linux-stable/include/linux/console_struct.h
Jiri Slaby 77bc14f273 vc: switch state to bool
The code currently uses bitfields to store true-false values. Switch all
of that to bools. Apart from the cleanup, it saves 20B of code as many
shifts, ANDs, and ORs became simple movzb's.

Signed-off-by: Jiri Slaby <jslaby@suse.cz>
Link: https://lore.kernel.org/r/20200615074910.19267-3-jslaby@suse.cz
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2020-06-24 17:08:31 +02:00

192 lines
6.8 KiB
C

/* SPDX-License-Identifier: GPL-2.0 */
/*
* console_struct.h
*
* Data structure describing single virtual console except for data
* used by vt.c.
*
* Fields marked with [#] must be set by the low-level driver.
* Fields marked with [!] can be changed by the low-level driver
* to achieve effects such as fast scrolling by changing the origin.
*/
#ifndef _LINUX_CONSOLE_STRUCT_H
#define _LINUX_CONSOLE_STRUCT_H
#include <linux/wait.h>
#include <linux/vt.h>
#include <linux/workqueue.h>
struct uni_pagedir;
struct uni_screen;
#define NPAR 16
enum vc_intensity {
VCI_HALF_BRIGHT,
VCI_NORMAL,
VCI_BOLD,
VCI_MASK = 0x3,
};
/**
* struct vc_state -- state of a VC
* @x: cursor's x-position
* @y: cursor's y-position
* @color: foreground & background colors
* @G0_charset: what's G0 slot set to (like GRAF_MAP, LAT1_MAP)
* @G1_charset: what's G1 slot set to (like GRAF_MAP, LAT1_MAP)
* @charset: what character set to use (0=G0 or 1=G1)
* @intensity: see enum vc_intensity for values
* @reverse: reversed foreground/background colors
*
* These members are defined separately from struct vc_data as we save &
* restore them at times.
*/
struct vc_state {
unsigned int x, y;
unsigned char color;
unsigned char G0_charset;
unsigned char G1_charset;
unsigned int charset : 1;
/* attribute flags */
enum vc_intensity intensity;
bool italic;
bool underline;
bool blink;
bool reverse;
};
/*
* Example: vc_data of a console that was scrolled 3 lines down.
*
* Console buffer
* vc_screenbuf ---------> +----------------------+-.
* | initializing W | \
* | initializing X | |
* | initializing Y | > scroll-back area
* | initializing Z | |
* | | /
* vc_visible_origin ---> ^+----------------------+-:
* (changes by scroll) || Welcome to linux | \
* || | |
* vc_rows --->< | login: root | | visible on console
* || password: | > (vc_screenbuf_size is
* vc_origin -----------> || | | vc_size_row * vc_rows)
* (start when no scroll) || Last login: 12:28 | /
* v+----------------------+-:
* | Have a lot of fun... | \
* vc_pos -----------------|--------v | > scroll-front area
* | ~ # cat_ | /
* vc_scr_end -----------> +----------------------+-:
* (vc_origin + | | \ EMPTY, to be filled by
* vc_screenbuf_size) | | / vc_video_erase_char
* +----------------------+-'
* <---- 2 * vc_cols ----->
* <---- vc_size_row ----->
*
* Note that every character in the console buffer is accompanied with an
* attribute in the buffer right after the character. This is not depicted
* in the figure.
*/
struct vc_data {
struct tty_port port; /* Upper level data */
struct vc_state state, saved_state;
unsigned short vc_num; /* Console number */
unsigned int vc_cols; /* [#] Console size */
unsigned int vc_rows;
unsigned int vc_size_row; /* Bytes per row */
unsigned int vc_scan_lines; /* # of scan lines */
unsigned long vc_origin; /* [!] Start of real screen */
unsigned long vc_scr_end; /* [!] End of real screen */
unsigned long vc_visible_origin; /* [!] Top of visible window */
unsigned int vc_top, vc_bottom; /* Scrolling region */
const struct consw *vc_sw;
unsigned short *vc_screenbuf; /* In-memory character/attribute buffer */
unsigned int vc_screenbuf_size;
unsigned char vc_mode; /* KD_TEXT, ... */
/* attributes for all characters on screen */
unsigned char vc_attr; /* Current attributes */
unsigned char vc_def_color; /* Default colors */
unsigned char vc_ulcolor; /* Color for underline mode */
unsigned char vc_itcolor;
unsigned char vc_halfcolor; /* Color for half intensity mode */
/* cursor */
unsigned int vc_cursor_type;
unsigned short vc_complement_mask; /* [#] Xor mask for mouse pointer */
unsigned short vc_s_complement_mask; /* Saved mouse pointer mask */
unsigned long vc_pos; /* Cursor address */
/* fonts */
unsigned short vc_hi_font_mask; /* [#] Attribute set for upper 256 chars of font or 0 if not supported */
struct console_font vc_font; /* Current VC font set */
unsigned short vc_video_erase_char; /* Background erase character */
/* VT terminal data */
unsigned int vc_state; /* Escape sequence parser state */
unsigned int vc_npar,vc_par[NPAR]; /* Parameters of current escape sequence */
/* data for manual vt switching */
struct vt_mode vt_mode;
struct pid *vt_pid;
int vt_newvt;
wait_queue_head_t paste_wait;
/* mode flags */
unsigned int vc_disp_ctrl : 1; /* Display chars < 32? */
unsigned int vc_toggle_meta : 1; /* Toggle high bit? */
unsigned int vc_decscnm : 1; /* Screen Mode */
unsigned int vc_decom : 1; /* Origin Mode */
unsigned int vc_decawm : 1; /* Autowrap Mode */
unsigned int vc_deccm : 1; /* Cursor Visible */
unsigned int vc_decim : 1; /* Insert Mode */
/* misc */
unsigned int vc_priv : 3;
unsigned int vc_need_wrap : 1;
unsigned int vc_can_do_color : 1;
unsigned int vc_report_mouse : 2;
unsigned char vc_utf : 1; /* Unicode UTF-8 encoding */
unsigned char vc_utf_count;
int vc_utf_char;
unsigned int vc_tab_stop[8]; /* Tab stops. 256 columns. */
unsigned char vc_palette[16*3]; /* Colour palette for VGA+ */
unsigned short * vc_translate;
unsigned int vc_resize_user; /* resize request from user */
unsigned int vc_bell_pitch; /* Console bell pitch */
unsigned int vc_bell_duration; /* Console bell duration */
unsigned short vc_cur_blink_ms; /* Cursor blink duration */
struct vc_data **vc_display_fg; /* [!] Ptr to var holding fg console for this display */
struct uni_pagedir *vc_uni_pagedir;
struct uni_pagedir **vc_uni_pagedir_loc; /* [!] Location of uni_pagedir variable for this console */
struct uni_screen *vc_uni_screen; /* unicode screen content */
/* additional information is in vt_kern.h */
};
struct vc {
struct vc_data *d;
struct work_struct SAK_work;
/* might add scrmem, kbd at some time,
to have everything in one place - the disadvantage
would be that vc_cons etc can no longer be static */
};
extern struct vc vc_cons [MAX_NR_CONSOLES];
extern void vc_SAK(struct work_struct *work);
#define CUR_DEF 0
#define CUR_NONE 1
#define CUR_UNDERLINE 2
#define CUR_LOWER_THIRD 3
#define CUR_LOWER_HALF 4
#define CUR_TWO_THIRDS 5
#define CUR_BLOCK 6
#define CUR_HWMASK 0x0f
#define CUR_SWMASK 0xfff0
#define CUR_DEFAULT CUR_UNDERLINE
bool con_is_visible(const struct vc_data *vc);
#endif /* _LINUX_CONSOLE_STRUCT_H */