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![Dave Airlie](/assets/img/avatar_default.png)
With the coming of kernel based modesetting and the memory manager stuff, the everything in one directory approach was getting very ugly and starting to be unmanageable. This restructures the drm along the lines of other kernel components. It creates a drivers/gpu/drm directory and moves the hw drivers into subdirectores. It moves the includes into an include/drm, and sets up the unifdef for the userspace headers we should be exporting. Signed-off-by: Dave Airlie <airlied@redhat.com>
281 lines
9.7 KiB
C
281 lines
9.7 KiB
C
#ifndef _I810_DRM_H_
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#define _I810_DRM_H_
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/* WARNING: These defines must be the same as what the Xserver uses.
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* if you change them, you must change the defines in the Xserver.
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*/
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#ifndef _I810_DEFINES_
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#define _I810_DEFINES_
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#define I810_DMA_BUF_ORDER 12
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#define I810_DMA_BUF_SZ (1<<I810_DMA_BUF_ORDER)
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#define I810_DMA_BUF_NR 256
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#define I810_NR_SAREA_CLIPRECTS 8
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/* Each region is a minimum of 64k, and there are at most 64 of them.
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*/
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#define I810_NR_TEX_REGIONS 64
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#define I810_LOG_MIN_TEX_REGION_SIZE 16
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#endif
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#define I810_UPLOAD_TEX0IMAGE 0x1 /* handled clientside */
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#define I810_UPLOAD_TEX1IMAGE 0x2 /* handled clientside */
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#define I810_UPLOAD_CTX 0x4
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#define I810_UPLOAD_BUFFERS 0x8
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#define I810_UPLOAD_TEX0 0x10
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#define I810_UPLOAD_TEX1 0x20
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#define I810_UPLOAD_CLIPRECTS 0x40
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/* Indices into buf.Setup where various bits of state are mirrored per
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* context and per buffer. These can be fired at the card as a unit,
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* or in a piecewise fashion as required.
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*/
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/* Destbuffer state
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* - backbuffer linear offset and pitch -- invarient in the current dri
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* - zbuffer linear offset and pitch -- also invarient
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* - drawing origin in back and depth buffers.
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*
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* Keep the depth/back buffer state here to accommodate private buffers
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* in the future.
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*/
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#define I810_DESTREG_DI0 0 /* CMD_OP_DESTBUFFER_INFO (2 dwords) */
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#define I810_DESTREG_DI1 1
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#define I810_DESTREG_DV0 2 /* GFX_OP_DESTBUFFER_VARS (2 dwords) */
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#define I810_DESTREG_DV1 3
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#define I810_DESTREG_DR0 4 /* GFX_OP_DRAWRECT_INFO (4 dwords) */
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#define I810_DESTREG_DR1 5
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#define I810_DESTREG_DR2 6
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#define I810_DESTREG_DR3 7
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#define I810_DESTREG_DR4 8
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#define I810_DEST_SETUP_SIZE 10
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/* Context state
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*/
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#define I810_CTXREG_CF0 0 /* GFX_OP_COLOR_FACTOR */
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#define I810_CTXREG_CF1 1
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#define I810_CTXREG_ST0 2 /* GFX_OP_STIPPLE */
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#define I810_CTXREG_ST1 3
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#define I810_CTXREG_VF 4 /* GFX_OP_VERTEX_FMT */
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#define I810_CTXREG_MT 5 /* GFX_OP_MAP_TEXELS */
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#define I810_CTXREG_MC0 6 /* GFX_OP_MAP_COLOR_STAGES - stage 0 */
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#define I810_CTXREG_MC1 7 /* GFX_OP_MAP_COLOR_STAGES - stage 1 */
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#define I810_CTXREG_MC2 8 /* GFX_OP_MAP_COLOR_STAGES - stage 2 */
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#define I810_CTXREG_MA0 9 /* GFX_OP_MAP_ALPHA_STAGES - stage 0 */
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#define I810_CTXREG_MA1 10 /* GFX_OP_MAP_ALPHA_STAGES - stage 1 */
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#define I810_CTXREG_MA2 11 /* GFX_OP_MAP_ALPHA_STAGES - stage 2 */
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#define I810_CTXREG_SDM 12 /* GFX_OP_SRC_DEST_MONO */
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#define I810_CTXREG_FOG 13 /* GFX_OP_FOG_COLOR */
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#define I810_CTXREG_B1 14 /* GFX_OP_BOOL_1 */
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#define I810_CTXREG_B2 15 /* GFX_OP_BOOL_2 */
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#define I810_CTXREG_LCS 16 /* GFX_OP_LINEWIDTH_CULL_SHADE_MODE */
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#define I810_CTXREG_PV 17 /* GFX_OP_PV_RULE -- Invarient! */
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#define I810_CTXREG_ZA 18 /* GFX_OP_ZBIAS_ALPHAFUNC */
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#define I810_CTXREG_AA 19 /* GFX_OP_ANTIALIAS */
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#define I810_CTX_SETUP_SIZE 20
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/* Texture state (per tex unit)
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*/
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#define I810_TEXREG_MI0 0 /* GFX_OP_MAP_INFO (4 dwords) */
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#define I810_TEXREG_MI1 1
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#define I810_TEXREG_MI2 2
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#define I810_TEXREG_MI3 3
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#define I810_TEXREG_MF 4 /* GFX_OP_MAP_FILTER */
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#define I810_TEXREG_MLC 5 /* GFX_OP_MAP_LOD_CTL */
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#define I810_TEXREG_MLL 6 /* GFX_OP_MAP_LOD_LIMITS */
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#define I810_TEXREG_MCS 7 /* GFX_OP_MAP_COORD_SETS ??? */
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#define I810_TEX_SETUP_SIZE 8
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/* Flags for clear ioctl
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*/
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#define I810_FRONT 0x1
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#define I810_BACK 0x2
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#define I810_DEPTH 0x4
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typedef enum _drm_i810_init_func {
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I810_INIT_DMA = 0x01,
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I810_CLEANUP_DMA = 0x02,
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I810_INIT_DMA_1_4 = 0x03
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} drm_i810_init_func_t;
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/* This is the init structure after v1.2 */
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typedef struct _drm_i810_init {
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drm_i810_init_func_t func;
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unsigned int mmio_offset;
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unsigned int buffers_offset;
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int sarea_priv_offset;
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unsigned int ring_start;
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unsigned int ring_end;
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unsigned int ring_size;
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unsigned int front_offset;
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unsigned int back_offset;
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unsigned int depth_offset;
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unsigned int overlay_offset;
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unsigned int overlay_physical;
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unsigned int w;
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unsigned int h;
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unsigned int pitch;
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unsigned int pitch_bits;
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} drm_i810_init_t;
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/* This is the init structure prior to v1.2 */
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typedef struct _drm_i810_pre12_init {
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drm_i810_init_func_t func;
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unsigned int mmio_offset;
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unsigned int buffers_offset;
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int sarea_priv_offset;
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unsigned int ring_start;
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unsigned int ring_end;
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unsigned int ring_size;
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unsigned int front_offset;
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unsigned int back_offset;
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unsigned int depth_offset;
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unsigned int w;
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unsigned int h;
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unsigned int pitch;
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unsigned int pitch_bits;
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} drm_i810_pre12_init_t;
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/* Warning: If you change the SAREA structure you must change the Xserver
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* structure as well */
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typedef struct _drm_i810_tex_region {
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unsigned char next, prev; /* indices to form a circular LRU */
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unsigned char in_use; /* owned by a client, or free? */
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int age; /* tracked by clients to update local LRU's */
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} drm_i810_tex_region_t;
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typedef struct _drm_i810_sarea {
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unsigned int ContextState[I810_CTX_SETUP_SIZE];
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unsigned int BufferState[I810_DEST_SETUP_SIZE];
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unsigned int TexState[2][I810_TEX_SETUP_SIZE];
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unsigned int dirty;
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unsigned int nbox;
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struct drm_clip_rect boxes[I810_NR_SAREA_CLIPRECTS];
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/* Maintain an LRU of contiguous regions of texture space. If
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* you think you own a region of texture memory, and it has an
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* age different to the one you set, then you are mistaken and
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* it has been stolen by another client. If global texAge
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* hasn't changed, there is no need to walk the list.
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*
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* These regions can be used as a proxy for the fine-grained
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* texture information of other clients - by maintaining them
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* in the same lru which is used to age their own textures,
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* clients have an approximate lru for the whole of global
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* texture space, and can make informed decisions as to which
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* areas to kick out. There is no need to choose whether to
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* kick out your own texture or someone else's - simply eject
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* them all in LRU order.
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*/
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drm_i810_tex_region_t texList[I810_NR_TEX_REGIONS + 1];
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/* Last elt is sentinal */
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int texAge; /* last time texture was uploaded */
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int last_enqueue; /* last time a buffer was enqueued */
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int last_dispatch; /* age of the most recently dispatched buffer */
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int last_quiescent; /* */
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int ctxOwner; /* last context to upload state */
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int vertex_prim;
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int pf_enabled; /* is pageflipping allowed? */
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int pf_active;
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int pf_current_page; /* which buffer is being displayed? */
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} drm_i810_sarea_t;
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/* WARNING: If you change any of these defines, make sure to change the
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* defines in the Xserver file (xf86drmMga.h)
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*/
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/* i810 specific ioctls
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* The device specific ioctl range is 0x40 to 0x79.
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*/
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#define DRM_I810_INIT 0x00
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#define DRM_I810_VERTEX 0x01
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#define DRM_I810_CLEAR 0x02
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#define DRM_I810_FLUSH 0x03
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#define DRM_I810_GETAGE 0x04
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#define DRM_I810_GETBUF 0x05
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#define DRM_I810_SWAP 0x06
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#define DRM_I810_COPY 0x07
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#define DRM_I810_DOCOPY 0x08
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#define DRM_I810_OV0INFO 0x09
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#define DRM_I810_FSTATUS 0x0a
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#define DRM_I810_OV0FLIP 0x0b
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#define DRM_I810_MC 0x0c
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#define DRM_I810_RSTATUS 0x0d
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#define DRM_I810_FLIP 0x0e
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#define DRM_IOCTL_I810_INIT DRM_IOW( DRM_COMMAND_BASE + DRM_I810_INIT, drm_i810_init_t)
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#define DRM_IOCTL_I810_VERTEX DRM_IOW( DRM_COMMAND_BASE + DRM_I810_VERTEX, drm_i810_vertex_t)
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#define DRM_IOCTL_I810_CLEAR DRM_IOW( DRM_COMMAND_BASE + DRM_I810_CLEAR, drm_i810_clear_t)
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#define DRM_IOCTL_I810_FLUSH DRM_IO( DRM_COMMAND_BASE + DRM_I810_FLUSH)
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#define DRM_IOCTL_I810_GETAGE DRM_IO( DRM_COMMAND_BASE + DRM_I810_GETAGE)
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#define DRM_IOCTL_I810_GETBUF DRM_IOWR(DRM_COMMAND_BASE + DRM_I810_GETBUF, drm_i810_dma_t)
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#define DRM_IOCTL_I810_SWAP DRM_IO( DRM_COMMAND_BASE + DRM_I810_SWAP)
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#define DRM_IOCTL_I810_COPY DRM_IOW( DRM_COMMAND_BASE + DRM_I810_COPY, drm_i810_copy_t)
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#define DRM_IOCTL_I810_DOCOPY DRM_IO( DRM_COMMAND_BASE + DRM_I810_DOCOPY)
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#define DRM_IOCTL_I810_OV0INFO DRM_IOR( DRM_COMMAND_BASE + DRM_I810_OV0INFO, drm_i810_overlay_t)
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#define DRM_IOCTL_I810_FSTATUS DRM_IO ( DRM_COMMAND_BASE + DRM_I810_FSTATUS)
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#define DRM_IOCTL_I810_OV0FLIP DRM_IO ( DRM_COMMAND_BASE + DRM_I810_OV0FLIP)
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#define DRM_IOCTL_I810_MC DRM_IOW( DRM_COMMAND_BASE + DRM_I810_MC, drm_i810_mc_t)
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#define DRM_IOCTL_I810_RSTATUS DRM_IO ( DRM_COMMAND_BASE + DRM_I810_RSTATUS)
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#define DRM_IOCTL_I810_FLIP DRM_IO ( DRM_COMMAND_BASE + DRM_I810_FLIP)
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typedef struct _drm_i810_clear {
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int clear_color;
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int clear_depth;
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int flags;
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} drm_i810_clear_t;
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/* These may be placeholders if we have more cliprects than
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* I810_NR_SAREA_CLIPRECTS. In that case, the client sets discard to
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* false, indicating that the buffer will be dispatched again with a
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* new set of cliprects.
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*/
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typedef struct _drm_i810_vertex {
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int idx; /* buffer index */
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int used; /* nr bytes in use */
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int discard; /* client is finished with the buffer? */
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} drm_i810_vertex_t;
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typedef struct _drm_i810_copy_t {
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int idx; /* buffer index */
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int used; /* nr bytes in use */
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void *address; /* Address to copy from */
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} drm_i810_copy_t;
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#define PR_TRIANGLES (0x0<<18)
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#define PR_TRISTRIP_0 (0x1<<18)
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#define PR_TRISTRIP_1 (0x2<<18)
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#define PR_TRIFAN (0x3<<18)
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#define PR_POLYGON (0x4<<18)
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#define PR_LINES (0x5<<18)
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#define PR_LINESTRIP (0x6<<18)
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#define PR_RECTS (0x7<<18)
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#define PR_MASK (0x7<<18)
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typedef struct drm_i810_dma {
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void *virtual;
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int request_idx;
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int request_size;
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int granted;
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} drm_i810_dma_t;
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typedef struct _drm_i810_overlay_t {
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unsigned int offset; /* Address of the Overlay Regs */
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unsigned int physical;
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} drm_i810_overlay_t;
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typedef struct _drm_i810_mc {
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int idx; /* buffer index */
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int used; /* nr bytes in use */
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int num_blocks; /* number of GFXBlocks */
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int *length; /* List of lengths for GFXBlocks (FUTURE) */
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unsigned int last_render; /* Last Render Request */
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} drm_i810_mc_t;
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#endif /* _I810_DRM_H_ */
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