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![Russell King](/assets/img/avatar_default.png)
Now that we have platform data contained within the individual board code, we can get rid of the global function pointers, placing them inside the platform data instead. Acked-by: Florian Tobias Schandinat <FlorianSchandinat@gmx.de> Signed-off-by: Russell King <rmk+kernel@arm.linux.org.uk>
63 lines
1.3 KiB
C
63 lines
1.3 KiB
C
/*
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* StrongARM 1100 LCD Controller Frame Buffer Device
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*
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* Copyright (C) 1999 Eric A. Thomas
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* Based on acornfb.c Copyright (C) Russell King.
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*
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* This file is subject to the terms and conditions of the GNU General Public
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* License. See the file COPYING in the main directory of this archive
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* for more details.
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*/
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#ifndef _VIDEO_SA1100FB_H
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#define _VIDEO_SA1100FB_H
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#include <linux/fb.h>
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#include <linux/types.h>
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#define RGB_4 0
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#define RGB_8 1
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#define RGB_16 2
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#define NR_RGB 3
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/* These are the bitfields for each display depth that we support. */
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struct sa1100fb_rgb {
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struct fb_bitfield red;
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struct fb_bitfield green;
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struct fb_bitfield blue;
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struct fb_bitfield transp;
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};
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/* This structure describes the machine which we are running on. */
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struct sa1100fb_mach_info {
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u_long pixclock;
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u_short xres;
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u_short yres;
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u_char bpp;
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u_char hsync_len;
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u_char left_margin;
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u_char right_margin;
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u_char vsync_len;
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u_char upper_margin;
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u_char lower_margin;
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u_char sync;
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u_int cmap_greyscale:1,
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cmap_inverse:1,
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cmap_static:1,
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unused:29;
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u_int lccr0;
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u_int lccr3;
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/* Overrides for the default RGB maps */
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const struct sa1100fb_rgb *rgb[NR_RGB];
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void (*backlight_power)(int);
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void (*lcd_power)(int);
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void (*set_visual)(u32);
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};
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#endif
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