->hdev);
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}
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static struct input_dev *allocate_and_setup(struct hid_device *hdev,
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const char *name)
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{
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struct input_dev *input_dev;
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input_dev = devm_input_allocate_device(&hdev->dev);
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if (!input_dev)
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return NULL;
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input_dev->name = name;
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input_dev->phys = hdev->phys;
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input_dev->dev.parent = &hdev->dev;
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input_dev->open = udraw_open;
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input_dev->close = udraw_close;
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input_dev->uniq = hdev->uniq;
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input_dev->id.bustype = hdev->bus;
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input_dev->id.vendor = hdev->vendor;
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input_dev->id.product = hdev->product;
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input_dev->id.version = hdev->version;
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input_set_drvdata(input_dev, hid_get_drvdata(hdev));
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return input_dev;
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}
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static bool udraw_setup_touch(struct udraw *udraw,
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struct hid_device *hdev)
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{
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struct input_dev *input_dev;
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input_dev = allocate_and_setup(hdev, DEVICE_NAME " Touchpad");
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if (!input_dev)
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return false;
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input_dev->evbit[0] = BIT(EV_ABS) | BIT(EV_KEY);
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input_set_abs_params(input_dev, ABS_X, 0, RES_X, 1, 0);
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input_abs_set_res(input_dev, ABS_X, RES_X / WIDTH);
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input_set_abs_params(input_dev, ABS_Y, 0, RES_Y, 1, 0);
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input_abs_set_res(input_dev, ABS_Y, RES_Y / HEIGHT);
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set_bit(BTN_TOUCH, input_dev->keybit);
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set_bit(BTN_TOOL_FINGER, input_dev->keybit);
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set_bit(BTN_TOOL_DOUBLETAP, input_dev->keybit);
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set_bit(INPUT_PROP_POINTER, input_dev->propbit);
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udraw->touch_input_dev = input_dev;
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return true;
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}
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static bool udraw_setup_pen(struct udraw *udraw,
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struct hid_device *hdev)
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{
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struct input_dev *input_dev;
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input_dev = allocate_and_setup(hdev, DEVICE_NAME " Pen");
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if (!input_dev)
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return false;
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input_dev->evbit[0] = BIT(EV_ABS) | BIT(EV_KEY);
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input_set_abs_params(input_dev, ABS_X, 0, RES_X, 1, 0);
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input_abs_set_res(input_dev, ABS_X, RES_X / WIDTH);
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input_set_abs_params(input_dev, ABS_Y, 0, RES_Y, 1, 0);
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input_abs_set_res(input_dev, ABS_Y, RES_Y / HEIGHT);
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input_set_abs_params(input_dev, ABS_PRESSURE,
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0, MAX_PRESSURE, 0, 0);
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set_bit(BTN_TOUCH, input_dev->keybit);
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set_bit(BTN_TOOL_PEN, input_dev->keybit);
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set_bit(INPUT_PROP_POINTER, input_dev->propbit);
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udraw->pen_input_dev = input_dev;
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return true;
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}
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static bool udraw_setup_accel(struct udraw *udraw,
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struct hid_device *hdev)
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{
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struct input_dev *input_dev;
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input_dev = allocate_and_setup(hdev, DEVICE_NAME " Accelerometer");
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if (!input_dev)
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return false;
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input_dev->evbit[0] = BIT(EV_ABS);
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/* 1G accel is reported as ~256, so clamp to 2G */
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input_set_abs_params(input_dev, ABS_X, -512, 512, 0, 0);
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input_set_abs_params(input_dev, ABS_Y, -512, 512, 0, 0);
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input_set_abs_params(input_dev, ABS_Z, -512, 512, 0, 0);
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set_bit(INPUT_PROP_ACCELEROMETER, input_dev->propbit);
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udraw->accel_input_dev = input_dev;
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return true;
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}
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static bool udraw_setup_joypad(struct udraw *udraw,
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struct hid_device *hdev)
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{
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struct input_dev *input_dev;
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input_dev = allocate_and_setup(hdev, DEVICE_NAME " Joypad");
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if (!input_dev)
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return false;
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input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
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set_bit(BTN_SOUTH, input_dev->keybit);
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set_bit(BTN_NORTH, input_dev->keybit);
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set_bit(BTN_EAST, input_dev->keybit);
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set_bit(BTN_WEST, input_dev->keybit);
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set_bit(BTN_SELECT, input_dev->keybit);
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set_bit(BTN_START, input_dev->keybit);
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set_bit(BTN_MODE, input_dev->keybit);
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input_set_abs_params(input_dev, ABS_X, -127, 127, 0, 0);
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input_set_abs_params(input_dev, ABS_Y, -127, 127, 0, 0);
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udraw->joy_input_dev = input_dev;
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return true;
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}
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static int udraw_probe(struct hid_device *hdev, const struct hid_device_id *id)
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{
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struct udraw *udraw;
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int ret;
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udraw = devm_kzalloc(&hdev->dev, sizeof(struct udraw), GFP_KERNEL);
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if (!udraw)
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return -ENOMEM;
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udraw->hdev = hdev;
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udraw->last_two_finger_x = -1;
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udraw->last_two_finger_y = -1;
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hid_set_drvdata(hdev, udraw);
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ret = hid_parse(hdev);
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if (ret) {
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hid_err(hdev, "parse failed\n");
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return ret;
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}
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if (!udraw_setup_joypad(udraw, hdev) ||
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!udraw_setup_touch(udraw, hdev) ||
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!udraw_setup_pen(udraw, hdev) ||
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!udraw_setup_accel(udraw, hdev)) {
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hid_err(hdev, "could not allocate interfaces\n");
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return -ENOMEM;
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}
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ret = input_register_device(udraw->joy_input_dev) ||
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input_register_device(udraw->touch_input_dev) ||
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input_register_device(udraw->pen_input_dev) ||
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input_register_device(udraw->accel_input_dev);
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if (ret) {
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hid_err(hdev, "failed to register interfaces\n");
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return ret;
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}
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ret = hid_hw_start(hdev, HID_CONNECT_HIDRAW | HID_CONNECT_DRIVER);
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if (ret) {
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hid_err(hdev, "hw start failed\n");
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return ret;
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}
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return 0;
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}
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static const struct hid_device_id udraw_devices[] = {
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{ HID_USB_DEVICE(USB_VENDOR_ID_THQ, USB_DEVICE_ID_THQ_PS3_UDRAW) },
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{ }
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};
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MODULE_DEVICE_TABLE(hid, udraw_devices);
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static struct hid_driver udraw_driver = {
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.name = "hid-udraw",
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.id_table = udraw_devices,
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.raw_event = udraw_raw_event,
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.probe = udraw_probe,
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};
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module_hid_driver(udraw_driver);
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