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5712174c5c
Validate that BPF object with broken (in multiple ways) BPF program can still be successfully loaded, if that broken BPF program is disabled. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Link: https://lore.kernel.org/bpf/20200625232629.3444003-3-andriin@fb.com
41 lines
1 KiB
C
41 lines
1 KiB
C
// SPDX-License-Identifier: GPL-2.0
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/* Copyright (c) 2020 Facebook */
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#include <test_progs.h>
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#include <time.h>
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#include "test_autoload.skel.h"
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void test_autoload(void)
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{
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int duration = 0, err;
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struct test_autoload* skel;
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skel = test_autoload__open_and_load();
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/* prog3 should be broken */
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if (CHECK(skel, "skel_open_and_load", "unexpected success\n"))
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goto cleanup;
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skel = test_autoload__open();
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if (CHECK(!skel, "skel_open", "failed to open skeleton\n"))
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goto cleanup;
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/* don't load prog3 */
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bpf_program__set_autoload(skel->progs.prog3, false);
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err = test_autoload__load(skel);
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if (CHECK(err, "skel_load", "failed to load skeleton: %d\n", err))
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goto cleanup;
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err = test_autoload__attach(skel);
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if (CHECK(err, "skel_attach", "skeleton attach failed: %d\n", err))
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goto cleanup;
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usleep(1);
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CHECK(!skel->bss->prog1_called, "prog1", "not called\n");
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CHECK(!skel->bss->prog2_called, "prog2", "not called\n");
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CHECK(skel->bss->prog3_called, "prog3", "called?!\n");
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cleanup:
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test_autoload__destroy(skel);
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}
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