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![Dave Airlie](/assets/img/avatar_default.png)
With the coming of kernel based modesetting and the memory manager stuff, the everything in one directory approach was getting very ugly and starting to be unmanageable. This restructures the drm along the lines of other kernel components. It creates a drivers/gpu/drm directory and moves the hw drivers into subdirectores. It moves the includes into an include/drm, and sets up the unifdef for the userspace headers we should be exporting. Signed-off-by: Dave Airlie <airlied@redhat.com>
210 lines
6.9 KiB
C
210 lines
6.9 KiB
C
/* savage_drm.h -- Public header for the savage driver
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*
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* Copyright 2004 Felix Kuehling
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sub license,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NON-INFRINGEMENT. IN NO EVENT SHALL FELIX KUEHLING BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef __SAVAGE_DRM_H__
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#define __SAVAGE_DRM_H__
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#ifndef __SAVAGE_SAREA_DEFINES__
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#define __SAVAGE_SAREA_DEFINES__
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/* 2 heaps (1 for card, 1 for agp), each divided into upto 128
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* regions, subject to a minimum region size of (1<<16) == 64k.
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*
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* Clients may subdivide regions internally, but when sharing between
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* clients, the region size is the minimum granularity.
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*/
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#define SAVAGE_CARD_HEAP 0
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#define SAVAGE_AGP_HEAP 1
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#define SAVAGE_NR_TEX_HEAPS 2
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#define SAVAGE_NR_TEX_REGIONS 16
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#define SAVAGE_LOG_MIN_TEX_REGION_SIZE 16
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#endif /* __SAVAGE_SAREA_DEFINES__ */
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typedef struct _drm_savage_sarea {
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/* LRU lists for texture memory in agp space and on the card.
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*/
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struct drm_tex_region texList[SAVAGE_NR_TEX_HEAPS][SAVAGE_NR_TEX_REGIONS +
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1];
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unsigned int texAge[SAVAGE_NR_TEX_HEAPS];
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/* Mechanism to validate card state.
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*/
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int ctxOwner;
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} drm_savage_sarea_t, *drm_savage_sarea_ptr;
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/* Savage-specific ioctls
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*/
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#define DRM_SAVAGE_BCI_INIT 0x00
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#define DRM_SAVAGE_BCI_CMDBUF 0x01
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#define DRM_SAVAGE_BCI_EVENT_EMIT 0x02
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#define DRM_SAVAGE_BCI_EVENT_WAIT 0x03
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#define DRM_IOCTL_SAVAGE_INIT DRM_IOW( DRM_COMMAND_BASE + DRM_SAVAGE_BCI_INIT, drm_savage_init_t)
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#define DRM_IOCTL_SAVAGE_CMDBUF DRM_IOW( DRM_COMMAND_BASE + DRM_SAVAGE_BCI_CMDBUF, drm_savage_cmdbuf_t)
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#define DRM_IOCTL_SAVAGE_EVENT_EMIT DRM_IOWR(DRM_COMMAND_BASE + DRM_SAVAGE_BCI_EVENT_EMIT, drm_savage_event_emit_t)
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#define DRM_IOCTL_SAVAGE_EVENT_WAIT DRM_IOW( DRM_COMMAND_BASE + DRM_SAVAGE_BCI_EVENT_WAIT, drm_savage_event_wait_t)
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#define SAVAGE_DMA_PCI 1
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#define SAVAGE_DMA_AGP 3
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typedef struct drm_savage_init {
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enum {
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SAVAGE_INIT_BCI = 1,
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SAVAGE_CLEANUP_BCI = 2
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} func;
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unsigned int sarea_priv_offset;
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/* some parameters */
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unsigned int cob_size;
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unsigned int bci_threshold_lo, bci_threshold_hi;
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unsigned int dma_type;
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/* frame buffer layout */
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unsigned int fb_bpp;
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unsigned int front_offset, front_pitch;
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unsigned int back_offset, back_pitch;
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unsigned int depth_bpp;
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unsigned int depth_offset, depth_pitch;
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/* local textures */
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unsigned int texture_offset;
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unsigned int texture_size;
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/* physical locations of non-permanent maps */
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unsigned long status_offset;
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unsigned long buffers_offset;
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unsigned long agp_textures_offset;
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unsigned long cmd_dma_offset;
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} drm_savage_init_t;
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typedef union drm_savage_cmd_header drm_savage_cmd_header_t;
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typedef struct drm_savage_cmdbuf {
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/* command buffer in client's address space */
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drm_savage_cmd_header_t __user *cmd_addr;
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unsigned int size; /* size of the command buffer in 64bit units */
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unsigned int dma_idx; /* DMA buffer index to use */
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int discard; /* discard DMA buffer when done */
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/* vertex buffer in client's address space */
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unsigned int __user *vb_addr;
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unsigned int vb_size; /* size of client vertex buffer in bytes */
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unsigned int vb_stride; /* stride of vertices in 32bit words */
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/* boxes in client's address space */
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struct drm_clip_rect __user *box_addr;
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unsigned int nbox; /* number of clipping boxes */
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} drm_savage_cmdbuf_t;
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#define SAVAGE_WAIT_2D 0x1 /* wait for 2D idle before updating event tag */
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#define SAVAGE_WAIT_3D 0x2 /* wait for 3D idle before updating event tag */
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#define SAVAGE_WAIT_IRQ 0x4 /* emit or wait for IRQ, not implemented yet */
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typedef struct drm_savage_event {
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unsigned int count;
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unsigned int flags;
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} drm_savage_event_emit_t, drm_savage_event_wait_t;
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/* Commands for the cmdbuf ioctl
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*/
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#define SAVAGE_CMD_STATE 0 /* a range of state registers */
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#define SAVAGE_CMD_DMA_PRIM 1 /* vertices from DMA buffer */
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#define SAVAGE_CMD_VB_PRIM 2 /* vertices from client vertex buffer */
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#define SAVAGE_CMD_DMA_IDX 3 /* indexed vertices from DMA buffer */
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#define SAVAGE_CMD_VB_IDX 4 /* indexed vertices client vertex buffer */
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#define SAVAGE_CMD_CLEAR 5 /* clear buffers */
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#define SAVAGE_CMD_SWAP 6 /* swap buffers */
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/* Primitive types
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*/
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#define SAVAGE_PRIM_TRILIST 0 /* triangle list */
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#define SAVAGE_PRIM_TRISTRIP 1 /* triangle strip */
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#define SAVAGE_PRIM_TRIFAN 2 /* triangle fan */
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#define SAVAGE_PRIM_TRILIST_201 3 /* reorder verts for correct flat
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* shading on s3d */
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/* Skip flags (vertex format)
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*/
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#define SAVAGE_SKIP_Z 0x01
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#define SAVAGE_SKIP_W 0x02
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#define SAVAGE_SKIP_C0 0x04
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#define SAVAGE_SKIP_C1 0x08
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#define SAVAGE_SKIP_S0 0x10
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#define SAVAGE_SKIP_T0 0x20
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#define SAVAGE_SKIP_ST0 0x30
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#define SAVAGE_SKIP_S1 0x40
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#define SAVAGE_SKIP_T1 0x80
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#define SAVAGE_SKIP_ST1 0xc0
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#define SAVAGE_SKIP_ALL_S3D 0x3f
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#define SAVAGE_SKIP_ALL_S4 0xff
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/* Buffer names for clear command
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*/
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#define SAVAGE_FRONT 0x1
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#define SAVAGE_BACK 0x2
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#define SAVAGE_DEPTH 0x4
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/* 64-bit command header
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*/
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union drm_savage_cmd_header {
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struct {
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unsigned char cmd; /* command */
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unsigned char pad0;
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unsigned short pad1;
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unsigned short pad2;
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unsigned short pad3;
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} cmd; /* generic */
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struct {
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unsigned char cmd;
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unsigned char global; /* need idle engine? */
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unsigned short count; /* number of consecutive registers */
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unsigned short start; /* first register */
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unsigned short pad3;
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} state; /* SAVAGE_CMD_STATE */
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struct {
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unsigned char cmd;
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unsigned char prim; /* primitive type */
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unsigned short skip; /* vertex format (skip flags) */
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unsigned short count; /* number of vertices */
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unsigned short start; /* first vertex in DMA/vertex buffer */
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} prim; /* SAVAGE_CMD_DMA_PRIM, SAVAGE_CMD_VB_PRIM */
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struct {
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unsigned char cmd;
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unsigned char prim;
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unsigned short skip;
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unsigned short count; /* number of indices that follow */
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unsigned short pad3;
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} idx; /* SAVAGE_CMD_DMA_IDX, SAVAGE_CMD_VB_IDX */
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struct {
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unsigned char cmd;
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unsigned char pad0;
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unsigned short pad1;
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unsigned int flags;
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} clear0; /* SAVAGE_CMD_CLEAR */
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struct {
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unsigned int mask;
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unsigned int value;
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} clear1; /* SAVAGE_CMD_CLEAR data */
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};
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#endif
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