linux-stable/drivers/gpu/drm/gma500/psb_reg.h
Thomas Gleixner a61127c213 treewide: Replace GPLv2 boilerplate/reference with SPDX - rule 335
Based on 1 normalized pattern(s):

  this program is free software you can redistribute it and or modify
  it under the terms and conditions of the gnu general public license
  version 2 as published by the free software foundation this program
  is distributed in the hope it will be useful but without any
  warranty without even the implied warranty of merchantability or
  fitness for a particular purpose see the gnu general public license
  for more details you should have received a copy of the gnu general
  public license along with this program if not write to the free
  software foundation inc 51 franklin st fifth floor boston ma 02110
  1301 usa

extracted by the scancode license scanner the SPDX license identifier

  GPL-2.0-only

has been chosen to replace the boilerplate/reference in 111 file(s).

Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Reviewed-by: Alexios Zavras <alexios.zavras@intel.com>
Reviewed-by: Allison Randal <allison@lohutok.net>
Cc: linux-spdx@vger.kernel.org
Link: https://lkml.kernel.org/r/20190530000436.567572064@linutronix.de
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2019-06-05 17:37:06 +02:00

570 lines
18 KiB
C

/* SPDX-License-Identifier: GPL-2.0-only */
/**************************************************************************
*
* Copyright (c) (2005-2007) Imagination Technologies Limited.
* Copyright (c) 2007, Intel Corporation.
* All Rights Reserved.
*
**************************************************************************/
#ifndef _PSB_REG_H_
#define _PSB_REG_H_
#define PSB_CR_CLKGATECTL 0x0000
#define _PSB_C_CLKGATECTL_AUTO_MAN_REG (1 << 24)
#define _PSB_C_CLKGATECTL_USE_CLKG_SHIFT (20)
#define _PSB_C_CLKGATECTL_USE_CLKG_MASK (0x3 << 20)
#define _PSB_C_CLKGATECTL_DPM_CLKG_SHIFT (16)
#define _PSB_C_CLKGATECTL_DPM_CLKG_MASK (0x3 << 16)
#define _PSB_C_CLKGATECTL_TA_CLKG_SHIFT (12)
#define _PSB_C_CLKGATECTL_TA_CLKG_MASK (0x3 << 12)
#define _PSB_C_CLKGATECTL_TSP_CLKG_SHIFT (8)
#define _PSB_C_CLKGATECTL_TSP_CLKG_MASK (0x3 << 8)
#define _PSB_C_CLKGATECTL_ISP_CLKG_SHIFT (4)
#define _PSB_C_CLKGATECTL_ISP_CLKG_MASK (0x3 << 4)
#define _PSB_C_CLKGATECTL_2D_CLKG_SHIFT (0)
#define _PSB_C_CLKGATECTL_2D_CLKG_MASK (0x3 << 0)
#define _PSB_C_CLKGATECTL_CLKG_ENABLED (0)
#define _PSB_C_CLKGATECTL_CLKG_DISABLED (1)
#define _PSB_C_CLKGATECTL_CLKG_AUTO (2)
#define PSB_CR_CORE_ID 0x0010
#define _PSB_CC_ID_ID_SHIFT (16)
#define _PSB_CC_ID_ID_MASK (0xFFFF << 16)
#define _PSB_CC_ID_CONFIG_SHIFT (0)
#define _PSB_CC_ID_CONFIG_MASK (0xFFFF << 0)
#define PSB_CR_CORE_REVISION 0x0014
#define _PSB_CC_REVISION_DESIGNER_SHIFT (24)
#define _PSB_CC_REVISION_DESIGNER_MASK (0xFF << 24)
#define _PSB_CC_REVISION_MAJOR_SHIFT (16)
#define _PSB_CC_REVISION_MAJOR_MASK (0xFF << 16)
#define _PSB_CC_REVISION_MINOR_SHIFT (8)
#define _PSB_CC_REVISION_MINOR_MASK (0xFF << 8)
#define _PSB_CC_REVISION_MAINTENANCE_SHIFT (0)
#define _PSB_CC_REVISION_MAINTENANCE_MASK (0xFF << 0)
#define PSB_CR_DESIGNER_REV_FIELD1 0x0018
#define PSB_CR_SOFT_RESET 0x0080
#define _PSB_CS_RESET_TSP_RESET (1 << 6)
#define _PSB_CS_RESET_ISP_RESET (1 << 5)
#define _PSB_CS_RESET_USE_RESET (1 << 4)
#define _PSB_CS_RESET_TA_RESET (1 << 3)
#define _PSB_CS_RESET_DPM_RESET (1 << 2)
#define _PSB_CS_RESET_TWOD_RESET (1 << 1)
#define _PSB_CS_RESET_BIF_RESET (1 << 0)
#define PSB_CR_DESIGNER_REV_FIELD2 0x001C
#define PSB_CR_EVENT_HOST_ENABLE2 0x0110
#define PSB_CR_EVENT_STATUS2 0x0118
#define PSB_CR_EVENT_HOST_CLEAR2 0x0114
#define _PSB_CE2_BIF_REQUESTER_FAULT (1 << 4)
#define PSB_CR_EVENT_STATUS 0x012C
#define PSB_CR_EVENT_HOST_ENABLE 0x0130
#define PSB_CR_EVENT_HOST_CLEAR 0x0134
#define _PSB_CE_MASTER_INTERRUPT (1 << 31)
#define _PSB_CE_TA_DPM_FAULT (1 << 28)
#define _PSB_CE_TWOD_COMPLETE (1 << 27)
#define _PSB_CE_DPM_OUT_OF_MEMORY_ZLS (1 << 25)
#define _PSB_CE_DPM_TA_MEM_FREE (1 << 24)
#define _PSB_CE_PIXELBE_END_RENDER (1 << 18)
#define _PSB_CE_SW_EVENT (1 << 14)
#define _PSB_CE_TA_FINISHED (1 << 13)
#define _PSB_CE_TA_TERMINATE (1 << 12)
#define _PSB_CE_DPM_REACHED_MEM_THRESH (1 << 3)
#define _PSB_CE_DPM_OUT_OF_MEMORY_GBL (1 << 2)
#define _PSB_CE_DPM_OUT_OF_MEMORY_MT (1 << 1)
#define _PSB_CE_DPM_3D_MEM_FREE (1 << 0)
#define PSB_USE_OFFSET_MASK 0x0007FFFF
#define PSB_USE_OFFSET_SIZE (PSB_USE_OFFSET_MASK + 1)
#define PSB_CR_USE_CODE_BASE0 0x0A0C
#define PSB_CR_USE_CODE_BASE1 0x0A10
#define PSB_CR_USE_CODE_BASE2 0x0A14
#define PSB_CR_USE_CODE_BASE3 0x0A18
#define PSB_CR_USE_CODE_BASE4 0x0A1C
#define PSB_CR_USE_CODE_BASE5 0x0A20
#define PSB_CR_USE_CODE_BASE6 0x0A24
#define PSB_CR_USE_CODE_BASE7 0x0A28
#define PSB_CR_USE_CODE_BASE8 0x0A2C
#define PSB_CR_USE_CODE_BASE9 0x0A30
#define PSB_CR_USE_CODE_BASE10 0x0A34
#define PSB_CR_USE_CODE_BASE11 0x0A38
#define PSB_CR_USE_CODE_BASE12 0x0A3C
#define PSB_CR_USE_CODE_BASE13 0x0A40
#define PSB_CR_USE_CODE_BASE14 0x0A44
#define PSB_CR_USE_CODE_BASE15 0x0A48
#define PSB_CR_USE_CODE_BASE(_i) (0x0A0C + ((_i) << 2))
#define _PSB_CUC_BASE_DM_SHIFT (25)
#define _PSB_CUC_BASE_DM_MASK (0x3 << 25)
#define _PSB_CUC_BASE_ADDR_SHIFT (0) /* 1024-bit aligned address? */
#define _PSB_CUC_BASE_ADDR_ALIGNSHIFT (7)
#define _PSB_CUC_BASE_ADDR_MASK (0x1FFFFFF << 0)
#define _PSB_CUC_DM_VERTEX (0)
#define _PSB_CUC_DM_PIXEL (1)
#define _PSB_CUC_DM_RESERVED (2)
#define _PSB_CUC_DM_EDM (3)
#define PSB_CR_PDS_EXEC_BASE 0x0AB8
#define _PSB_CR_PDS_EXEC_BASE_ADDR_SHIFT (20) /* 1MB aligned address */
#define _PSB_CR_PDS_EXEC_BASE_ADDR_ALIGNSHIFT (20)
#define PSB_CR_EVENT_KICKER 0x0AC4
#define _PSB_CE_KICKER_ADDRESS_SHIFT (4) /* 128-bit aligned address */
#define PSB_CR_EVENT_KICK 0x0AC8
#define _PSB_CE_KICK_NOW (1 << 0)
#define PSB_CR_BIF_DIR_LIST_BASE1 0x0C38
#define PSB_CR_BIF_CTRL 0x0C00
#define _PSB_CB_CTRL_CLEAR_FAULT (1 << 4)
#define _PSB_CB_CTRL_INVALDC (1 << 3)
#define _PSB_CB_CTRL_FLUSH (1 << 2)
#define PSB_CR_BIF_INT_STAT 0x0C04
#define PSB_CR_BIF_FAULT 0x0C08
#define _PSB_CBI_STAT_PF_N_RW (1 << 14)
#define _PSB_CBI_STAT_FAULT_SHIFT (0)
#define _PSB_CBI_STAT_FAULT_MASK (0x3FFF << 0)
#define _PSB_CBI_STAT_FAULT_CACHE (1 << 1)
#define _PSB_CBI_STAT_FAULT_TA (1 << 2)
#define _PSB_CBI_STAT_FAULT_VDM (1 << 3)
#define _PSB_CBI_STAT_FAULT_2D (1 << 4)
#define _PSB_CBI_STAT_FAULT_PBE (1 << 5)
#define _PSB_CBI_STAT_FAULT_TSP (1 << 6)
#define _PSB_CBI_STAT_FAULT_ISP (1 << 7)
#define _PSB_CBI_STAT_FAULT_USSEPDS (1 << 8)
#define _PSB_CBI_STAT_FAULT_HOST (1 << 9)
#define PSB_CR_BIF_BANK0 0x0C78
#define PSB_CR_BIF_BANK1 0x0C7C
#define PSB_CR_BIF_DIR_LIST_BASE0 0x0C84
#define PSB_CR_BIF_TWOD_REQ_BASE 0x0C88
#define PSB_CR_BIF_3D_REQ_BASE 0x0CAC
#define PSB_CR_2D_SOCIF 0x0E18
#define _PSB_C2_SOCIF_FREESPACE_SHIFT (0)
#define _PSB_C2_SOCIF_FREESPACE_MASK (0xFF << 0)
#define _PSB_C2_SOCIF_EMPTY (0x80 << 0)
#define PSB_CR_2D_BLIT_STATUS 0x0E04
#define _PSB_C2B_STATUS_BUSY (1 << 24)
#define _PSB_C2B_STATUS_COMPLETE_SHIFT (0)
#define _PSB_C2B_STATUS_COMPLETE_MASK (0xFFFFFF << 0)
/*
* 2D defs.
*/
/*
* 2D Slave Port Data : Block Header's Object Type
*/
#define PSB_2D_CLIP_BH (0x00000000)
#define PSB_2D_PAT_BH (0x10000000)
#define PSB_2D_CTRL_BH (0x20000000)
#define PSB_2D_SRC_OFF_BH (0x30000000)
#define PSB_2D_MASK_OFF_BH (0x40000000)
#define PSB_2D_RESERVED1_BH (0x50000000)
#define PSB_2D_RESERVED2_BH (0x60000000)
#define PSB_2D_FENCE_BH (0x70000000)
#define PSB_2D_BLIT_BH (0x80000000)
#define PSB_2D_SRC_SURF_BH (0x90000000)
#define PSB_2D_DST_SURF_BH (0xA0000000)
#define PSB_2D_PAT_SURF_BH (0xB0000000)
#define PSB_2D_SRC_PAL_BH (0xC0000000)
#define PSB_2D_PAT_PAL_BH (0xD0000000)
#define PSB_2D_MASK_SURF_BH (0xE0000000)
#define PSB_2D_FLUSH_BH (0xF0000000)
/*
* Clip Definition block (PSB_2D_CLIP_BH)
*/
#define PSB_2D_CLIPCOUNT_MAX (1)
#define PSB_2D_CLIPCOUNT_MASK (0x00000000)
#define PSB_2D_CLIPCOUNT_CLRMASK (0xFFFFFFFF)
#define PSB_2D_CLIPCOUNT_SHIFT (0)
/* clip rectangle min & max */
#define PSB_2D_CLIP_XMAX_MASK (0x00FFF000)
#define PSB_2D_CLIP_XMAX_CLRMASK (0xFF000FFF)
#define PSB_2D_CLIP_XMAX_SHIFT (12)
#define PSB_2D_CLIP_XMIN_MASK (0x00000FFF)
#define PSB_2D_CLIP_XMIN_CLRMASK (0x00FFF000)
#define PSB_2D_CLIP_XMIN_SHIFT (0)
/* clip rectangle offset */
#define PSB_2D_CLIP_YMAX_MASK (0x00FFF000)
#define PSB_2D_CLIP_YMAX_CLRMASK (0xFF000FFF)
#define PSB_2D_CLIP_YMAX_SHIFT (12)
#define PSB_2D_CLIP_YMIN_MASK (0x00000FFF)
#define PSB_2D_CLIP_YMIN_CLRMASK (0x00FFF000)
#define PSB_2D_CLIP_YMIN_SHIFT (0)
/*
* Pattern Control (PSB_2D_PAT_BH)
*/
#define PSB_2D_PAT_HEIGHT_MASK (0x0000001F)
#define PSB_2D_PAT_HEIGHT_SHIFT (0)
#define PSB_2D_PAT_WIDTH_MASK (0x000003E0)
#define PSB_2D_PAT_WIDTH_SHIFT (5)
#define PSB_2D_PAT_YSTART_MASK (0x00007C00)
#define PSB_2D_PAT_YSTART_SHIFT (10)
#define PSB_2D_PAT_XSTART_MASK (0x000F8000)
#define PSB_2D_PAT_XSTART_SHIFT (15)
/*
* 2D Control block (PSB_2D_CTRL_BH)
*/
/* Present Flags */
#define PSB_2D_SRCCK_CTRL (0x00000001)
#define PSB_2D_DSTCK_CTRL (0x00000002)
#define PSB_2D_ALPHA_CTRL (0x00000004)
/* Colour Key Colour (SRC/DST)*/
#define PSB_2D_CK_COL_MASK (0xFFFFFFFF)
#define PSB_2D_CK_COL_CLRMASK (0x00000000)
#define PSB_2D_CK_COL_SHIFT (0)
/* Colour Key Mask (SRC/DST)*/
#define PSB_2D_CK_MASK_MASK (0xFFFFFFFF)
#define PSB_2D_CK_MASK_CLRMASK (0x00000000)
#define PSB_2D_CK_MASK_SHIFT (0)
/* Alpha Control (Alpha/RGB)*/
#define PSB_2D_GBLALPHA_MASK (0x000FF000)
#define PSB_2D_GBLALPHA_CLRMASK (0xFFF00FFF)
#define PSB_2D_GBLALPHA_SHIFT (12)
#define PSB_2D_SRCALPHA_OP_MASK (0x00700000)
#define PSB_2D_SRCALPHA_OP_CLRMASK (0xFF8FFFFF)
#define PSB_2D_SRCALPHA_OP_SHIFT (20)
#define PSB_2D_SRCALPHA_OP_ONE (0x00000000)
#define PSB_2D_SRCALPHA_OP_SRC (0x00100000)
#define PSB_2D_SRCALPHA_OP_DST (0x00200000)
#define PSB_2D_SRCALPHA_OP_SG (0x00300000)
#define PSB_2D_SRCALPHA_OP_DG (0x00400000)
#define PSB_2D_SRCALPHA_OP_GBL (0x00500000)
#define PSB_2D_SRCALPHA_OP_ZERO (0x00600000)
#define PSB_2D_SRCALPHA_INVERT (0x00800000)
#define PSB_2D_SRCALPHA_INVERT_CLR (0xFF7FFFFF)
#define PSB_2D_DSTALPHA_OP_MASK (0x07000000)
#define PSB_2D_DSTALPHA_OP_CLRMASK (0xF8FFFFFF)
#define PSB_2D_DSTALPHA_OP_SHIFT (24)
#define PSB_2D_DSTALPHA_OP_ONE (0x00000000)
#define PSB_2D_DSTALPHA_OP_SRC (0x01000000)
#define PSB_2D_DSTALPHA_OP_DST (0x02000000)
#define PSB_2D_DSTALPHA_OP_SG (0x03000000)
#define PSB_2D_DSTALPHA_OP_DG (0x04000000)
#define PSB_2D_DSTALPHA_OP_GBL (0x05000000)
#define PSB_2D_DSTALPHA_OP_ZERO (0x06000000)
#define PSB_2D_DSTALPHA_INVERT (0x08000000)
#define PSB_2D_DSTALPHA_INVERT_CLR (0xF7FFFFFF)
#define PSB_2D_PRE_MULTIPLICATION_ENABLE (0x10000000)
#define PSB_2D_PRE_MULTIPLICATION_CLRMASK (0xEFFFFFFF)
#define PSB_2D_ZERO_SOURCE_ALPHA_ENABLE (0x20000000)
#define PSB_2D_ZERO_SOURCE_ALPHA_CLRMASK (0xDFFFFFFF)
/*
*Source Offset (PSB_2D_SRC_OFF_BH)
*/
#define PSB_2D_SRCOFF_XSTART_MASK ((0x00000FFF) << 12)
#define PSB_2D_SRCOFF_XSTART_SHIFT (12)
#define PSB_2D_SRCOFF_YSTART_MASK (0x00000FFF)
#define PSB_2D_SRCOFF_YSTART_SHIFT (0)
/*
* Mask Offset (PSB_2D_MASK_OFF_BH)
*/
#define PSB_2D_MASKOFF_XSTART_MASK ((0x00000FFF) << 12)
#define PSB_2D_MASKOFF_XSTART_SHIFT (12)
#define PSB_2D_MASKOFF_YSTART_MASK (0x00000FFF)
#define PSB_2D_MASKOFF_YSTART_SHIFT (0)
/*
* 2D Fence (see PSB_2D_FENCE_BH): bits 0:27 are ignored
*/
/*
*Blit Rectangle (PSB_2D_BLIT_BH)
*/
#define PSB_2D_ROT_MASK (3 << 25)
#define PSB_2D_ROT_CLRMASK (~PSB_2D_ROT_MASK)
#define PSB_2D_ROT_NONE (0 << 25)
#define PSB_2D_ROT_90DEGS (1 << 25)
#define PSB_2D_ROT_180DEGS (2 << 25)
#define PSB_2D_ROT_270DEGS (3 << 25)
#define PSB_2D_COPYORDER_MASK (3 << 23)
#define PSB_2D_COPYORDER_CLRMASK (~PSB_2D_COPYORDER_MASK)
#define PSB_2D_COPYORDER_TL2BR (0 << 23)
#define PSB_2D_COPYORDER_BR2TL (1 << 23)
#define PSB_2D_COPYORDER_TR2BL (2 << 23)
#define PSB_2D_COPYORDER_BL2TR (3 << 23)
#define PSB_2D_DSTCK_CLRMASK (0xFF9FFFFF)
#define PSB_2D_DSTCK_DISABLE (0x00000000)
#define PSB_2D_DSTCK_PASS (0x00200000)
#define PSB_2D_DSTCK_REJECT (0x00400000)
#define PSB_2D_SRCCK_CLRMASK (0xFFE7FFFF)
#define PSB_2D_SRCCK_DISABLE (0x00000000)
#define PSB_2D_SRCCK_PASS (0x00080000)
#define PSB_2D_SRCCK_REJECT (0x00100000)
#define PSB_2D_CLIP_ENABLE (0x00040000)
#define PSB_2D_ALPHA_ENABLE (0x00020000)
#define PSB_2D_PAT_CLRMASK (0xFFFEFFFF)
#define PSB_2D_PAT_MASK (0x00010000)
#define PSB_2D_USE_PAT (0x00010000)
#define PSB_2D_USE_FILL (0x00000000)
/*
* Tungsten Graphics note on rop codes: If rop A and rop B are
* identical, the mask surface will not be read and need not be
* set up.
*/
#define PSB_2D_ROP3B_MASK (0x0000FF00)
#define PSB_2D_ROP3B_CLRMASK (0xFFFF00FF)
#define PSB_2D_ROP3B_SHIFT (8)
/* rop code A */
#define PSB_2D_ROP3A_MASK (0x000000FF)
#define PSB_2D_ROP3A_CLRMASK (0xFFFFFF00)
#define PSB_2D_ROP3A_SHIFT (0)
#define PSB_2D_ROP4_MASK (0x0000FFFF)
/*
* DWORD0: (Only pass if Pattern control == Use Fill Colour)
* Fill Colour RGBA8888
*/
#define PSB_2D_FILLCOLOUR_MASK (0xFFFFFFFF)
#define PSB_2D_FILLCOLOUR_SHIFT (0)
/*
* DWORD1: (Always Present)
* X Start (Dest)
* Y Start (Dest)
*/
#define PSB_2D_DST_XSTART_MASK (0x00FFF000)
#define PSB_2D_DST_XSTART_CLRMASK (0xFF000FFF)
#define PSB_2D_DST_XSTART_SHIFT (12)
#define PSB_2D_DST_YSTART_MASK (0x00000FFF)
#define PSB_2D_DST_YSTART_CLRMASK (0xFFFFF000)
#define PSB_2D_DST_YSTART_SHIFT (0)
/*
* DWORD2: (Always Present)
* X Size (Dest)
* Y Size (Dest)
*/
#define PSB_2D_DST_XSIZE_MASK (0x00FFF000)
#define PSB_2D_DST_XSIZE_CLRMASK (0xFF000FFF)
#define PSB_2D_DST_XSIZE_SHIFT (12)
#define PSB_2D_DST_YSIZE_MASK (0x00000FFF)
#define PSB_2D_DST_YSIZE_CLRMASK (0xFFFFF000)
#define PSB_2D_DST_YSIZE_SHIFT (0)
/*
* Source Surface (PSB_2D_SRC_SURF_BH)
*/
/*
* WORD 0
*/
#define PSB_2D_SRC_FORMAT_MASK (0x00078000)
#define PSB_2D_SRC_1_PAL (0x00000000)
#define PSB_2D_SRC_2_PAL (0x00008000)
#define PSB_2D_SRC_4_PAL (0x00010000)
#define PSB_2D_SRC_8_PAL (0x00018000)
#define PSB_2D_SRC_8_ALPHA (0x00020000)
#define PSB_2D_SRC_4_ALPHA (0x00028000)
#define PSB_2D_SRC_332RGB (0x00030000)
#define PSB_2D_SRC_4444ARGB (0x00038000)
#define PSB_2D_SRC_555RGB (0x00040000)
#define PSB_2D_SRC_1555ARGB (0x00048000)
#define PSB_2D_SRC_565RGB (0x00050000)
#define PSB_2D_SRC_0888ARGB (0x00058000)
#define PSB_2D_SRC_8888ARGB (0x00060000)
#define PSB_2D_SRC_8888UYVY (0x00068000)
#define PSB_2D_SRC_RESERVED (0x00070000)
#define PSB_2D_SRC_1555ARGB_LOOKUP (0x00078000)
#define PSB_2D_SRC_STRIDE_MASK (0x00007FFF)
#define PSB_2D_SRC_STRIDE_CLRMASK (0xFFFF8000)
#define PSB_2D_SRC_STRIDE_SHIFT (0)
/*
* WORD 1 - Base Address
*/
#define PSB_2D_SRC_ADDR_MASK (0x0FFFFFFC)
#define PSB_2D_SRC_ADDR_CLRMASK (0x00000003)
#define PSB_2D_SRC_ADDR_SHIFT (2)
#define PSB_2D_SRC_ADDR_ALIGNSHIFT (2)
/*
* Pattern Surface (PSB_2D_PAT_SURF_BH)
*/
/*
* WORD 0
*/
#define PSB_2D_PAT_FORMAT_MASK (0x00078000)
#define PSB_2D_PAT_1_PAL (0x00000000)
#define PSB_2D_PAT_2_PAL (0x00008000)
#define PSB_2D_PAT_4_PAL (0x00010000)
#define PSB_2D_PAT_8_PAL (0x00018000)
#define PSB_2D_PAT_8_ALPHA (0x00020000)
#define PSB_2D_PAT_4_ALPHA (0x00028000)
#define PSB_2D_PAT_332RGB (0x00030000)
#define PSB_2D_PAT_4444ARGB (0x00038000)
#define PSB_2D_PAT_555RGB (0x00040000)
#define PSB_2D_PAT_1555ARGB (0x00048000)
#define PSB_2D_PAT_565RGB (0x00050000)
#define PSB_2D_PAT_0888ARGB (0x00058000)
#define PSB_2D_PAT_8888ARGB (0x00060000)
#define PSB_2D_PAT_STRIDE_MASK (0x00007FFF)
#define PSB_2D_PAT_STRIDE_CLRMASK (0xFFFF8000)
#define PSB_2D_PAT_STRIDE_SHIFT (0)
/*
* WORD 1 - Base Address
*/
#define PSB_2D_PAT_ADDR_MASK (0x0FFFFFFC)
#define PSB_2D_PAT_ADDR_CLRMASK (0x00000003)
#define PSB_2D_PAT_ADDR_SHIFT (2)
#define PSB_2D_PAT_ADDR_ALIGNSHIFT (2)
/*
* Destination Surface (PSB_2D_DST_SURF_BH)
*/
/*
* WORD 0
*/
#define PSB_2D_DST_FORMAT_MASK (0x00078000)
#define PSB_2D_DST_332RGB (0x00030000)
#define PSB_2D_DST_4444ARGB (0x00038000)
#define PSB_2D_DST_555RGB (0x00040000)
#define PSB_2D_DST_1555ARGB (0x00048000)
#define PSB_2D_DST_565RGB (0x00050000)
#define PSB_2D_DST_0888ARGB (0x00058000)
#define PSB_2D_DST_8888ARGB (0x00060000)
#define PSB_2D_DST_8888AYUV (0x00070000)
#define PSB_2D_DST_STRIDE_MASK (0x00007FFF)
#define PSB_2D_DST_STRIDE_CLRMASK (0xFFFF8000)
#define PSB_2D_DST_STRIDE_SHIFT (0)
/*
* WORD 1 - Base Address
*/
#define PSB_2D_DST_ADDR_MASK (0x0FFFFFFC)
#define PSB_2D_DST_ADDR_CLRMASK (0x00000003)
#define PSB_2D_DST_ADDR_SHIFT (2)
#define PSB_2D_DST_ADDR_ALIGNSHIFT (2)
/*
* Mask Surface (PSB_2D_MASK_SURF_BH)
*/
/*
* WORD 0
*/
#define PSB_2D_MASK_STRIDE_MASK (0x00007FFF)
#define PSB_2D_MASK_STRIDE_CLRMASK (0xFFFF8000)
#define PSB_2D_MASK_STRIDE_SHIFT (0)
/*
* WORD 1 - Base Address
*/
#define PSB_2D_MASK_ADDR_MASK (0x0FFFFFFC)
#define PSB_2D_MASK_ADDR_CLRMASK (0x00000003)
#define PSB_2D_MASK_ADDR_SHIFT (2)
#define PSB_2D_MASK_ADDR_ALIGNSHIFT (2)
/*
* Source Palette (PSB_2D_SRC_PAL_BH)
*/
#define PSB_2D_SRCPAL_ADDR_SHIFT (0)
#define PSB_2D_SRCPAL_ADDR_CLRMASK (0xF0000007)
#define PSB_2D_SRCPAL_ADDR_MASK (0x0FFFFFF8)
#define PSB_2D_SRCPAL_BYTEALIGN (1024)
/*
* Pattern Palette (PSB_2D_PAT_PAL_BH)
*/
#define PSB_2D_PATPAL_ADDR_SHIFT (0)
#define PSB_2D_PATPAL_ADDR_CLRMASK (0xF0000007)
#define PSB_2D_PATPAL_ADDR_MASK (0x0FFFFFF8)
#define PSB_2D_PATPAL_BYTEALIGN (1024)
/*
* Rop3 Codes (2 LS bytes)
*/
#define PSB_2D_ROP3_SRCCOPY (0xCCCC)
#define PSB_2D_ROP3_PATCOPY (0xF0F0)
#define PSB_2D_ROP3_WHITENESS (0xFFFF)
#define PSB_2D_ROP3_BLACKNESS (0x0000)
#define PSB_2D_ROP3_SRC (0xCC)
#define PSB_2D_ROP3_PAT (0xF0)
#define PSB_2D_ROP3_DST (0xAA)
/*
* Sizes.
*/
#define PSB_SCENE_HW_COOKIE_SIZE 16
#define PSB_TA_MEM_HW_COOKIE_SIZE 16
/*
* Scene stuff.
*/
#define PSB_NUM_HW_SCENES 2
/*
* Scheduler completion actions.
*/
#define PSB_RASTER_BLOCK 0
#define PSB_RASTER 1
#define PSB_RETURN 2
#define PSB_TA 3
/* Power management */
#define PSB_PUNIT_PORT 0x04
#define PSB_OSPMBA 0x78
#define PSB_APMBA 0x7a
#define PSB_APM_CMD 0x0
#define PSB_APM_STS 0x04
#define PSB_PWRGT_VID_ENC_MASK 0x30
#define PSB_PWRGT_VID_DEC_MASK 0xc
#define PSB_PWRGT_GL3_MASK 0xc0
#define PSB_PM_SSC 0x20
#define PSB_PM_SSS 0x30
#define PSB_PWRGT_DISPLAY_MASK 0xc /*on a different BA than video/gfx*/
#define MDFLD_PWRGT_DISPLAY_A_CNTR 0x0000000c
#define MDFLD_PWRGT_DISPLAY_B_CNTR 0x0000c000
#define MDFLD_PWRGT_DISPLAY_C_CNTR 0x00030000
#define MDFLD_PWRGT_DISP_MIPI_CNTR 0x000c0000
#define MDFLD_PWRGT_DISPLAY_CNTR (MDFLD_PWRGT_DISPLAY_A_CNTR | MDFLD_PWRGT_DISPLAY_B_CNTR | MDFLD_PWRGT_DISPLAY_C_CNTR | MDFLD_PWRGT_DISP_MIPI_CNTR) /* 0x000fc00c */
/* Display SSS register bits are different in A0 vs. B0 */
#define PSB_PWRGT_GFX_MASK 0x3
#define MDFLD_PWRGT_DISPLAY_A_STS 0x000000c0
#define MDFLD_PWRGT_DISPLAY_B_STS 0x00000300
#define MDFLD_PWRGT_DISPLAY_C_STS 0x00000c00
#define PSB_PWRGT_GFX_MASK_B0 0xc3
#define MDFLD_PWRGT_DISPLAY_A_STS_B0 0x0000000c
#define MDFLD_PWRGT_DISPLAY_B_STS_B0 0x0000c000
#define MDFLD_PWRGT_DISPLAY_C_STS_B0 0x00030000
#define MDFLD_PWRGT_DISP_MIPI_STS 0x000c0000
#define MDFLD_PWRGT_DISPLAY_STS_A0 (MDFLD_PWRGT_DISPLAY_A_STS | MDFLD_PWRGT_DISPLAY_B_STS | MDFLD_PWRGT_DISPLAY_C_STS | MDFLD_PWRGT_DISP_MIPI_STS) /* 0x000fc00c */
#define MDFLD_PWRGT_DISPLAY_STS_B0 (MDFLD_PWRGT_DISPLAY_A_STS_B0 | MDFLD_PWRGT_DISPLAY_B_STS_B0 | MDFLD_PWRGT_DISPLAY_C_STS_B0 | MDFLD_PWRGT_DISP_MIPI_STS) /* 0x000fc00c */
#endif