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![Jakub Kicinski](/assets/img/avatar_default.png)
sock.h is pretty heavily used (5k objects rebuilt on x86 after it's touched). We can drop the include of filter.h from it and add a forward declaration of struct sk_filter instead. This decreases the number of rebuilt objects when bpf.h is touched from ~5k to ~1k. There's a lot of missing includes this was masking. Primarily in networking tho, this time. Signed-off-by: Jakub Kicinski <kuba@kernel.org> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Marc Kleine-Budde <mkl@pengutronix.de> Acked-by: Florian Fainelli <f.fainelli@gmail.com> Acked-by: Nikolay Aleksandrov <nikolay@nvidia.com> Acked-by: Stefano Garzarella <sgarzare@redhat.com> Link: https://lore.kernel.org/bpf/20211229004913.513372-1-kuba@kernel.org
42 lines
777 B
C
42 lines
777 B
C
/* SPDX-License-Identifier: GPL-2.0 */
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#ifndef DSA_LOOP_H
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#define DSA_LOOP_H
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#include <linux/if_vlan.h>
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#include <linux/types.h>
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#include <linux/ethtool.h>
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#include <net/dsa.h>
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struct dsa_loop_vlan {
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u16 members;
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u16 untagged;
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};
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struct dsa_loop_mib_entry {
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char name[ETH_GSTRING_LEN];
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unsigned long val;
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};
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enum dsa_loop_mib_counters {
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DSA_LOOP_PHY_READ_OK,
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DSA_LOOP_PHY_READ_ERR,
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DSA_LOOP_PHY_WRITE_OK,
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DSA_LOOP_PHY_WRITE_ERR,
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__DSA_LOOP_CNT_MAX,
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};
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struct dsa_loop_port {
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struct dsa_loop_mib_entry mib[__DSA_LOOP_CNT_MAX];
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u16 pvid;
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int mtu;
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};
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struct dsa_loop_priv {
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struct mii_bus *bus;
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unsigned int port_base;
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struct dsa_loop_vlan vlans[VLAN_N_VID];
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struct net_device *netdev;
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struct dsa_loop_port ports[DSA_MAX_PORTS];
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};
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#endif /* DSA_LOOP_H */
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