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54fbde8a94
Updating and fixing copyright headers. Bump version minor to signal vgpu10 support. Signed-off-by: Sinclair Yeh <syeh@vmware.com> Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com>
555 lines
17 KiB
C
555 lines
17 KiB
C
/**************************************************************************
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* Copyright © 2014-2015 VMware, Inc., Palo Alto, CA., USA
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "vmwgfx_drv.h"
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#include "vmwgfx_resource_priv.h"
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#include "vmwgfx_so.h"
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#include "vmwgfx_binding.h"
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/*
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* The currently only reason we need to keep track of views is that if we
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* destroy a hardware surface, all views pointing to it must also be destroyed,
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* otherwise the device will error.
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* So in particuar if a surface is evicted, we must destroy all views pointing
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* to it, and all context bindings of that view. Similarly we must restore
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* the view bindings, views and surfaces pointed to by the views when a
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* context is referenced in the command stream.
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*/
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/**
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* struct vmw_view - view metadata
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*
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* @res: The struct vmw_resource we derive from
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* @ctx: Non-refcounted pointer to the context this view belongs to.
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* @srf: Refcounted pointer to the surface pointed to by this view.
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* @cotable: Refcounted pointer to the cotable holding this view.
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* @srf_head: List head for the surface-to-view list.
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* @cotable_head: List head for the cotable-to_view list.
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* @view_type: View type.
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* @view_id: User-space per context view id. Currently used also as per
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* context device view id.
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* @cmd_size: Size of the SVGA3D define view command that we've copied from the
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* command stream.
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* @committed: Whether the view is actually created or pending creation at the
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* device level.
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* @cmd: The SVGA3D define view command copied from the command stream.
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*/
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struct vmw_view {
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struct rcu_head rcu;
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struct vmw_resource res;
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struct vmw_resource *ctx; /* Immutable */
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struct vmw_resource *srf; /* Immutable */
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struct vmw_resource *cotable; /* Immutable */
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struct list_head srf_head; /* Protected by binding_mutex */
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struct list_head cotable_head; /* Protected by binding_mutex */
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unsigned view_type; /* Immutable */
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unsigned view_id; /* Immutable */
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u32 cmd_size; /* Immutable */
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bool committed; /* Protected by binding_mutex */
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u32 cmd[1]; /* Immutable */
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};
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static int vmw_view_create(struct vmw_resource *res);
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static int vmw_view_destroy(struct vmw_resource *res);
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static void vmw_hw_view_destroy(struct vmw_resource *res);
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static void vmw_view_commit_notify(struct vmw_resource *res,
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enum vmw_cmdbuf_res_state state);
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static const struct vmw_res_func vmw_view_func = {
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.res_type = vmw_res_view,
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.needs_backup = false,
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.may_evict = false,
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.type_name = "DX view",
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.backup_placement = NULL,
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.create = vmw_view_create,
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.commit_notify = vmw_view_commit_notify,
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};
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/**
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* struct vmw_view - view define command body stub
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*
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* @view_id: The device id of the view being defined
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* @sid: The surface id of the view being defined
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*
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* This generic struct is used by the code to change @view_id and @sid of a
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* saved view define command.
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*/
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struct vmw_view_define {
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uint32 view_id;
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uint32 sid;
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};
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/**
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* vmw_view - Convert a struct vmw_resource to a struct vmw_view
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*
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* @res: Pointer to the resource to convert.
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*
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* Returns a pointer to a struct vmw_view.
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*/
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static struct vmw_view *vmw_view(struct vmw_resource *res)
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{
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return container_of(res, struct vmw_view, res);
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}
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/**
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* vmw_view_commit_notify - Notify that a view operation has been committed to
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* hardware from a user-supplied command stream.
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*
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* @res: Pointer to the view resource.
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* @state: Indicating whether a creation or removal has been committed.
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*
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*/
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static void vmw_view_commit_notify(struct vmw_resource *res,
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enum vmw_cmdbuf_res_state state)
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{
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struct vmw_view *view = vmw_view(res);
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struct vmw_private *dev_priv = res->dev_priv;
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mutex_lock(&dev_priv->binding_mutex);
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if (state == VMW_CMDBUF_RES_ADD) {
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struct vmw_surface *srf = vmw_res_to_srf(view->srf);
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list_add_tail(&view->srf_head, &srf->view_list);
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vmw_cotable_add_resource(view->cotable, &view->cotable_head);
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view->committed = true;
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res->id = view->view_id;
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} else {
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list_del_init(&view->cotable_head);
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list_del_init(&view->srf_head);
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view->committed = false;
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res->id = -1;
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}
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mutex_unlock(&dev_priv->binding_mutex);
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}
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/**
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* vmw_view_create - Create a hardware view.
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*
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* @res: Pointer to the view resource.
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*
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* Create a hardware view. Typically used if that view has previously been
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* destroyed by an eviction operation.
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*/
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static int vmw_view_create(struct vmw_resource *res)
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{
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struct vmw_view *view = vmw_view(res);
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struct vmw_surface *srf = vmw_res_to_srf(view->srf);
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struct vmw_private *dev_priv = res->dev_priv;
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struct {
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SVGA3dCmdHeader header;
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struct vmw_view_define body;
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} *cmd;
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mutex_lock(&dev_priv->binding_mutex);
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if (!view->committed) {
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mutex_unlock(&dev_priv->binding_mutex);
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return 0;
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}
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cmd = vmw_fifo_reserve_dx(res->dev_priv, view->cmd_size,
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view->ctx->id);
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if (!cmd) {
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DRM_ERROR("Failed reserving FIFO space for view creation.\n");
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mutex_unlock(&dev_priv->binding_mutex);
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return -ENOMEM;
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}
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memcpy(cmd, &view->cmd, view->cmd_size);
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WARN_ON(cmd->body.view_id != view->view_id);
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/* Sid may have changed due to surface eviction. */
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WARN_ON(view->srf->id == SVGA3D_INVALID_ID);
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cmd->body.sid = view->srf->id;
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vmw_fifo_commit(res->dev_priv, view->cmd_size);
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res->id = view->view_id;
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list_add_tail(&view->srf_head, &srf->view_list);
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vmw_cotable_add_resource(view->cotable, &view->cotable_head);
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mutex_unlock(&dev_priv->binding_mutex);
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return 0;
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}
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/**
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* vmw_view_destroy - Destroy a hardware view.
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*
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* @res: Pointer to the view resource.
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*
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* Destroy a hardware view. Typically used on unexpected termination of the
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* owning process or if the surface the view is pointing to is destroyed.
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*/
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static int vmw_view_destroy(struct vmw_resource *res)
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{
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struct vmw_private *dev_priv = res->dev_priv;
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struct vmw_view *view = vmw_view(res);
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struct {
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SVGA3dCmdHeader header;
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union vmw_view_destroy body;
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} *cmd;
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WARN_ON_ONCE(!mutex_is_locked(&dev_priv->binding_mutex));
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vmw_binding_res_list_scrub(&res->binding_head);
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if (!view->committed || res->id == -1)
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return 0;
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cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), view->ctx->id);
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if (!cmd) {
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DRM_ERROR("Failed reserving FIFO space for view "
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"destruction.\n");
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return -ENOMEM;
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}
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cmd->header.id = vmw_view_destroy_cmds[view->view_type];
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cmd->header.size = sizeof(cmd->body);
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cmd->body.view_id = view->view_id;
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vmw_fifo_commit(dev_priv, sizeof(*cmd));
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res->id = -1;
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list_del_init(&view->cotable_head);
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list_del_init(&view->srf_head);
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return 0;
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}
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/**
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* vmw_hw_view_destroy - Destroy a hardware view as part of resource cleanup.
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*
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* @res: Pointer to the view resource.
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*
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* Destroy a hardware view if it's still present.
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*/
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static void vmw_hw_view_destroy(struct vmw_resource *res)
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{
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struct vmw_private *dev_priv = res->dev_priv;
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mutex_lock(&dev_priv->binding_mutex);
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WARN_ON(vmw_view_destroy(res));
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res->id = -1;
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mutex_unlock(&dev_priv->binding_mutex);
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}
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/**
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* vmw_view_key - Compute a view key suitable for the cmdbuf resource manager
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*
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* @user_key: The user-space id used for the view.
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* @view_type: The view type.
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*
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* Destroy a hardware view if it's still present.
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*/
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static u32 vmw_view_key(u32 user_key, enum vmw_view_type view_type)
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{
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return user_key | (view_type << 20);
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}
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/**
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* vmw_view_id_ok - Basic view id and type range checks.
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*
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* @user_key: The user-space id used for the view.
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* @view_type: The view type.
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*
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* Checks that the view id and type (typically provided by user-space) is
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* valid.
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*/
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static bool vmw_view_id_ok(u32 user_key, enum vmw_view_type view_type)
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{
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return (user_key < SVGA_COTABLE_MAX_IDS &&
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view_type < vmw_view_max);
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}
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/**
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* vmw_view_res_free - resource res_free callback for view resources
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*
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* @res: Pointer to a struct vmw_resource
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*
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* Frees memory and memory accounting held by a struct vmw_view.
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*/
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static void vmw_view_res_free(struct vmw_resource *res)
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{
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struct vmw_view *view = vmw_view(res);
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size_t size = offsetof(struct vmw_view, cmd) + view->cmd_size;
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struct vmw_private *dev_priv = res->dev_priv;
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vmw_resource_unreference(&view->cotable);
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vmw_resource_unreference(&view->srf);
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kfree_rcu(view, rcu);
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ttm_mem_global_free(vmw_mem_glob(dev_priv), size);
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}
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/**
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* vmw_view_add - Create a view resource and stage it for addition
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* as a command buffer managed resource.
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*
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* @man: Pointer to the compat shader manager identifying the shader namespace.
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* @ctx: Pointer to a struct vmw_resource identifying the active context.
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* @srf: Pointer to a struct vmw_resource identifying the surface the view
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* points to.
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* @view_type: The view type deduced from the view create command.
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* @user_key: The key that is used to identify the shader. The key is
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* unique to the view type and to the context.
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* @cmd: Pointer to the view create command in the command stream.
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* @cmd_size: Size of the view create command in the command stream.
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* @list: Caller's list of staged command buffer resource actions.
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*/
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int vmw_view_add(struct vmw_cmdbuf_res_manager *man,
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struct vmw_resource *ctx,
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struct vmw_resource *srf,
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enum vmw_view_type view_type,
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u32 user_key,
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const void *cmd,
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size_t cmd_size,
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struct list_head *list)
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{
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static const size_t vmw_view_define_sizes[] = {
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[vmw_view_sr] = sizeof(SVGA3dCmdDXDefineShaderResourceView),
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[vmw_view_rt] = sizeof(SVGA3dCmdDXDefineRenderTargetView),
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[vmw_view_ds] = sizeof(SVGA3dCmdDXDefineDepthStencilView)
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};
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struct vmw_private *dev_priv = ctx->dev_priv;
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struct vmw_resource *res;
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struct vmw_view *view;
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size_t size;
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int ret;
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if (cmd_size != vmw_view_define_sizes[view_type] +
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sizeof(SVGA3dCmdHeader)) {
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DRM_ERROR("Illegal view create command size.\n");
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return -EINVAL;
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}
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if (!vmw_view_id_ok(user_key, view_type)) {
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DRM_ERROR("Illegal view add view id.\n");
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return -EINVAL;
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}
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size = offsetof(struct vmw_view, cmd) + cmd_size;
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ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), size, false, true);
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if (ret) {
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if (ret != -ERESTARTSYS)
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DRM_ERROR("Out of graphics memory for view"
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" creation.\n");
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return ret;
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}
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view = kmalloc(size, GFP_KERNEL);
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if (!view) {
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ttm_mem_global_free(vmw_mem_glob(dev_priv), size);
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return -ENOMEM;
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}
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res = &view->res;
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view->ctx = ctx;
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view->srf = vmw_resource_reference(srf);
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view->cotable = vmw_context_cotable(ctx, vmw_view_cotables[view_type]);
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view->view_type = view_type;
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view->view_id = user_key;
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view->cmd_size = cmd_size;
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view->committed = false;
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INIT_LIST_HEAD(&view->srf_head);
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INIT_LIST_HEAD(&view->cotable_head);
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memcpy(&view->cmd, cmd, cmd_size);
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ret = vmw_resource_init(dev_priv, res, true,
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vmw_view_res_free, &vmw_view_func);
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if (ret)
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goto out_resource_init;
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ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_view,
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vmw_view_key(user_key, view_type),
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res, list);
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if (ret)
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goto out_resource_init;
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res->id = view->view_id;
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vmw_resource_activate(res, vmw_hw_view_destroy);
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out_resource_init:
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vmw_resource_unreference(&res);
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return ret;
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}
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/**
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* vmw_view_remove - Stage a view for removal.
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*
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* @man: Pointer to the view manager identifying the shader namespace.
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* @user_key: The key that is used to identify the view. The key is
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* unique to the view type.
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* @view_type: View type
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* @list: Caller's list of staged command buffer resource actions.
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* @res_p: If the resource is in an already committed state, points to the
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* struct vmw_resource on successful return. The pointer will be
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* non ref-counted.
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*/
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int vmw_view_remove(struct vmw_cmdbuf_res_manager *man,
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u32 user_key, enum vmw_view_type view_type,
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struct list_head *list,
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struct vmw_resource **res_p)
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{
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if (!vmw_view_id_ok(user_key, view_type)) {
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DRM_ERROR("Illegal view remove view id.\n");
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return -EINVAL;
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}
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return vmw_cmdbuf_res_remove(man, vmw_cmdbuf_res_view,
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vmw_view_key(user_key, view_type),
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list, res_p);
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}
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/**
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* vmw_view_cotable_list_destroy - Evict all views belonging to a cotable.
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*
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* @dev_priv: Pointer to a device private struct.
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* @list: List of views belonging to a cotable.
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* @readback: Unused. Needed for function interface only.
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*
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* This function evicts all views belonging to a cotable.
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* It must be called with the binding_mutex held, and the caller must hold
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* a reference to the view resource. This is typically called before the
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* cotable is paged out.
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*/
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void vmw_view_cotable_list_destroy(struct vmw_private *dev_priv,
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struct list_head *list,
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bool readback)
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{
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struct vmw_view *entry, *next;
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WARN_ON_ONCE(!mutex_is_locked(&dev_priv->binding_mutex));
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list_for_each_entry_safe(entry, next, list, cotable_head)
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WARN_ON(vmw_view_destroy(&entry->res));
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}
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/**
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* vmw_view_surface_list_destroy - Evict all views pointing to a surface
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*
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* @dev_priv: Pointer to a device private struct.
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* @list: List of views pointing to a surface.
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*
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* This function evicts all views pointing to a surface. This is typically
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* called before the surface is evicted.
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*/
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void vmw_view_surface_list_destroy(struct vmw_private *dev_priv,
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struct list_head *list)
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{
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struct vmw_view *entry, *next;
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WARN_ON_ONCE(!mutex_is_locked(&dev_priv->binding_mutex));
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list_for_each_entry_safe(entry, next, list, srf_head)
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WARN_ON(vmw_view_destroy(&entry->res));
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}
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/**
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* vmw_view_srf - Return a non-refcounted pointer to the surface a view is
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* pointing to.
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*
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* @res: pointer to a view resource.
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*
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* Note that the view itself is holding a reference, so as long
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* the view resource is alive, the surface resource will be.
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*/
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struct vmw_resource *vmw_view_srf(struct vmw_resource *res)
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{
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return vmw_view(res)->srf;
|
|
}
|
|
|
|
/**
|
|
* vmw_view_lookup - Look up a view.
|
|
*
|
|
* @man: The context's cmdbuf ref manager.
|
|
* @view_type: The view type.
|
|
* @user_key: The view user id.
|
|
*
|
|
* returns a refcounted pointer to a view or an error pointer if not found.
|
|
*/
|
|
struct vmw_resource *vmw_view_lookup(struct vmw_cmdbuf_res_manager *man,
|
|
enum vmw_view_type view_type,
|
|
u32 user_key)
|
|
{
|
|
return vmw_cmdbuf_res_lookup(man, vmw_cmdbuf_res_view,
|
|
vmw_view_key(user_key, view_type));
|
|
}
|
|
|
|
const u32 vmw_view_destroy_cmds[] = {
|
|
[vmw_view_sr] = SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW,
|
|
[vmw_view_rt] = SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW,
|
|
[vmw_view_ds] = SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW,
|
|
};
|
|
|
|
const SVGACOTableType vmw_view_cotables[] = {
|
|
[vmw_view_sr] = SVGA_COTABLE_SRVIEW,
|
|
[vmw_view_rt] = SVGA_COTABLE_RTVIEW,
|
|
[vmw_view_ds] = SVGA_COTABLE_DSVIEW,
|
|
};
|
|
|
|
const SVGACOTableType vmw_so_cotables[] = {
|
|
[vmw_so_el] = SVGA_COTABLE_ELEMENTLAYOUT,
|
|
[vmw_so_bs] = SVGA_COTABLE_BLENDSTATE,
|
|
[vmw_so_ds] = SVGA_COTABLE_DEPTHSTENCIL,
|
|
[vmw_so_rs] = SVGA_COTABLE_RASTERIZERSTATE,
|
|
[vmw_so_ss] = SVGA_COTABLE_SAMPLER,
|
|
[vmw_so_so] = SVGA_COTABLE_STREAMOUTPUT
|
|
};
|
|
|
|
|
|
/* To remove unused function warning */
|
|
static void vmw_so_build_asserts(void) __attribute__((used));
|
|
|
|
|
|
/*
|
|
* This function is unused at run-time, and only used to dump various build
|
|
* asserts important for code optimization assumptions.
|
|
*/
|
|
static void vmw_so_build_asserts(void)
|
|
{
|
|
/* Assert that our vmw_view_cmd_to_type() function is correct. */
|
|
BUILD_BUG_ON(SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW !=
|
|
SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW + 1);
|
|
BUILD_BUG_ON(SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW !=
|
|
SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW + 2);
|
|
BUILD_BUG_ON(SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW !=
|
|
SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW + 3);
|
|
BUILD_BUG_ON(SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW !=
|
|
SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW + 4);
|
|
BUILD_BUG_ON(SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW !=
|
|
SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW + 5);
|
|
|
|
/* Assert that our "one body fits all" assumption is valid */
|
|
BUILD_BUG_ON(sizeof(union vmw_view_destroy) != sizeof(u32));
|
|
|
|
/* Assert that the view key space can hold all view ids. */
|
|
BUILD_BUG_ON(SVGA_COTABLE_MAX_IDS >= ((1 << 20) - 1));
|
|
|
|
/*
|
|
* Assert that the offset of sid in all view define commands
|
|
* is what we assume it to be.
|
|
*/
|
|
BUILD_BUG_ON(offsetof(struct vmw_view_define, sid) !=
|
|
offsetof(SVGA3dCmdDXDefineShaderResourceView, sid));
|
|
BUILD_BUG_ON(offsetof(struct vmw_view_define, sid) !=
|
|
offsetof(SVGA3dCmdDXDefineRenderTargetView, sid));
|
|
BUILD_BUG_ON(offsetof(struct vmw_view_define, sid) !=
|
|
offsetof(SVGA3dCmdDXDefineDepthStencilView, sid));
|
|
}
|