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8e7d2b2c6e
For awhile now, many of the GEM code paths have allocated page or object arrays with the slab allocator. This is nice and fast, but won't work well if memory is fragmented, since the slab allocator works with physically contiguous memory (i.e. order > 2 allocations are likely to fail fairly early after booting and doing some work). This patch works around the issue by falling back to vmalloc for >PAGE_SIZE allocations. This is ugly, but much less work than chaining a bunch of pages together by hand (suprisingly there's not a bunch of generic kernel helpers for this yet afaik). vmalloc space is somewhat precious on 32 bit kernels, but our allocations shouldn't be big enough to cause problems, though they're routinely more than a page. Note that this patch doesn't address the unchecked alloc-based-on-ioctl-args in GEM; that needs to be fixed in a separate patch. Also, I've deliberately ignored the DRM's "area" junk. I don't think anyone actually uses it anymore and I'm hoping it gets ripped out soon. [Updated: removed size arg to new free function. We could unify the free functions as well once the DRM mem tracking is ripped out.] fd.o bug #20152 (part 1/3) Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Eric Anholt <eric@anholt.net> |
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i810 | ||
i830 | ||
i915 | ||
mga | ||
r128 | ||
radeon | ||
savage | ||
sis | ||
tdfx | ||
via | ||
ati_pcigart.c | ||
drm_agpsupport.c | ||
drm_auth.c | ||
drm_bufs.c | ||
drm_cache.c | ||
drm_context.c | ||
drm_crtc.c | ||
drm_crtc_helper.c | ||
drm_debugfs.c | ||
drm_dma.c | ||
drm_drawable.c | ||
drm_drv.c | ||
drm_edid.c | ||
drm_fops.c | ||
drm_gem.c | ||
drm_hashtab.c | ||
drm_info.c | ||
drm_ioc32.c | ||
drm_ioctl.c | ||
drm_irq.c | ||
drm_lock.c | ||
drm_memory.c | ||
drm_mm.c | ||
drm_modes.c | ||
drm_pci.c | ||
drm_proc.c | ||
drm_scatter.c | ||
drm_sman.c | ||
drm_stub.c | ||
drm_sysfs.c | ||
drm_vm.c | ||
Kconfig | ||
Makefile | ||
README.drm |
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html