linux-stable/drivers/gpu/drm/radeon/evergreen_blit_shaders.c
Geliang Tang d0be9f4ec1 drm: fix trivial typos
s/regsiter/register/

Signed-off-by: Geliang Tang <geliangtang@163.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2015-10-21 11:35:11 -04:00

303 lines
7 KiB
C

/*
* Copyright 2010 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Alex Deucher <alexander.deucher@amd.com>
*/
#include <linux/bug.h>
#include <linux/types.h>
#include <linux/kernel.h>
/*
* evergreen cards need to use the 3D engine to blit data which requires
* quite a bit of hw state setup. Rather than pull the whole 3D driver
* (which normally generates the 3D state) into the DRM, we opt to use
* statically generated state tables. The register state and shaders
* were hand generated to support blitting functionality. See the 3D
* driver or documentation for descriptions of the registers and
* shader instructions.
*/
const u32 evergreen_default_state[] =
{
0xc0016900,
0x0000023b,
0x00000000, /* SQ_LDS_ALLOC_PS */
0xc0066900,
0x00000240,
0x00000000, /* SQ_ESGS_RING_ITEMSIZE */
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0xc0046900,
0x00000247,
0x00000000, /* SQ_GS_VERT_ITEMSIZE */
0x00000000,
0x00000000,
0x00000000,
0xc0026900,
0x00000010,
0x00000000, /* DB_Z_INFO */
0x00000000, /* DB_STENCIL_INFO */
0xc0016900,
0x00000200,
0x00000000, /* DB_DEPTH_CONTROL */
0xc0066900,
0x00000000,
0x00000060, /* DB_RENDER_CONTROL */
0x00000000, /* DB_COUNT_CONTROL */
0x00000000, /* DB_DEPTH_VIEW */
0x0000002a, /* DB_RENDER_OVERRIDE */
0x00000000, /* DB_RENDER_OVERRIDE2 */
0x00000000, /* DB_HTILE_DATA_BASE */
0xc0026900,
0x0000000a,
0x00000000, /* DB_STENCIL_CLEAR */
0x00000000, /* DB_DEPTH_CLEAR */
0xc0016900,
0x000002dc,
0x0000aa00, /* DB_ALPHA_TO_MASK */
0xc0016900,
0x00000080,
0x00000000, /* PA_SC_WINDOW_OFFSET */
0xc00d6900,
0x00000083,
0x0000ffff, /* PA_SC_CLIPRECT_RULE */
0x00000000, /* PA_SC_CLIPRECT_0_TL */
0x20002000, /* PA_SC_CLIPRECT_0_BR */
0x00000000,
0x20002000,
0x00000000,
0x20002000,
0x00000000,
0x20002000,
0xaaaaaaaa, /* PA_SC_EDGERULE */
0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
0x0000000f, /* CB_TARGET_MASK */
0x0000000f, /* CB_SHADER_MASK */
0xc0226900,
0x00000094,
0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x00000000, /* PA_SC_VPORT_ZMIN_0 */
0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
0xc0016900,
0x000000d4,
0x00000000, /* SX_MISC */
0xc0026900,
0x00000292,
0x00000000, /* PA_SC_MODE_CNTL_0 */
0x00000000, /* PA_SC_MODE_CNTL_1 */
0xc0106900,
0x00000300,
0x00000000, /* PA_SC_LINE_CNTL */
0x00000000, /* PA_SC_AA_CONFIG */
0x00000005, /* PA_SU_VTX_CNTL */
0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
0x00000000, /* PA_SC_AA_SAMPLE_LOCS_0 */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* PA_SC_AA_SAMPLE_LOCS_7 */
0xffffffff, /* PA_SC_AA_MASK */
0xc00d6900,
0x00000202,
0x00cc0010, /* CB_COLOR_CONTROL */
0x00000210, /* DB_SHADER_CONTROL */
0x00010000, /* PA_CL_CLIP_CNTL */
0x00000004, /* PA_SU_SC_MODE_CNTL */
0x00000100, /* PA_CL_VTE_CNTL */
0x00000000, /* PA_CL_VS_OUT_CNTL */
0x00000000, /* PA_CL_NANINF_CNTL */
0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* SQ_DYN_GPR_RESOURCE_LIMIT_1 */
0xc0066900,
0x000002de,
0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0xc0016900,
0x00000229,
0x00000000, /* SQ_PGM_START_FS */
0xc0016900,
0x0000022a,
0x00000000, /* SQ_PGM_RESOURCES_FS */
0xc0096900,
0x00000100,
0x00ffffff, /* VGT_MAX_VTX_INDX */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* SX_ALPHA_TEST_CONTROL */
0x00000000, /* CB_BLEND_RED */
0x00000000, /* CB_BLEND_GREEN */
0x00000000, /* CB_BLEND_BLUE */
0x00000000, /* CB_BLEND_ALPHA */
0xc0026900,
0x000002a8,
0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
0x00000000, /* */
0xc0026900,
0x000002ad,
0x00000000, /* VGT_REUSE_OFF */
0x00000000, /* */
0xc0116900,
0x00000280,
0x00000000, /* PA_SU_POINT_SIZE */
0x00000000, /* PA_SU_POINT_MINMAX */
0x00000008, /* PA_SU_LINE_CNTL */
0x00000000, /* PA_SC_LINE_STIPPLE */
0x00000000, /* VGT_OUTPUT_PATH_CNTL */
0x00000000, /* VGT_HOS_CNTL */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* VGT_GS_MODE */
0xc0016900,
0x000002a1,
0x00000000, /* VGT_PRIMITIVEID_EN */
0xc0016900,
0x000002a5,
0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
0xc0016900,
0x000002d5,
0x00000000, /* VGT_SHADER_STAGES_EN */
0xc0026900,
0x000002e5,
0x00000000, /* VGT_STRMOUT_CONFIG */
0x00000000, /* */
0xc0016900,
0x000001e0,
0x00000000, /* CB_BLEND0_CONTROL */
0xc0016900,
0x000001b1,
0x00000000, /* SPI_VS_OUT_CONFIG */
0xc0016900,
0x00000187,
0x00000000, /* SPI_VS_OUT_ID_0 */
0xc0016900,
0x00000191,
0x00000100, /* SPI_PS_INPUT_CNTL_0 */
0xc00b6900,
0x000001b3,
0x20000001, /* SPI_PS_IN_CONTROL_0 */
0x00000000, /* SPI_PS_IN_CONTROL_1 */
0x00000000, /* SPI_INTERP_CONTROL_0 */
0x00000000, /* SPI_INPUT_Z */
0x00000000, /* SPI_FOG_CNTL */
0x00100000, /* SPI_BARYC_CNTL */
0x00000000, /* SPI_PS_IN_CONTROL_2 */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0xc0026900,
0x00000316,
0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
0x00000010, /* */
};
const u32 evergreen_default_size = ARRAY_SIZE(evergreen_default_state);